AR VR · head to head
Gravity Sketch vs WebXR Device API
The short version
- Each has a real cost: Gravity Sketch free plan limited to 150MB cloud storage and 3 simultaneous users per room; WebXR Device API safari on iOS does not support WebXR natively, limiting reach for iPhone and iPad users
- They diverge on capability: Gravity Sketch covers VR design, WebXR Device API covers VR sessions.
- Prices and features above were last checked on 30 August 2026.
Where they differ
Only the attributes on which Gravity Sketch and WebXR Device API actually diverge.
| Attribute | Gravity Sketch | WebXR Device API |
|---|---|---|
| Pricing model | freemium | free |
| Platforms | VR (Meta Quest, Steam, Web) | Web, Chrome, Firefox, Edge, Samsung Internet |
| Founded | 2014 | 1994 |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (AR VR).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Gravity Sketch
- VR design
- Desktop app
- Surface modeling
- Collaboration
- Import/export
- Presentation mode
- Rhino
- Alias
Only in WebXR Device API
- VR sessions
- AR sessions
- Input handling
- Reference spaces
- Chrome
- Firefox
- Edge
- Quest Browser
What people use each for
The jobs each tool is most often brought in to do.
Gravity Sketch
- Spatial 3D design and conceptualisation in VRnot WebXR Device API
- Collaborative product design sessionsnot WebXR Device API
- Conceptual model generationnot WebXR Device API
- Engineering and design team collaboration in immersive environmentnot WebXR Device API
WebXR Device API
- VR Gamingnot Gravity Sketch
- AR Marketingnot Gravity Sketch
- Virtual Trainingnot Gravity Sketch
- 3D Visualizationnot Gravity Sketch
- Immersive Experiencesnot Gravity Sketch
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Gravity Sketch
- Free plan limited to 150MB cloud storage and 3 simultaneous users per room
- File format support limited to OBJ and STL on free plan; other formats require paid plan
- Evaluation tools (surface contours, viewpoints, section tool) not available on free tier
- VR access requires Meta Quest, Steam, or web app; limited to specific platforms
- Data localisation only available on Enterprise plan
WebXR Device API
- Safari on iOS does not support WebXR natively, limiting reach for iPhone and iPad users
- Requires compatible VR/AR hardware which limits adoption to users with VR headsets or AR-capable mobile devices
- Browser support still emerging with some features being experimental or not widely implemented across all browsers
Pricing, plan by plan
Gravity Sketch
Free- FreeFree
- Core creation tools: sketching, surfacing, geometry
- 150MB cloud storage
- Up to 3 collaborators per room
- Plus$undefined/mo
- Full access to creation and evaluation tools
- Unlimited imports/exports of all formats
- 3GB cloud storage
- Team$null/mo
- 10GB cloud storage per user
- 10+ people simultaneously in rooms
- Organization space and user management
- Enterprise$null/mo
- All Team features
- Data localization, backup, security logs
- Dedicated account manager
WebXR Device API
Free- FreeFree
- Open standard
- Browser support
- Specification
Which should you pick?
Choose Gravity Sketch if
- You need vr design.
- You want to start without paying.
- You work on VR (Meta Quest, Steam, Web).
- You also want desktop app.
Choose WebXR Device API if
- You need vr sessions.
- You want to start without paying.
- You work on Web, Chrome, Firefox, Edge, Samsung Internet.
- You also want ar sessions.
Questions people ask
- Is Gravity Sketch or WebXR Device API better?
- Neither clearly leads. Gravity Sketch starts at Free and WebXR Device API at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Gravity Sketch or WebXR Device API?
- Gravity Sketch starts at Free and WebXR Device API at Free.
- Does Gravity Sketch or WebXR Device API run on more platforms?
- Gravity Sketch runs on VR (Meta Quest, Steam, Web). WebXR Device API runs on Web, Chrome, Firefox, Edge, Samsung Internet.
- Can I use Gravity Sketch for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Gravity Sketch best used for?
- Gravity Sketch is most often used for spatial 3d design and conceptualisation in vr, collaborative product design sessions, conceptual model generation, engineering and design team collaboration in immersive environment. Of those, spatial 3d design and conceptualisation in vr and collaborative product design sessions are not what WebXR Device API is typically brought in for.
- What can Gravity Sketch do that WebXR Device API cannot?
- Gravity Sketch covers VR design, Desktop app, Surface modeling, Collaboration. WebXR Device API covers VR sessions, AR sessions, Input handling, Reference spaces.
Answered from the vendors’ own pages
Gravity Sketch: Is there a free version of Gravity Sketch?
Yes. The Free tier includes core creation tools, sketching, surfacing, geometry, and up to 3 collaborators with 150MB cloud storage. No credit card required.
SourceWebXR Device API: What is WebXR Device API?
WebXR Device API is a W3C web standard that enables developers to build immersive virtual reality (VR), augmented reality (AR), and mixed reality experiences directly within web browsers without requiring native app installation.
SourceGravity Sketch: What is the difference between Gravity Sketch free and paid tiers?
The Free tier has 150MB storage and 3 collaborators. The Plus tier has 3GB storage, 5 collaborators, and unlimited imports/exports. Team and Enterprise tiers offer 10GB+ storage per user and advanced security features.
SourceWebXR Device API: Which browsers support WebXR?
WebXR is supported in Chrome (desktop and mobile), Microsoft Edge (desktop), Firefox (desktop and mobile), and Safari on mobile. Safari on iOS does not implement WebXR natively but third-party apps like 8th Wall provide workarounds.
SourceGravity Sketch: What file formats does Gravity Sketch support?
Free tier exports only OBJ and USDZ formats. Plus, Team, and Enterprise tiers support unlimited imports and exports across all supported file types.
SourceWebXR Device API: Is WebXR hardware-dependent?
Yes, WebXR requires compatible VR/AR hardware such as Meta Quest headsets, HTC Vive, Microsoft HoloLens, or mobile AR-capable devices, but the same code can run on different hardware through the unified API.
SourceRelated pages
More on Gravity Sketch
More on WebXR Device API
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