Softwr

Software · head to head

Cocos2d-x vs Stride

Cocos2d-x logo

Cocos2d-x

Software

Open-source, lightweight 2D game engine

From
Free
Rated
-
S

Stride

Software

Open-source 3D game engine with editor

From
Free
Rated
-

The short version

  • Each has a real cost: Cocos2d-x cocos2d-x is MIT licensed with no commercial tier, and the vendor's own site directs users toward its newer engine, Cocos Creator, as the actively developed product, leaving Cocos2d-x without a first-party paid support or upgrade path.; Stride free and open source under MIT license, editor and runtime fully open source with no commercial tier
  • They diverge on capability: Cocos2d-x covers 2D rendering, Stride covers 3D graphics rendering.

Where they differ

Only the attributes on which Cocos2d-x and Stride actually diverge.

Attributes where Cocos2d-x and Stride differ
AttributeCocos2d-xStride
PlatformsWindows, Macos, Linux, Ios, AndroidWindows, Linux, Playstation, Xbox
Founded20102015

Identical on both: starting price (Free), pricing model (free), free tier (Yes), user rating (Not yet rated), category (Unknown).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Cocos2d-x

  • 2D rendering
  • Physics engine (Chipmunk)
  • Animation system
  • Audio engine
  • Touch input handling
  • Tilemap support
  • Sprite batching
  • Xcode

Only in Stride

  • 3D graphics rendering
  • Physics engine (Bullet)
  • Audio system
  • Scene editor
  • Material system
  • Lighting and shadows
  • Skeletal animation
  • C# scripting

Both cover

  • Particle effects
  • Visual Studio
  • Local deployment
  • Windows support
  • Linux support

What people use each for

The jobs each tool is most often brought in to do.

Cocos2d-x

  • Mobile game developmentnot Stride
  • 2D gamesnot Stride
  • Lightweight gamesnot Stride
  • Cross-platform gamesnot Stride

Stride

  • 3D game developmentnot Cocos2d-x
  • Console gamesnot Cocos2d-x
  • Desktop gamesnot Cocos2d-x

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Cocos2d-x

  • Cocos2d-x is MIT licensed with no commercial tier, and the vendor's own site directs users toward its newer engine, Cocos Creator, as the actively developed product, leaving Cocos2d-x without a first-party paid support or upgrade path.

Stride

  • Free and open source under MIT license, editor and runtime fully open source with no commercial tier

Pricing, plan by plan

Cocos2d-x

Free
  • FreeFree
    • Full engine source
    • MIT License
    • Community support

Stride

Free
  • FreeFree
    • Full engine
    • C# scripting
    • 3D graphics

Which should you pick?

Choose Cocos2d-x if

  • You need 2d rendering.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Ios, Android.
  • You also want physics engine (chipmunk).

Choose Stride if

  • You need 3d graphics rendering.
  • You want to start without paying.
  • You work on Windows, Linux, Playstation, Xbox.
  • You also want physics engine (bullet).

Questions people ask

Is Cocos2d-x or Stride better?
Neither clearly leads. Cocos2d-x starts at Free and Stride at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Cocos2d-x or Stride?
Cocos2d-x starts at Free and Stride at Free.
Does Cocos2d-x or Stride run on more platforms?
Cocos2d-x runs on Windows, Macos, Linux, Ios, Android. Stride runs on Windows, Linux, Playstation, Xbox.
Can I use Cocos2d-x for free?
Both have a free tier, so you can try either at no cost before committing.
What is Cocos2d-x best used for?
Cocos2d-x is most often used for mobile game development, 2d games, lightweight games, cross-platform games. Of those, mobile game development and 2d games are not what Stride is typically brought in for.
What can Cocos2d-x do that Stride cannot?
Cocos2d-x covers 2D rendering, Physics engine (Chipmunk), Animation system, Audio engine. Stride covers 3D graphics rendering, Physics engine (Bullet), Audio system, Scene editor. Both handle Particle effects, Visual Studio, Local deployment, Windows support.

Related pages

Other head to heads