WebXR Device APIvs
Babylon.js


Babylon.js: 3D engine and WebXR framework with comprehensive documentation and browser support for VR/AR experiences

W3C standard for VR and AR on the web
As of 30 August 2026, WebXR Device API is free to use. WebXR Device API is the W3C standard that enables virtual reality and augmented reality experiences in web browsers. Softwr lists it under AR VR. WebXR Device API is made by W3C, launched in 1994, available on Web, Browser extension.
Overview
WebXR Device API is the W3C standard that enables virtual reality and augmented reality experiences in web browsers. It provides access to VR headsets and AR devices, enabling immersive experiences without native app installation.
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Babylon.js: 3D engine and WebXR framework with comprehensive documentation and browser support for VR/AR experiences


Three.js: Popular JavaScript 3D library with WebXR integration for building immersive web experiences


A-Frame: Web framework built on Three.js providing high-level entity-component architecture for WebXR development
Pricing
Taken from the vendor's own pricing page. Prices move, so check before you buy.
Free
Free
Capabilities
VR sessions
AR sessions
Input handling
Reference spaces
Chrome
Integration with Chrome
Firefox
Integration with Firefox
Edge
Integration with Edge
Quest Browser
Integration with Quest Browser
Webxr support
Available on webxr
Web support
Available on web
Vr support
Available on vr
Ar support
Available on ar
Answered, with sources
Each answer names the page it came from, so you can check it rather than take our word for it.
WebXR Device API is a W3C web standard that enables developers to build immersive virtual reality (VR), augmented reality (AR), and mixed reality experiences directly within web browsers without requiring native app installation.
SourceWebXR is supported in Chrome (desktop and mobile), Microsoft Edge (desktop), Firefox (desktop and mobile), and Safari on mobile. Safari on iOS does not implement WebXR natively but third-party apps like 8th Wall provide workarounds.
SourceYes, WebXR requires compatible VR/AR hardware such as Meta Quest headsets, HTC Vive, Microsoft HoloLens, or mobile AR-capable devices, but the same code can run on different hardware through the unified API.
SourceBehind it
Timeline
WebXR Device API advanced to Candidate Recommendation Draft status on W3C standards track
SourceWebXR Device API published as Working Draft specification
SourceWebXR Device API first public working draft published by W3C Immersive Web Working Group
SourceW3C Workshop explores potential for unified VR and AR web standards
SourceKeep looking
All-in-one VR headset platform for immersive experiences
Softwr does not host reviews and shows no star rating for WebXR Device API, because a rating we did not collect is not ours to publish. What is here is the pricing and platform detail from the vendor’s own pages, limitations we could state concretely, and alternatives a reviewer confirmed people weigh against it. Tell us if any of it is wrong.
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Powerful 3D engine for the web with WebXR