AR VR · head to head
vSpatial vs WebXR Device API
The short version
- Only WebXR Device API has a free tier, so it costs nothing to try first.
- Each has a real cost: vSpatial the free Remote tier limits sessions to 45 minutes before reconnecting; WebXR Device API safari on iOS does not support WebXR natively, limiting reach for iPhone and iPad users
- They diverge on capability: vSpatial covers Virtual monitors, WebXR Device API covers VR sessions.
- Prices and features above were last checked on 30 August 2026.
Where they differ
Only the attributes on which vSpatial and WebXR Device API actually diverge.
| Attribute | vSpatial | WebXR Device API |
|---|---|---|
| Starting price | $10/month | Free |
| Pricing model | subscription | free |
| Free tier | No | Yes |
| Platforms | Vr, Pc, Quest | Web, Chrome, Firefox, Edge, Samsung Internet |
| Founded | 2016 | 1994 |
Identical on both: user rating (Not yet rated), category (AR VR).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in vSpatial
- Virtual monitors
- Desktop streaming
- Collaboration rooms
- Spatial audio
- Windows desktop
- Video conferencing
- Cloud storage
- Pc support
Only in WebXR Device API
- VR sessions
- AR sessions
- Input handling
- Reference spaces
- Chrome
- Firefox
- Edge
- Quest Browser
Both cover
- Vr support
What people use each for
The jobs each tool is most often brought in to do.
vSpatial
- Working on remote desktops inside a VR headsetnot WebXR Device API
- Adding virtual monitors around a single physical machinenot WebXR Device API
- Accessing a work PC from a browser or headsetnot WebXR Device API
WebXR Device API
- VR Gamingnot vSpatial
- AR Marketingnot vSpatial
- Virtual Trainingnot vSpatial
- 3D Visualizationnot vSpatial
- Immersive Experiencesnot vSpatial
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
vSpatial
- The free Remote tier limits sessions to 45 minutes before reconnecting
- The free tier allows only 1 remote, 1 simultaneous remote session and 1 virtual monitor
- Free users see only their physical monitors and cannot add virtual monitors
- The free tier is not licensed for business use
- Remote Pro is $20 per year and is described as an introductory price
- Remote Pro caps virtual monitors at up to 4
- Supported remote machines require Windows 10 version 1809 or newer, Windows 11, or macOS 13 and newer
- Collaboration and screen control sharing are listed as coming soon
WebXR Device API
- Safari on iOS does not support WebXR natively, limiting reach for iPhone and iPad users
- Requires compatible VR/AR hardware which limits adoption to users with VR headsets or AR-capable mobile devices
- Browser support still emerging with some features being experimental or not widely implemented across all browsers
Pricing, plan by plan
vSpatial
$10/month- Pro$10/month
- Virtual monitors
- Collaboration
- Cloud sync
WebXR Device API
Free- FreeFree
- Open standard
- Browser support
- Specification
Which should you pick?
Choose vSpatial if
- You need virtual monitors.
- You work on Vr, Pc, Quest.
- You also want desktop streaming.
Choose WebXR Device API if
- You need vr sessions.
- You want to start without paying.
- You work on Web, Chrome, Firefox, Edge, Samsung Internet.
- You also want ar sessions.
Questions people ask
- Is vSpatial or WebXR Device API better?
- Neither clearly leads. vSpatial starts at $10/month and WebXR Device API at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, vSpatial or WebXR Device API?
- WebXR Device API has a free tier; the other does not. Paid plans start at $10/month for vSpatial and Free for WebXR Device API.
- Does vSpatial or WebXR Device API run on more platforms?
- vSpatial runs on Vr, Pc, Quest. WebXR Device API runs on Web, Chrome, Firefox, Edge, Samsung Internet.
- Can I use WebXR Device API for free?
- Yes. WebXR Device API has a free tier, so you can try it without paying. vSpatial starts at $10/month.
- What is vSpatial best used for?
- vSpatial is most often used for working on remote desktops inside a vr headset, adding virtual monitors around a single physical machine, accessing a work pc from a browser or headset. Of those, working on remote desktops inside a vr headset and adding virtual monitors around a single physical machine are not what WebXR Device API is typically brought in for.
- What can vSpatial do that WebXR Device API cannot?
- vSpatial covers Virtual monitors, Desktop streaming, Collaboration rooms, Spatial audio. WebXR Device API covers VR sessions, AR sessions, Input handling, Reference spaces. Both handle Vr support.
Answered from the vendors’ own pages
vSpatial: What authentication method does vSpatial use for account security?
vSpatial uses "password-less" authentication via "2FA and globally accepted OpenID Connect Standards" rather than traditional passwords for enhanced safety.
SourceWebXR Device API: What is WebXR Device API?
WebXR Device API is a W3C web standard that enables developers to build immersive virtual reality (VR), augmented reality (AR), and mixed reality experiences directly within web browsers without requiring native app installation.
SourcevSpatial: How is my data encrypted when using vSpatial?
The platform employs "TLS, PKE, WebRTC encryption standards" to ensure "nothing traverses the network unencrypted" across all network communications.
SourceWebXR Device API: Which browsers support WebXR?
WebXR is supported in Chrome (desktop and mobile), Microsoft Edge (desktop), Firefox (desktop and mobile), and Safari on mobile. Safari on iOS does not implement WebXR natively but third-party apps like 8th Wall provide workarounds.
SourcevSpatial: Is there a self-hosted option available for privacy-conscious businesses?
Yes, vSpatial offers businesses the ability to "self-host your own vSpatial XR Cloud" as an alternative to traditional cloud-based service models.
SourceWebXR Device API: Is WebXR hardware-dependent?
Yes, WebXR requires compatible VR/AR hardware such as Meta Quest headsets, HTC Vive, Microsoft HoloLens, or mobile AR-capable devices, but the same code can run on different hardware through the unified API.
SourcevSpatial: What is the cost to get started with vSpatial?
vSpatial offers a free tier to begin using the service immediately. Visit the pricing page for details on paid tier options and features.
SourceRelated pages
More on WebXR Device API
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- WebXR Device API vs Glue
- WebXR Device API vs Virtual Desktop
- WebXR Device API vs Unity AR Foundation
- WebXR Device API vs Lens Studio
- WebXR Device API vs Gravity Sketch
- WebXR Device API vs Masterpiece VR
- WebXR Device API vs Xreal Air
- WebXR Device API vs Niantic Lightship
- WebXR Device API vs PlayStation VR2
- WebXR Device API vs TikTok Effect House
- WebXR Device API vs Spark AR Studio
- WebXR Device API vs Apple Vision Pro
- WebXR Device API vs A-Frame
- WebXR Device API vs Babylon.js
- WebXR Device API vs Three.js
- WebXR Device API vs 8th Wall
- WebXR Device API vs Frame VR
- WebXR Device API vs SteamVR
- WebXR Device API vs HTC Vive
- WebXR Device API vs Mozilla Hubs
- WebXR Device API vs Spatial
- WebXR Device API vs Varjo
- WebXR Device API vs VRChat


