AR/VR & Metaverse · head to head
8th Wall vs WebXR Device API
8th Wall
AR/VR & Metaverse
WebAR platform for browser-based AR experiences
- From
- Free
- Rated
- -

WebXR Device API
AR/VR & Metaverse
W3C standard for VR and AR on the web
- From
- Free
- Rated
- -
The short version
- Each has a real cost: 8th Wall platform shutdown as of February 2026, with hosted services ending; WebXR Device API safari on iOS does not support WebXR natively, limiting reach for iPhone and iPad users
- They diverge on capability: 8th Wall covers SLAM tracking, WebXR Device API covers VR sessions.
Where they differ
Only the attributes on which 8th Wall and WebXR Device API actually diverge.
| Attribute | 8th Wall | WebXR Device API |
|---|---|---|
| Pricing model | Unknown | free |
| Platforms | Web (WebXR), Mobile browsers, Open source (local deployment) | Web, Chrome, Firefox, Edge, Samsung Internet |
| Founded | 2016 | 1994 |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (AR/VR & Metaverse).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in 8th Wall
- SLAM tracking
- Image targets
- Face effects
- World tracking
- Three.js
- A-Frame
- Babylon.js
- PlayCanvas
Only in WebXR Device API
- VR sessions
- AR sessions
- Input handling
- Reference spaces
- Chrome
- Firefox
- Edge
- Quest Browser
Both cover
- Web support
What people use each for
The jobs each tool is most often brought in to do.
8th Wall
- VR Gaming
- AR Marketing
- Virtual Training
- 3D Visualization
- Immersive Experiences
WebXR Device API
- VR Gaming
- AR Marketing
- Virtual Training
- 3D Visualization
- Immersive Experiences
Both are used for vr gaming, ar marketing, virtual training, 3d visualization, immersive experiences, on those jobs the choice comes down to price and fit rather than capability.
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
8th Wall
- Platform shutdown as of February 2026, with hosted services ending
- WebAR performance limitations compared to native app AR experiences
- Requires internet connection for all AR experiences to function
- Limited browser support; Firefox and Safari do not support WebXR on desktop and mobile
WebXR Device API
- Safari on iOS does not support WebXR natively, limiting reach for iPhone and iPad users
- Requires compatible VR/AR hardware which limits adoption to users with VR headsets or AR-capable mobile devices
- Browser support still emerging with some features being experimental or not widely implemented across all browsers
Pricing, plan by plan
8th Wall
FreeNo published plan breakdown. See the 8th Wall review.
WebXR Device API
Free- FreeFree
- Open standard
- Browser support
- Specification
Which should you pick?
Choose 8th Wall if
- You need slam tracking.
- You want to start without paying.
- You work on Web (WebXR), Mobile browsers, Open source (local deployment).
- You also want image targets.
Choose WebXR Device API if
- You need vr sessions.
- You want to start without paying.
- You work on Web, Chrome, Firefox, Edge, Samsung Internet.
- You also want ar sessions.
Questions people ask
- Is 8th Wall or WebXR Device API better?
- Neither clearly leads. 8th Wall starts at Free and WebXR Device API at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, 8th Wall or WebXR Device API?
- 8th Wall starts at Free and WebXR Device API at Free.
- Does 8th Wall or WebXR Device API run on more platforms?
- 8th Wall runs on Web (WebXR), Mobile browsers, Open source (local deployment). WebXR Device API runs on Web, Chrome, Firefox, Edge, Samsung Internet.
- Can I use 8th Wall for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is 8th Wall best used for?
- 8th Wall is most often used for vr gaming, ar marketing, virtual training, 3d visualization.
- What can 8th Wall do that WebXR Device API cannot?
- 8th Wall covers SLAM tracking, Image targets, Face effects, World tracking. WebXR Device API covers VR sessions, AR sessions, Input handling, Reference spaces. Both handle Web support.
Answered from the vendors’ own pages
8th Wall: What is 8th Wall and how does it work?
8th Wall was a WebAR platform enabling AR experiences in web browsers without native app installation. As of February 2026, it transitioned to open source at 8thwall.org with free MIT-licensed technology.
SourceWebXR Device API: What is WebXR Device API?
WebXR Device API is a W3C web standard that enables developers to build immersive virtual reality (VR), augmented reality (AR), and mixed reality experiences directly within web browsers without requiring native app installation.
Source8th Wall: Is 8th Wall still available?
The paid hosted platform shut down February 28, 2026. The core technology was released as open source at 8thwall.org. Existing published projects remain online until February 28, 2027, when all hosted content will be permanently deleted.
SourceWebXR Device API: Which browsers support WebXR?
WebXR is supported in Chrome (desktop and mobile), Microsoft Edge (desktop), Firefox (desktop and mobile), and Safari on mobile. Safari on iOS does not implement WebXR natively but third-party apps like 8th Wall provide workarounds.
Source8th Wall: What licensing is available for 8th Wall?
8th Wall is now released under the MIT open source license at no cost for commercial use. Previously, commercial licensing started at $700 per month per project.
SourceWebXR Device API: Is WebXR hardware-dependent?
Yes, WebXR requires compatible VR/AR hardware such as Meta Quest headsets, HTC Vive, Microsoft HoloLens, or mobile AR-capable devices, but the same code can run on different hardware through the unified API.
SourceRelated pages
More on WebXR Device API
Other head to heads
- 8th Wall vs ARCore
- 8th Wall vs ARKit
- 8th Wall vs Meta Quest
- 8th Wall vs Apple Vision Pro
- 8th Wall vs Unity AR Foundation
- 8th Wall vs HTC Vive
- 8th Wall vs Lens Studio
- 8th Wall vs Vuforia
- 8th Wall vs A-Frame
- 8th Wall vs Babylon.js
- 8th Wall vs Microsoft HoloLens 2
- 8th Wall vs Niantic Lightship
- 8th Wall vs PlayStation VR2
- 8th Wall vs Spark AR Studio
- 8th Wall vs TikTok Effect House
- 8th Wall vs Gravity Sketch
- 8th Wall vs Instagram AR Effects
- 8th Wall vs Magic Leap 2
- WebXR Device API vs ARCore
- WebXR Device API vs ARKit
- WebXR Device API vs Meta Quest
- WebXR Device API vs Apple Vision Pro
- WebXR Device API vs Unity AR Foundation
- WebXR Device API vs HTC Vive
- WebXR Device API vs Lens Studio
- WebXR Device API vs Vuforia
- WebXR Device API vs A-Frame
- WebXR Device API vs Babylon.js
- WebXR Device API vs Microsoft HoloLens 2
- WebXR Device API vs Niantic Lightship
- WebXR Device API vs PlayStation VR2
- WebXR Device API vs Spark AR Studio
- WebXR Device API vs TikTok Effect House
- WebXR Device API vs Gravity Sketch
- WebXR Device API vs Instagram AR Effects
- WebXR Device API vs Magic Leap 2
