AR/VR & Metaverse · head to head
Gravity Sketch vs WebXR Device API

WebXR Device API
AR/VR & Metaverse
W3C standard for VR and AR on the web
- From
- Free
- Rated
- -
The short version
- Each has a real cost: Gravity Sketch free plan limited to 150MB cloud storage and 3 simultaneous users per room; WebXR Device API safari on iOS does not support WebXR natively, limiting reach for iPhone and iPad users
- They diverge on capability: Gravity Sketch covers VR design, WebXR Device API covers VR sessions.
Where they differ
Only the attributes on which Gravity Sketch and WebXR Device API actually diverge.
| Attribute | Gravity Sketch | WebXR Device API |
|---|---|---|
| Pricing model | freemium | free |
| Platforms | VR (Meta Quest, Steam, Web) | Web, Chrome, Firefox, Edge, Samsung Internet |
| Founded | 2014 | 1994 |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (AR/VR & Metaverse).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Gravity Sketch
- VR design
- Desktop app
- Surface modeling
- Collaboration
- Import/export
- Presentation mode
- Rhino
- Alias
Only in WebXR Device API
- VR sessions
- AR sessions
- Input handling
- Reference spaces
- Chrome
- Firefox
- Edge
- Quest Browser
What people use each for
The jobs each tool is most often brought in to do.
Gravity Sketch
- Spatial 3D design and conceptualisation in VRnot WebXR Device API
- Collaborative product design sessionsnot WebXR Device API
- Conceptual model generationnot WebXR Device API
- Engineering and design team collaboration in immersive environmentnot WebXR Device API
WebXR Device API
- VR Gamingnot Gravity Sketch
- AR Marketingnot Gravity Sketch
- Virtual Trainingnot Gravity Sketch
- 3D Visualizationnot Gravity Sketch
- Immersive Experiencesnot Gravity Sketch
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Gravity Sketch
- Free plan limited to 150MB cloud storage and 3 simultaneous users per room
- File format support limited to OBJ and STL on free plan; other formats require paid plan
- Evaluation tools (surface contours, viewpoints, section tool) not available on free tier
- VR access requires Meta Quest, Steam, or web app; limited to specific platforms
- Data localisation only available on Enterprise plan
WebXR Device API
- Safari on iOS does not support WebXR natively, limiting reach for iPhone and iPad users
- Requires compatible VR/AR hardware which limits adoption to users with VR headsets or AR-capable mobile devices
- Browser support still emerging with some features being experimental or not widely implemented across all browsers
Pricing, plan by plan
Gravity Sketch
FreeNo published plan breakdown. See the Gravity Sketch review.
WebXR Device API
Free- FreeFree
- Open standard
- Browser support
- Specification
Which should you pick?
Choose Gravity Sketch if
- You need vr design.
- You want to start without paying.
- You work on VR (Meta Quest, Steam, Web).
- You also want desktop app.
Choose WebXR Device API if
- You need vr sessions.
- You want to start without paying.
- You work on Web, Chrome, Firefox, Edge, Samsung Internet.
- You also want ar sessions.
Questions people ask
- Is Gravity Sketch or WebXR Device API better?
- Neither clearly leads. Gravity Sketch starts at Free and WebXR Device API at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Gravity Sketch or WebXR Device API?
- Gravity Sketch starts at Free and WebXR Device API at Free.
- Does Gravity Sketch or WebXR Device API run on more platforms?
- Gravity Sketch runs on VR (Meta Quest, Steam, Web). WebXR Device API runs on Web, Chrome, Firefox, Edge, Samsung Internet.
- Can I use Gravity Sketch for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Gravity Sketch best used for?
- Gravity Sketch is most often used for spatial 3d design and conceptualisation in vr, collaborative product design sessions, conceptual model generation, engineering and design team collaboration in immersive environment. Of those, spatial 3d design and conceptualisation in vr and collaborative product design sessions are not what WebXR Device API is typically brought in for.
- What can Gravity Sketch do that WebXR Device API cannot?
- Gravity Sketch covers VR design, Desktop app, Surface modeling, Collaboration. WebXR Device API covers VR sessions, AR sessions, Input handling, Reference spaces.
Answered from the vendors’ own pages
WebXR Device API: What is WebXR Device API?
WebXR Device API is a W3C web standard that enables developers to build immersive virtual reality (VR), augmented reality (AR), and mixed reality experiences directly within web browsers without requiring native app installation.
SourceWebXR Device API: Which browsers support WebXR?
WebXR is supported in Chrome (desktop and mobile), Microsoft Edge (desktop), Firefox (desktop and mobile), and Safari on mobile. Safari on iOS does not implement WebXR natively but third-party apps like 8th Wall provide workarounds.
SourceWebXR Device API: Is WebXR hardware-dependent?
Yes, WebXR requires compatible VR/AR hardware such as Meta Quest headsets, HTC Vive, Microsoft HoloLens, or mobile AR-capable devices, but the same code can run on different hardware through the unified API.
SourceRelated pages
More on Gravity Sketch
More on WebXR Device API
Other head to heads
- Gravity Sketch vs ARCore
- Gravity Sketch vs ARKit
- Gravity Sketch vs Meta Quest
- Gravity Sketch vs Apple Vision Pro
- Gravity Sketch vs Unity AR Foundation
- Gravity Sketch vs HTC Vive
- Gravity Sketch vs 8th Wall
- Gravity Sketch vs Lens Studio
- Gravity Sketch vs Vuforia
- Gravity Sketch vs A-Frame
- Gravity Sketch vs Babylon.js
- Gravity Sketch vs Microsoft HoloLens 2
- Gravity Sketch vs Niantic Lightship
- Gravity Sketch vs PlayStation VR2
- Gravity Sketch vs Spark AR Studio
- Gravity Sketch vs TikTok Effect House
- Gravity Sketch vs Instagram AR Effects
- Gravity Sketch vs Magic Leap 2
- WebXR Device API vs ARCore
- WebXR Device API vs ARKit
- WebXR Device API vs Meta Quest
- WebXR Device API vs Apple Vision Pro
- WebXR Device API vs Unity AR Foundation
- WebXR Device API vs HTC Vive
- WebXR Device API vs 8th Wall
- WebXR Device API vs Lens Studio
- WebXR Device API vs Vuforia
- WebXR Device API vs A-Frame
- WebXR Device API vs Babylon.js
- WebXR Device API vs Microsoft HoloLens 2
- WebXR Device API vs Niantic Lightship
- WebXR Device API vs PlayStation VR2
- WebXR Device API vs Spark AR Studio
- WebXR Device API vs TikTok Effect House
- WebXR Device API vs Instagram AR Effects
- WebXR Device API vs Magic Leap 2

