AR VR · head to head
Varjo vs WebXR Device API
The short version
- Only WebXR Device API has a free tier, so it costs nothing to try first.
- Each has a real cost: Varjo high cost enterprise XR solutions; WebXR Device API safari on iOS does not support WebXR natively, limiting reach for iPhone and iPad users
- They diverge on capability: Varjo covers Human-eye resolution, WebXR Device API covers VR sessions.
- Prices and features above were last checked on 30 August 2026.
Where they differ
Only the attributes on which Varjo and WebXR Device API actually diverge.
| Attribute | Varjo | WebXR Device API |
|---|---|---|
| Starting price | $2495/one-time | Free |
| Pricing model | one-time | free |
| Free tier | No | Yes |
| Platforms | XR headsets, Windows | Web, Chrome, Firefox, Edge, Samsung Internet |
| Founded | 2016 | 1994 |
Identical on both: user rating (Not yet rated), category (AR VR).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Varjo
- Human-eye resolution
- Mixed reality
- Eye tracking
- Hand tracking
- Unity
- Unreal
- OpenXR
- SteamVR
Only in WebXR Device API
- VR sessions
- AR sessions
- Input handling
- Reference spaces
- Chrome
- Firefox
- Edge
- Quest Browser
Both cover
- Vr support
What people use each for
The jobs each tool is most often brought in to do.
Varjo
- Military flight simulation and pilot trainingnot WebXR Device API
- Vehicle operation and weapons trainingnot WebXR Device API
- Maritime navigation trainingnot WebXR Device API
- High-fidelity professional VR simulationnot WebXR Device API
WebXR Device API
- VR Gamingnot Varjo
- AR Marketingnot Varjo
- Virtual Trainingnot Varjo
- 3D Visualizationnot Varjo
- Immersive Experiencesnot Varjo
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Varjo
- High cost enterprise XR solutions
- Specialized for military and simulation training use cases only
WebXR Device API
- Safari on iOS does not support WebXR natively, limiting reach for iPhone and iPad users
- Requires compatible VR/AR hardware which limits adoption to users with VR headsets or AR-capable mobile devices
- Browser support still emerging with some features being experimental or not widely implemented across all browsers
Pricing, plan by plan
Varjo
$2495/one-time- Varjo XR-4$3990/one-time
- Human-eye resolution
- Mixed reality
- Eye tracking
WebXR Device API
Free- FreeFree
- Open standard
- Browser support
- Specification
Which should you pick?
Choose Varjo if
- You need human-eye resolution.
- You work on XR headsets, Windows.
- You also want mixed reality.
Choose WebXR Device API if
- You need vr sessions.
- You want to start without paying.
- You work on Web, Chrome, Firefox, Edge, Samsung Internet.
- You also want ar sessions.
Questions people ask
- Is Varjo or WebXR Device API better?
- Neither clearly leads. Varjo starts at $2495/one-time and WebXR Device API at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Varjo or WebXR Device API?
- WebXR Device API has a free tier; the other does not. Paid plans start at $2495/one-time for Varjo and Free for WebXR Device API.
- Does Varjo or WebXR Device API run on more platforms?
- Varjo runs on XR headsets, Windows. WebXR Device API runs on Web, Chrome, Firefox, Edge, Samsung Internet.
- Can I use WebXR Device API for free?
- Yes. WebXR Device API has a free tier, so you can try it without paying. Varjo starts at $2495/one-time.
- What is Varjo best used for?
- Varjo is most often used for military flight simulation and pilot training, vehicle operation and weapons training, maritime navigation training, high-fidelity professional vr simulation. Of those, military flight simulation and pilot training and vehicle operation and weapons training are not what WebXR Device API is typically brought in for.
- What can Varjo do that WebXR Device API cannot?
- Varjo covers Human-eye resolution, Mixed reality, Eye tracking, Hand tracking. WebXR Device API covers VR sessions, AR sessions, Input handling, Reference spaces. Both handle Vr support.
Answered from the vendors’ own pages
Varjo: Does Varjo publish pricing information on their website?
No. Varjo does not publish specific pricing on their website and directs interested customers to contact their sales team or book a demo.
SourceWebXR Device API: What is WebXR Device API?
WebXR Device API is a W3C web standard that enables developers to build immersive virtual reality (VR), augmented reality (AR), and mixed reality experiences directly within web browsers without requiring native app installation.
SourceVarjo: How can I get pricing information from Varjo?
Varjo requires direct contact with their sales team. Customers can either request a demo or fill out a contact form to discuss pricing with a representative.
SourceWebXR Device API: Which browsers support WebXR?
WebXR is supported in Chrome (desktop and mobile), Microsoft Edge (desktop), Firefox (desktop and mobile), and Safari on mobile. Safari on iOS does not implement WebXR natively but third-party apps like 8th Wall provide workarounds.
SourceWebXR Device API: Is WebXR hardware-dependent?
Yes, WebXR requires compatible VR/AR hardware such as Meta Quest headsets, HTC Vive, Microsoft HoloLens, or mobile AR-capable devices, but the same code can run on different hardware through the unified API.
SourceRelated pages
More on WebXR Device API
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- WebXR Device API vs ARKit
- WebXR Device API vs Meta Quest
- WebXR Device API vs ARCore
- WebXR Device API vs HTC Vive
- WebXR Device API vs Vuforia
- WebXR Device API vs Microsoft HoloLens 2
- WebXR Device API vs Virbela
- WebXR Device API vs Engage VR
- WebXR Device API vs Magic Leap 2
- WebXR Device API vs Unity AR Foundation
- WebXR Device API vs 8th Wall
- WebXR Device API vs Masterpiece VR
- WebXR Device API vs Medium by Adobe
- WebXR Device API vs Quill
- WebXR Device API vs Three.js
- WebXR Device API vs Unreal Engine VR
- WebXR Device API vs Apple Vision Pro
- WebXR Device API vs A-Frame
- WebXR Device API vs Babylon.js
- WebXR Device API vs Frame VR
- WebXR Device API vs SteamVR
- WebXR Device API vs Mozilla Hubs
- WebXR Device API vs Spatial
- WebXR Device API vs Virtual Desktop
- WebXR Device API vs VRChat
- WebXR Device API vs vSpatial
- WebXR Device API vs Xreal Air
- WebXR Device API vs PlayStation VR2
- WebXR Device API vs Niantic Lightship


