Software · head to head
Armory3D vs Cocos2d-x
The short version
- Each has a real cost: Armory3D compiled binaries are sold to fund the project while the source code itself is free to build from scratch; Cocos2d-x cocos2d-x is MIT licensed with no commercial tier, and the vendor's own site directs users toward its newer engine, Cocos Creator, as the actively developed product, leaving Cocos2d-x without a first-party paid support or upgrade path.
- They diverge on capability: Armory3D covers Blender integration, Cocos2d-x covers 2D rendering.
Where they differ
Only the attributes on which Armory3D and Cocos2d-x actually diverge.
Identical on both: starting price (Free), pricing model (free), free tier (Yes), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Armory3D
- Blender integration
- 3D graphics rendering
- Physics engine (Bullet)
- Audio system
- Haxe scripting
- Skeletal animation
- Material system
- Blender
Only in Cocos2d-x
- 2D rendering
- Physics engine (Chipmunk)
- Animation system
- Audio engine
- Touch input handling
- Tilemap support
- Sprite batching
- Visual Studio
Both cover
- Particle effects
- Local deployment
- Mobile deployment
- Windows support
- Macos support
- Linux support
- Android support
What people use each for
The jobs each tool is most often brought in to do.
Armory3D
- 3D game developmentnot Cocos2d-x
- Blender-based gamesnot Cocos2d-x
- Web gamesnot Cocos2d-x
Cocos2d-x
- Mobile game developmentnot Armory3D
- 2D gamesnot Armory3D
- Lightweight gamesnot Armory3D
- Cross-platform gamesnot Armory3D
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Armory3D
- Compiled binaries are sold to fund the project while the source code itself is free to build from scratch
Cocos2d-x
- Cocos2d-x is MIT licensed with no commercial tier, and the vendor's own site directs users toward its newer engine, Cocos Creator, as the actively developed product, leaving Cocos2d-x without a first-party paid support or upgrade path.
Pricing, plan by plan
Armory3D
Free- FreeFree
- Full engine
- Blender integration
- 3D graphics
Cocos2d-x
Free- FreeFree
- Full engine source
- MIT License
- Community support
Which should you pick?
Choose Armory3D if
- You need blender integration.
- You want to start without paying.
- You work on Windows, Macos, Linux, Html5, Android.
- You also want 3d graphics rendering.
Choose Cocos2d-x if
- You need 2d rendering.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android.
- You also want physics engine (chipmunk).
Questions people ask
- Is Armory3D or Cocos2d-x better?
- Neither clearly leads. Armory3D starts at Free and Cocos2d-x at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Armory3D or Cocos2d-x?
- Armory3D starts at Free and Cocos2d-x at Free.
- Does Armory3D or Cocos2d-x run on more platforms?
- Armory3D runs on Windows, Macos, Linux, Html5, Android. Cocos2d-x runs on Windows, Macos, Linux, Ios, Android.
- Can I use Armory3D for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Armory3D best used for?
- Armory3D is most often used for 3d game development, blender-based games, web games. Of those, 3d game development and blender-based games are not what Cocos2d-x is typically brought in for.
- What can Armory3D do that Cocos2d-x cannot?
- Armory3D covers Blender integration, 3D graphics rendering, Physics engine (Bullet), Audio system. Cocos2d-x covers 2D rendering, Physics engine (Chipmunk), Animation system, Audio engine. Both handle Particle effects, Local deployment, Mobile deployment, Windows support.
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