Game Development · head to head
Cocos2d-x vs CryEngine

CryEngine
Game Development
Build worlds, break limits. Professional game development engine.
- From
- Free
- Rated
- -
The short version
- Each has a real cost: Cocos2d-x cocos2d-x is MIT licensed with no commercial tier, and the vendor's own site directs users toward its newer engine, Cocos Creator, as the actively developed product, leaving Cocos2d-x without a first-party paid support or upgrade path.; CryEngine a royalty of 5% of Gross Receipts is payable to Crytek on every game built with CRYENGINE
- They diverge on capability: Cocos2d-x covers 2D rendering, CryEngine covers Advanced graphics.
Where they differ
Only the attributes on which Cocos2d-x and CryEngine actually diverge.
Identical on both: starting price (Free), pricing model (free), free tier (Yes), user rating (Not yet rated), category (Game Development).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Cocos2d-x
- 2D rendering
- Physics engine (Chipmunk)
- Particle effects
- Animation system
- Audio engine
- Touch input handling
- Tilemap support
- Sprite batching
Only in CryEngine
- Advanced graphics
- Physics engine
- AI system
- Animation tools
- Flow Graph visual scripting
- C++ and Lua support
- Entity component system
- Sandbox editor
Both cover
- Visual Studio
- Local deployment
- Windows support
What people use each for
The jobs each tool is most often brought in to do.
Cocos2d-x
- Mobile game developmentnot CryEngine
- 2D gamesnot CryEngine
- Lightweight gamesnot CryEngine
- Cross-platform gamesnot CryEngine
CryEngine
- Building photorealistic first person and open world games with real time global illuminationnot Cocos2d-x
- Developing with full engine source code accessnot Cocos2d-x
- Sandbox based level design with what you see is what you get exportnot Cocos2d-x
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Cocos2d-x
- Cocos2d-x is MIT licensed with no commercial tier, and the vendor's own site directs users toward its newer engine, Cocos Creator, as the actively developed product, leaving Cocos2d-x without a first-party paid support or upgrade path.
CryEngine
- A royalty of 5% of Gross Receipts is payable to Crytek on every game built with CRYENGINE
- Royalties are waived only on the first USD 5,000.00 of Gross Receipts per year per game
- Royalties are calculated at source on gross receipts before any publisher or platform deductions, so a developer receiving 70% of USD 100,000 still owes USD 4,750
- Military projects, gambling, simulation, science, architecture and serious games are excluded from the standard licence and are not covered as Games
- The licence forbids combining CRYENGINE with code from other game engine providers
- Supported platforms are limited to those Crytek announces at its sole discretion, listed in the agreement as Windows, Linux, PlayStation 4 and Xbox One
- Support is only provided against payment of a separate Support Fee that Crytek may change at its sole discretion
- Crytek may modify the licence agreement at any time, with the only remedy for disagreement being to stop using CRYENGINE
Pricing, plan by plan
Cocos2d-x
Free- FreeFree
- Full engine source
- MIT License
- Community support
CryEngine
Free- FreeFree
- Full engine access
- Source code
- Asset library
Which should you pick?
Choose Cocos2d-x if
- You need 2d rendering.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android.
- You also want physics engine (chipmunk).
Choose CryEngine if
- You need advanced graphics.
- You want to start without paying.
- You work on Windows, Playstation, Xbox, Linux.
- You also want physics engine.
Questions people ask
- Is Cocos2d-x or CryEngine better?
- Neither clearly leads. Cocos2d-x starts at Free and CryEngine at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Cocos2d-x or CryEngine?
- Cocos2d-x starts at Free and CryEngine at Free.
- Does Cocos2d-x or CryEngine run on more platforms?
- Cocos2d-x runs on Windows, Macos, Linux, Ios, Android. CryEngine runs on Windows, Playstation, Xbox, Linux.
- Can I use Cocos2d-x for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Cocos2d-x best used for?
- Cocos2d-x is most often used for mobile game development, 2d games, lightweight games, cross-platform games. Of those, mobile game development and 2d games are not what CryEngine is typically brought in for.
- What can Cocos2d-x do that CryEngine cannot?
- Cocos2d-x covers 2D rendering, Physics engine (Chipmunk), Particle effects, Animation system. CryEngine covers Advanced graphics, Physics engine, AI system, Animation tools. Both handle Visual Studio, Local deployment, Windows support.
Related pages
Other head to heads
- Cocos2d-x vs DragonBones
- Cocos2d-x vs Unity
- Cocos2d-x vs Aseprite
- Cocos2d-x vs Godot Engine
- Cocos2d-x vs Cascadeur
- Cocos2d-x vs Construct 3
- Cocos2d-x vs GameMaker Studio 2
- Cocos2d-x vs Mixamo
- Cocos2d-x vs Pico-8
- Cocos2d-x vs Substance 3D Painter
- Cocos2d-x vs Adventure Game Studio
- Cocos2d-x vs AppGameKit
- Cocos2d-x vs Armory3D
- Cocos2d-x vs Bevy
- Cocos2d-x vs Buildbox
- Cocos2d-x vs Clickteam Fusion
- Cocos2d-x vs Defold
- CryEngine vs DragonBones
- CryEngine vs Unity
- CryEngine vs Aseprite
- CryEngine vs Godot Engine
- CryEngine vs Cascadeur
- CryEngine vs Construct 3
- CryEngine vs GameMaker Studio 2
- CryEngine vs Mixamo
- CryEngine vs Pico-8
- CryEngine vs Substance 3D Painter
- CryEngine vs Adventure Game Studio
- CryEngine vs AppGameKit
- CryEngine vs Armory3D
- CryEngine vs Bevy
- CryEngine vs Buildbox
- CryEngine vs Clickteam Fusion
- CryEngine vs Defold

