Software · head to head
Cocos2d-x vs Pico-8

Pico-8
Software
A fantasy console for making, sharing and playing tiny games
- From
- $14.99/one-time
- Rated
- -
The short version
- Only Cocos2d-x has a free tier, so it costs nothing to try first.
- Each has a real cost: Cocos2d-x cocos2d-x is MIT licensed with no commercial tier, and the vendor's own site directs users toward its newer engine, Cocos Creator, as the actively developed product, leaving Cocos2d-x without a first-party paid support or upgrade path.; Pico-8 extremely limited display resolution of 128x128 pixels with 16-colour palette
- They diverge on capability: Cocos2d-x covers 2D rendering, Pico-8 covers Pixel art editor.
Where they differ
Only the attributes on which Cocos2d-x and Pico-8 actually diverge.
Identical on both: user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Cocos2d-x
- 2D rendering
- Physics engine (Chipmunk)
- Particle effects
- Animation system
- Audio engine
- Touch input handling
- Tilemap support
- Sprite batching
Only in Pico-8
- Pixel art editor
- Music composer
- Lua scripting
- Built-in palette
- Sprite system
- Map editor
- Code editor
- Game cartridges
Both cover
- GitHub
- Local deployment
- Windows support
- Macos support
- Linux support
What people use each for
The jobs each tool is most often brought in to do.
Cocos2d-x
- Mobile game developmentnot Pico-8
- 2D gamesnot Pico-8
- Lightweight gamesnot Pico-8
- Cross-platform gamesnot Pico-8
Pico-8
- Retro-style indie game developmentnot Cocos2d-x
- Educational game programmingnot Cocos2d-x
- Game jam participationnot Cocos2d-x
- Pixel art game creation with strict creative constraintsnot Cocos2d-x
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Cocos2d-x
- Cocos2d-x is MIT licensed with no commercial tier, and the vendor's own site directs users toward its newer engine, Cocos Creator, as the actively developed product, leaving Cocos2d-x without a first-party paid support or upgrade path.
Pico-8
- Extremely limited display resolution of 128x128 pixels with 16-colour palette
- Cart size capped at 32 kilobytes
- Only 256 sprites of 8x8 pixels available
- Map limited to 128x32 tiles
- Monophonic sound synthesis with 4-channel chip synthesis only
- Lua programming language exclusively; no other language support
Pricing, plan by plan
Cocos2d-x
Free- FreeFree
- Full engine source
- MIT License
- Community support
Pico-8
$14.99/one-timeNo published plan breakdown. See the Pico-8 review.
Which should you pick?
Choose Cocos2d-x if
- You need 2d rendering.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android.
- You also want physics engine (chipmunk).
Choose Pico-8 if
- You need pixel art editor.
- You work on Windows, macOS, Linux, Raspberry Pi.
- You also want music composer.
Questions people ask
- Is Cocos2d-x or Pico-8 better?
- Neither clearly leads. Cocos2d-x starts at Free and Pico-8 at $14.99/one-time, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Cocos2d-x or Pico-8?
- Cocos2d-x has a free tier; the other does not. Paid plans start at Free for Cocos2d-x and $14.99/one-time for Pico-8.
- Does Cocos2d-x or Pico-8 run on more platforms?
- Cocos2d-x runs on Windows, Macos, Linux, Ios, Android. Pico-8 runs on Windows, macOS, Linux, Raspberry Pi.
- Can I use Cocos2d-x for free?
- Yes. Cocos2d-x has a free tier, so you can try it without paying. Pico-8 starts at $14.99/one-time.
- What is Cocos2d-x best used for?
- Cocos2d-x is most often used for mobile game development, 2d games, lightweight games, cross-platform games. Of those, mobile game development and 2d games are not what Pico-8 is typically brought in for.
- What can Cocos2d-x do that Pico-8 cannot?
- Cocos2d-x covers 2D rendering, Physics engine (Chipmunk), Particle effects, Animation system. Pico-8 covers Pixel art editor, Music composer, Lua scripting, Built-in palette. Both handle GitHub, Local deployment, Windows support, Macos support.
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