Software · head to head
Cocos2d-x vs Raylib
The short version
- Each has a real cost: Cocos2d-x cocos2d-x is MIT licensed with no commercial tier, and the vendor's own site directs users toward its newer engine, Cocos Creator, as the actively developed product, leaving Cocos2d-x without a first-party paid support or upgrade path.; Raylib free and open source with no commercial tier, per the vendor site features section
- They diverge on capability: Cocos2d-x covers 2D rendering, Raylib covers Graphics rendering.
Where they differ
Only the attributes on which Cocos2d-x and Raylib actually diverge.
Identical on both: starting price (Free), pricing model (free), free tier (Yes), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Cocos2d-x
- 2D rendering
- Physics engine (Chipmunk)
- Particle effects
- Animation system
- Audio engine
- Touch input handling
- Tilemap support
- Sprite batching
Only in Raylib
- Graphics rendering
- Audio system
- Input handling
- Shapes drawing
- Sprite management
- Collision detection
- Font rendering
- Text input
Both cover
- Local deployment
- Mobile deployment
- Windows support
- Macos support
- Linux support
- Android support
What people use each for
The jobs each tool is most often brought in to do.
Cocos2d-x
- Mobile game developmentnot Raylib
- 2D gamesnot Raylib
- Lightweight gamesnot Raylib
- Cross-platform gamesnot Raylib
Raylib
- Simple 2D gamesnot Cocos2d-x
- Game prototypingnot Cocos2d-x
- Educational gamesnot Cocos2d-x
- Learning game developmentnot Cocos2d-x
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Cocos2d-x
- Cocos2d-x is MIT licensed with no commercial tier, and the vendor's own site directs users toward its newer engine, Cocos Creator, as the actively developed product, leaving Cocos2d-x without a first-party paid support or upgrade path.
Raylib
- Free and open source with no commercial tier, per the vendor site features section
Pricing, plan by plan
Cocos2d-x
Free- FreeFree
- Full engine source
- MIT License
- Community support
Raylib
Free- FreeFree
- Full library
- C/C++ support
- Graphics rendering
Which should you pick?
Choose Cocos2d-x if
- You need 2d rendering.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android.
- You also want physics engine (chipmunk).
Choose Raylib if
- You need graphics rendering.
- You want to start without paying.
- You work on Windows, Macos, Linux, Android, Web.
- You also want audio system.
Questions people ask
- Is Cocos2d-x or Raylib better?
- Neither clearly leads. Cocos2d-x starts at Free and Raylib at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Cocos2d-x or Raylib?
- Cocos2d-x starts at Free and Raylib at Free.
- Does Cocos2d-x or Raylib run on more platforms?
- Cocos2d-x runs on Windows, Macos, Linux, Ios, Android. Raylib runs on Windows, Macos, Linux, Android, Web.
- Can I use Cocos2d-x for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Cocos2d-x best used for?
- Cocos2d-x is most often used for mobile game development, 2d games, lightweight games, cross-platform games. Of those, mobile game development and 2d games are not what Raylib is typically brought in for.
- What can Cocos2d-x do that Raylib cannot?
- Cocos2d-x covers 2D rendering, Physics engine (Chipmunk), Particle effects, Animation system. Raylib covers Graphics rendering, Audio system, Input handling, Shapes drawing. Both handle Local deployment, Mobile deployment, Windows support, Macos support.
Related pages
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