Software · pricing
Cocos2d-x pricing
Cocos2d-x publishes a single tier. Below is what it costs, what it covers, and how that compares with the software tools listed alongside it.
- Entry price
- Free
- Model
- Free
- Tiers
- 1
- Free tier
- Yes
Cocos2d-x plans, side by side
Every published tier in ascending order of price, with the number of features each one lists. An absence here means the record does not itemise it, not that the tier lacks it.
| Plan | Price | Features listed | Step up from the tier below |
|---|---|---|---|
| Free | Free | 5 | Entry tier |
Where Cocos2d-x stops being free
Free, Free
- Full engine source
- MIT License
- Community support
- Multi-platform support
- No royalties
No paid tier on record
Cocos2d-x lists a free tier and no priced tier above it in the record we hold.
What the product covers
The full Cocos2d-x feature record, grouped as the catalogue groups it. This is the product as a whole; the record does not map every feature onto a specific tier.
Core
- 2D rendering
- Physics engine (Chipmunk)
- Particle effects
- Animation system
- Audio engine
- Touch input handling
- Tilemap support
- Sprite batching
Integrations
- Visual Studio
- Xcode
- Android Studio
- GitHub
Security
- Open-source code
Deployment
- Local deployment
- Mobile deployment
Platform
- Windows support
- Macos support
- Linux support
- Ios support
- Android support
Localization
- C++ language support
- Lua language support
- JavaScript language support
People bring Cocos2d-x in for mobile game development, 2d games, lightweight games, cross-platform games. If that is not the job you are buying for, the alternatives to Cocos2d-x are worth a look before you commit to a tier.
Before you pay for Cocos2d-x
Three things this page cannot tell you, and all three change the bill. The record carries a price and a billing period but not the unit - per-seat and flat-rate pricing are indistinguishable in this data, so a five-person team may be looking at five times the figure above. It carries no annual rate, so any discount for paying yearly is not something this page can quote. And it carries no trial length.
What it can tell you is the shape of the ladder: a single tier at Free. Because there is a free tier, the cheapest way to answer the rest is to use it before paying anything.
Cocos2d-x runs on windows, macos, linux, ios, android, and is published by Chukong Technologies of Beijing, China. The full record is on the Cocos2d-x review.
Cocos2d-x pricing questions
- How much does Cocos2d-x cost?
- Cocos2d-x publishes a single tier, Free, at Free.
- Does Cocos2d-x have a free plan?
- Yes. The Free tier costs nothing and covers full engine source, mit license, community support.
- What am I actually paying for with Cocos2d-x?
- The record lists 23 features across 6 areas: core, integrations, security, deployment, platform, localization. In practice it is brought in for mobile game development, 2d games, lightweight games.
- Does Cocos2d-x charge per user?
- The record carries a price and a billing period for each of its 1 tiers, but not the unit that price is charged in. Per-seat and flat-rate billing look identical in this data, so check the vendor's page before budgeting for a team.
- Are these Cocos2d-x prices current?
- They are what the catalogue entry holds, refreshed when the entry is. Vendors change pricing without notice and nobody at Softwr re-verifies each tier by hand, so treat this as a structured summary and the vendor's own pricing page as the authority.
- What should I compare Cocos2d-x against before paying?
- Nothing else in this directory is filed close enough to Cocos2d-x to make a useful price comparison.
