Softwr

Software · head to head

Cocos2d-x vs Pico-8

Cocos2d-x logo

Cocos2d-x

Software

Open-source, lightweight 2D game engine

From
Free
Rated
-
Pico-8 logo

Pico-8

Software

A fantasy console for making, sharing and playing tiny games

From
$14.99/one-time
Rated
-

The short version

  • Only Cocos2d-x has a free tier, so it costs nothing to try first.
  • Each has a real cost: Cocos2d-x cocos2d-x is MIT licensed with no commercial tier, and the vendor's own site directs users toward its newer engine, Cocos Creator, as the actively developed product, leaving Cocos2d-x without a first-party paid support or upgrade path.; Pico-8 extremely limited display resolution of 128x128 pixels with 16-colour palette
  • They diverge on capability: Cocos2d-x covers 2D rendering, Pico-8 covers Pixel art editor.

Where they differ

Only the attributes on which Cocos2d-x and Pico-8 actually diverge.

Attributes where Cocos2d-x and Pico-8 differ
AttributeCocos2d-xPico-8
Starting priceFree$14.99/one-time
Pricing modelfreeone-time
Free tierYesNo
PlatformsWindows, Macos, Linux, Ios, AndroidWindows, macOS, Linux, Raspberry Pi
Founded20102005

Identical on both: user rating (Not yet rated), category (Unknown).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Cocos2d-x

  • 2D rendering
  • Physics engine (Chipmunk)
  • Particle effects
  • Animation system
  • Audio engine
  • Touch input handling
  • Tilemap support
  • Sprite batching

Only in Pico-8

  • Pixel art editor
  • Music composer
  • Lua scripting
  • Built-in palette
  • Sprite system
  • Map editor
  • Code editor
  • Game cartridges

Both cover

  • GitHub
  • Local deployment
  • Windows support
  • Macos support
  • Linux support

What people use each for

The jobs each tool is most often brought in to do.

Cocos2d-x

  • Mobile game developmentnot Pico-8
  • 2D gamesnot Pico-8
  • Lightweight gamesnot Pico-8
  • Cross-platform gamesnot Pico-8

Pico-8

  • Retro-style indie game developmentnot Cocos2d-x
  • Educational game programmingnot Cocos2d-x
  • Game jam participationnot Cocos2d-x
  • Pixel art game creation with strict creative constraintsnot Cocos2d-x

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Cocos2d-x

  • Cocos2d-x is MIT licensed with no commercial tier, and the vendor's own site directs users toward its newer engine, Cocos Creator, as the actively developed product, leaving Cocos2d-x without a first-party paid support or upgrade path.

Pico-8

  • Extremely limited display resolution of 128x128 pixels with 16-colour palette
  • Cart size capped at 32 kilobytes
  • Only 256 sprites of 8x8 pixels available
  • Map limited to 128x32 tiles
  • Monophonic sound synthesis with 4-channel chip synthesis only
  • Lua programming language exclusively; no other language support

Pricing, plan by plan

Cocos2d-x

Free
  • FreeFree
    • Full engine source
    • MIT License
    • Community support

Pico-8

$14.99/one-time

No published plan breakdown. See the Pico-8 review.

Which should you pick?

Choose Cocos2d-x if

  • You need 2d rendering.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Ios, Android.
  • You also want physics engine (chipmunk).

Choose Pico-8 if

  • You need pixel art editor.
  • You work on Windows, macOS, Linux, Raspberry Pi.
  • You also want music composer.

Questions people ask

Is Cocos2d-x or Pico-8 better?
Neither clearly leads. Cocos2d-x starts at Free and Pico-8 at $14.99/one-time, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Cocos2d-x or Pico-8?
Cocos2d-x has a free tier; the other does not. Paid plans start at Free for Cocos2d-x and $14.99/one-time for Pico-8.
Does Cocos2d-x or Pico-8 run on more platforms?
Cocos2d-x runs on Windows, Macos, Linux, Ios, Android. Pico-8 runs on Windows, macOS, Linux, Raspberry Pi.
Can I use Cocos2d-x for free?
Yes. Cocos2d-x has a free tier, so you can try it without paying. Pico-8 starts at $14.99/one-time.
What is Cocos2d-x best used for?
Cocos2d-x is most often used for mobile game development, 2d games, lightweight games, cross-platform games. Of those, mobile game development and 2d games are not what Pico-8 is typically brought in for.
What can Cocos2d-x do that Pico-8 cannot?
Cocos2d-x covers 2D rendering, Physics engine (Chipmunk), Particle effects, Animation system. Pico-8 covers Pixel art editor, Music composer, Lua scripting, Built-in palette. Both handle GitHub, Local deployment, Windows support, Macos support.

Related pages

Other head to heads