Softwr

Game Development · head to head

Bevy vs Cocos2d-x

Bevy logo

Bevy

Game Development

A refreshingly simple data-driven game engine built in Rust

From
Free
Rated
-
Cocos2d-x logo

Cocos2d-x

Game Development

Open-source, lightweight 2D game engine

From
Free
Rated
-

The short version

  • Each has a real cost: Bevy rust only, so it assumes a language most game teams do not already use; Cocos2d-x cocos2d-x is MIT licensed with no commercial tier, and the vendor's own site directs users toward its newer engine, Cocos Creator, as the actively developed product, leaving Cocos2d-x without a first-party paid support or upgrade path.
  • They diverge on capability: Bevy covers Entity Component System, Cocos2d-x covers 2D rendering.

Where they differ

Only the attributes on which Bevy and Cocos2d-x actually diverge.

Attributes where Bevy and Cocos2d-x differ
AttributeBevyCocos2d-x
PlatformsWindows, Macos, Linux, WebglWindows, Macos, Linux, Ios, Android
Founded20202010

Identical on both: starting price (Free), pricing model (free), free tier (Yes), user rating (Not yet rated), category (Game Development).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Bevy

  • Entity Component System
  • 2D/3D rendering
  • Audio system
  • Asset pipeline
  • Hot reloading
  • Cross-platform
  • Modular architecture
  • Parallel systems

Only in Cocos2d-x

  • 2D rendering
  • Physics engine (Chipmunk)
  • Particle effects
  • Animation system
  • Audio engine
  • Touch input handling
  • Tilemap support
  • Sprite batching

Both cover

  • Local deployment
  • Windows support
  • Macos support
  • Linux support

What people use each for

The jobs each tool is most often brought in to do.

Bevy

  • 2D and 3D game development in Rustnot Cocos2d-x
  • Data-driven design using an entity component systemnot Cocos2d-x
  • Shipping to Windows, macOS, Linux, web, iOS and Android from one codebasenot Cocos2d-x
  • Projects wanting a permissive licence with no royalties or feesnot Cocos2d-x

Cocos2d-x

  • Mobile game developmentnot Bevy
  • 2D gamesnot Bevy
  • Lightweight gamesnot Bevy
  • Cross-platform gamesnot Bevy

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Bevy

  • Rust only, so it assumes a language most game teams do not already use
  • No visual editor of the kind Unity or Godot provide, so scenes and logic are written in code
  • Built around ECS, which is a different mental model from the scene-graph engines most developers come from

Cocos2d-x

  • Cocos2d-x is MIT licensed with no commercial tier, and the vendor's own site directs users toward its newer engine, Cocos Creator, as the actively developed product, leaving Cocos2d-x without a first-party paid support or upgrade path.

Pricing, plan by plan

Bevy

Free
  • Open SourceFree
    • Full engine access
    • ECS architecture
    • Hot reloading

Cocos2d-x

Free
  • FreeFree
    • Full engine source
    • MIT License
    • Community support

Which should you pick?

Choose Bevy if

  • You need entity component system.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Webgl.
  • You also want 2d/3d rendering.

Choose Cocos2d-x if

  • You need 2d rendering.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Ios, Android.
  • You also want physics engine (chipmunk).

Questions people ask

Is Bevy or Cocos2d-x better?
Neither clearly leads. Bevy starts at Free and Cocos2d-x at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Bevy or Cocos2d-x?
Bevy starts at Free and Cocos2d-x at Free.
Does Bevy or Cocos2d-x run on more platforms?
Bevy runs on Windows, Macos, Linux, Webgl. Cocos2d-x runs on Windows, Macos, Linux, Ios, Android.
Can I use Bevy for free?
Both have a free tier, so you can try either at no cost before committing.
What is Bevy best used for?
Bevy is most often used for 2d and 3d game development in rust, data-driven design using an entity component system, shipping to windows, macos, linux, web, ios and android from one codebase, projects wanting a permissive licence with no royalties or fees. Of those, 2d and 3d game development in rust and data-driven design using an entity component system are not what Cocos2d-x is typically brought in for.
What can Bevy do that Cocos2d-x cannot?
Bevy covers Entity Component System, 2D/3D rendering, Audio system, Asset pipeline. Cocos2d-x covers 2D rendering, Physics engine (Chipmunk), Particle effects, Animation system. Both handle Local deployment, Windows support, Macos support, Linux support.

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