Software · head to head
ARCore vs Glue
The short version
- Only ARCore has a free tier, so it costs nothing to try first.
- Each has a real cost: ARCore aRCore limited to Android 7.0+, excluding older Android devices; Glue glue has been acquired, and the pricing page carries a Glue Has Been Acquired notice
- They diverge on capability: ARCore covers Motion tracking, Glue covers VR meetings.
Where they differ
Only the attributes on which ARCore and Glue actually diverge.
Identical on both: user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in ARCore
- Motion tracking
- Environmental understanding
- Light estimation
- Depth API
- Unity
- Unreal
- Android Studio
- Ar support
Only in Glue
- VR meetings
- Realistic avatars
- Spatial tools
- 3D visualization
- Microsoft 365
- Slack
- Enterprise SSO
- Vr support
What people use each for
The jobs each tool is most often brought in to do.
ARCore
- VR Gamingnot Glue
- AR Marketingnot Glue
- Virtual Trainingnot Glue
- 3D Visualizationnot Glue
- Immersive Experiencesnot Glue
Glue
- Virtual reality team collaboration spaces for distributed teamsnot ARCore
- Immersive training and workshops in shared 3D environmentsnot ARCore
- Reviewing 3D content together in VRnot ARCore
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
ARCore
- ARCore limited to Android 7.0+, excluding older Android devices
- Requires integration with game engines or frameworks for most applications
- Cloud anchors rely on internet connectivity for shared AR experiences
- Performance varies significantly across different Android device capabilities
Glue
- Glue has been acquired, and the pricing page carries a Glue Has Been Acquired notice
- The free tier is limited to 10 team members, 10 team spaces, 30 minutes of session time per session and 2GB of team file storage
- Professional is EUR 50 per user per month billed yearly and EUR 60 per user per month billed monthly
- Single sign on, service level agreement, priority support and premium onboarding are Enterprise only
- Branded and custom team spaces and custom hosting options are Enterprise only
- Browser only sessions are an Enterprise feature
- Enterprise pricing is not published and requires contacting sales
Pricing, plan by plan
ARCore
Free- FreeFree
- Full SDK
- Cloud Anchors
- Geospatial API
Glue
$25/month- Team$25/month
- VR meetings
- Collaboration tools
- 3D content
Which should you pick?
Choose ARCore if
- You need motion tracking.
- You want to start without paying.
- You work on Android, iOS, Web.
- You also want environmental understanding.
Choose Glue if
- You need vr meetings.
- You work on Vr, Pc, Quest.
- You also want realistic avatars.
Questions people ask
- Is ARCore or Glue better?
- Neither clearly leads. ARCore starts at Free and Glue at $25/month, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, ARCore or Glue?
- ARCore has a free tier; the other does not. Paid plans start at Free for ARCore and $25/month for Glue.
- Does ARCore or Glue run on more platforms?
- ARCore runs on Android, iOS, Web. Glue runs on Vr, Pc, Quest.
- Can I use ARCore for free?
- Yes. ARCore has a free tier, so you can try it without paying. Glue starts at $25/month.
- What is ARCore best used for?
- ARCore is most often used for vr gaming, ar marketing, virtual training, 3d visualization. Of those, vr gaming and ar marketing are not what Glue is typically brought in for.
- What can ARCore do that Glue cannot?
- ARCore covers Motion tracking, Environmental understanding, Light estimation, Depth API. Glue covers VR meetings, Realistic avatars, Spatial tools, 3D visualization.
Answered from the vendors’ own pages
ARCore: What platforms does ARCore support?
ARCore supports Android 7.0 (Nougat) and later on qualified Android phones. SDKs are also available for iOS, Unity, Unreal Engine, and Web (WebXR).
SourceARCore: What are the three core capabilities of ARCore?
ARCore provides motion tracking to monitor device position, environmental understanding to detect surfaces like floors and walls, and light estimation to analyze surrounding lighting conditions.
SourceARCore: Can developers build shared AR experiences with ARCore?
Yes, ARCore supports cloud anchors enabling multiple users to see the same virtual objects in the real world, enabling shared AR experiences.
SourceARCore: What programming languages does ARCore support?
ARCore supports Kotlin and Java for Android, C through Android NDK, and provides APIs for Unity, Unreal Engine, iOS, and Web platforms.
SourceRelated pages
Keep looking
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