AR VR · head to head
The Wild vs WebXR Device API
The short version
- Only WebXR Device API has a free tier, so it costs nothing to try first.
- Each has a real cost: The Wild no pricing published on website; contact sales required to obtain quotes; WebXR Device API safari on iOS does not support WebXR natively, limiting reach for iPhone and iPad users
- They diverge on capability: The Wild covers Design review, WebXR Device API covers VR sessions.
- Prices and features above were last checked on 30 August 2026.
Where they differ
Only the attributes on which The Wild and WebXR Device API actually diverge.
| Attribute | The Wild | WebXR Device API |
|---|---|---|
| Starting price | $50/month | Free |
| Pricing model | subscription | free |
| Free tier | No | Yes |
| Platforms | Vr, Ar, Pc, Quest | Web, Chrome, Firefox, Edge, Samsung Internet |
| Founded | 2016 | 1994 |
Identical on both: user rating (Not yet rated), category (AR VR).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in The Wild
- Design review
- BIM integration
- Real-time collaboration
- Annotations
- Revit
- SketchUp
- Rhino
- Unity
Only in WebXR Device API
- VR sessions
- AR sessions
- Input handling
- Reference spaces
- Chrome
- Firefox
- Edge
- Quest Browser
Both cover
- Vr support
- Ar support
What people use each for
The jobs each tool is most often brought in to do.
The Wild
- Professional presentation and pitch material creationnot WebXR Device API
- Project documentation and visual communicationnot WebXR Device API
- Business development support for high-value dealsnot WebXR Device API
WebXR Device API
- VR Gamingnot The Wild
- AR Marketingnot The Wild
- Virtual Trainingnot The Wild
- 3D Visualizationnot The Wild
- Immersive Experiencesnot The Wild
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
The Wild
- No pricing published on website; contact sales required to obtain quotes
- Sales contact model suggests custom pricing per project or customer
WebXR Device API
- Safari on iOS does not support WebXR natively, limiting reach for iPhone and iPad users
- Requires compatible VR/AR hardware which limits adoption to users with VR headsets or AR-capable mobile devices
- Browser support still emerging with some features being experimental or not widely implemented across all browsers
Pricing, plan by plan
The Wild
$50/month- Professional$50/month
- Unlimited projects
- BIM integration
- Team features
WebXR Device API
Free- FreeFree
- Open standard
- Browser support
- Specification
Which should you pick?
Choose The Wild if
- You need design review.
- You work on Vr, Ar, Pc, Quest.
- You also want bim integration.
Choose WebXR Device API if
- You need vr sessions.
- You want to start without paying.
- You work on Web, Chrome, Firefox, Edge, Samsung Internet.
- You also want ar sessions.
Questions people ask
- Is The Wild or WebXR Device API better?
- Neither clearly leads. The Wild starts at $50/month and WebXR Device API at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, The Wild or WebXR Device API?
- WebXR Device API has a free tier; the other does not. Paid plans start at $50/month for The Wild and Free for WebXR Device API.
- Does The Wild or WebXR Device API run on more platforms?
- The Wild runs on Vr, Ar, Pc, Quest. WebXR Device API runs on Web, Chrome, Firefox, Edge, Samsung Internet.
- Can I use WebXR Device API for free?
- Yes. WebXR Device API has a free tier, so you can try it without paying. The Wild starts at $50/month.
- What is The Wild best used for?
- The Wild is most often used for professional presentation and pitch material creation, project documentation and visual communication, business development support for high-value deals. Of those, professional presentation and pitch material creation and project documentation and visual communication are not what WebXR Device API is typically brought in for.
- What can The Wild do that WebXR Device API cannot?
- The Wild covers Design review, BIM integration, Real-time collaboration, Annotations. WebXR Device API covers VR sessions, AR sessions, Input handling, Reference spaces. Both handle Vr support, Ar support.
Answered from the vendors’ own pages
The Wild: How much does The Wild cost?
Pricing is not published on The Wild website. Contact sales at 877-425-6227 or use their contact form to request a quote.
SourceWebXR Device API: What is WebXR Device API?
WebXR Device API is a W3C web standard that enables developers to build immersive virtual reality (VR), augmented reality (AR), and mixed reality experiences directly within web browsers without requiring native app installation.
SourceThe Wild: Does The Wild offer a free trial?
There is no mention of a free trial on The Wild website. Contact their sales team to inquire about trial options or demonstration.
SourceWebXR Device API: Which browsers support WebXR?
WebXR is supported in Chrome (desktop and mobile), Microsoft Edge (desktop), Firefox (desktop and mobile), and Safari on mobile. Safari on iOS does not implement WebXR natively but third-party apps like 8th Wall provide workarounds.
SourceWebXR Device API: Is WebXR hardware-dependent?
Yes, WebXR requires compatible VR/AR hardware such as Meta Quest headsets, HTC Vive, Microsoft HoloLens, or mobile AR-capable devices, but the same code can run on different hardware through the unified API.
SourceRelated pages
More on WebXR Device API
Other head to heads
- The Wild vs ARCore
- The Wild vs ARKit
- The Wild vs Meta Quest
- The Wild vs Glue
- The Wild vs MeetinVR
- The Wild vs ShapesXR
- The Wild vs Frame VR
- The Wild vs Spatial
- The Wild vs Masterpiece VR
- The Wild vs Microsoft HoloLens 2
- The Wild vs PlayStation VR2
- The Wild vs Virtual Desktop
- The Wild vs VRChat
- The Wild vs vSpatial
- The Wild vs Xreal Air
- The Wild vs Niantic Lightship
- The Wild vs Apple Vision Pro
- The Wild vs A-Frame
- The Wild vs Babylon.js
- The Wild vs Three.js
- The Wild vs 8th Wall
- The Wild vs SteamVR
- The Wild vs HTC Vive
- The Wild vs Mozilla Hubs
- The Wild vs Varjo
- WebXR Device API vs ARCore
- WebXR Device API vs ARKit
- WebXR Device API vs Meta Quest
- WebXR Device API vs Glue
- WebXR Device API vs MeetinVR
- WebXR Device API vs ShapesXR
- WebXR Device API vs Frame VR
- WebXR Device API vs Spatial
- WebXR Device API vs Masterpiece VR
- WebXR Device API vs Microsoft HoloLens 2
- WebXR Device API vs PlayStation VR2
- WebXR Device API vs Virtual Desktop
- WebXR Device API vs VRChat
- WebXR Device API vs vSpatial
- WebXR Device API vs Xreal Air
- WebXR Device API vs Niantic Lightship
- WebXR Device API vs Apple Vision Pro
- WebXR Device API vs A-Frame
- WebXR Device API vs Babylon.js
- WebXR Device API vs Three.js
- WebXR Device API vs 8th Wall
- WebXR Device API vs SteamVR
- WebXR Device API vs HTC Vive
- WebXR Device API vs Mozilla Hubs
- WebXR Device API vs Varjo


