AR VR · head to head
Tilt Brush vs WebXR Device API
The short version
- Each has a real cost: Tilt Brush no longer actively developed by Google since January 2021; future updates and support are not guaranteed; WebXR Device API safari on iOS does not support WebXR natively, limiting reach for iPhone and iPad users
- They diverge on capability: Tilt Brush covers 3D painting, WebXR Device API covers VR sessions.
- Prices and features above were last checked on 30 August 2026.
Where they differ
Only the attributes on which Tilt Brush and WebXR Device API actually diverge.
| Attribute | Tilt Brush | WebXR Device API |
|---|---|---|
| Pricing model | Unknown | free |
| Platforms | HTC Vive, Oculus Rift, Oculus Quest, Windows Mixed Reality, Valve Index, PlayStation VR | Web, Chrome, Firefox, Edge, Samsung Internet |
| Founded | 2016 | 1994 |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (AR VR).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Tilt Brush
- 3D painting
- Dynamic brushes
- Environment selection
- Animation
- Google Poly
- Sketchfab
- YouTube VR
- Pc support
Only in WebXR Device API
- VR sessions
- AR sessions
- Input handling
- Reference spaces
- Chrome
- Firefox
- Edge
- Quest Browser
Both cover
- Vr support
What people use each for
The jobs each tool is most often brought in to do.
Tilt Brush
- VR Gaming
- AR Marketing
- Virtual Training
- 3D Visualization
- Immersive Experiences
WebXR Device API
- VR Gaming
- AR Marketing
- Virtual Training
- 3D Visualization
- Immersive Experiences
Both are used for vr gaming, ar marketing, virtual training, 3d visualization, immersive experiences, on those jobs the choice comes down to price and fit rather than capability.
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Tilt Brush
- No longer actively developed by Google since January 2021; future updates and support are not guaranteed
- Limited editing capabilities with no layers system and no 3D brushes for precise refinement
- Not designed for professional branding or marketing work; better suited for creative expression than practical design
- Tool limitations make it difficult to move, cut, or rearrange grouped elements after creation
- VR hardware costs are high relative to software cost, and can cause motion sickness in some users
WebXR Device API
- Safari on iOS does not support WebXR natively, limiting reach for iPhone and iPad users
- Requires compatible VR/AR hardware which limits adoption to users with VR headsets or AR-capable mobile devices
- Browser support still emerging with some features being experimental or not widely implemented across all browsers
Pricing, plan by plan
Tilt Brush
Free- Google Tilt Brush$19.99/one-time
- VR painting and creative tools
- Available on VR app stores
- Open Brush (open-source)Free
- Free open-source version
- Available on Steam and Meta Quest
WebXR Device API
Free- FreeFree
- Open standard
- Browser support
- Specification
Which should you pick?
Choose Tilt Brush if
- You need 3d painting.
- You want to start without paying.
- You work on HTC Vive, Oculus Rift, Oculus Quest, Windows Mixed Reality, Valve Index, PlayStation VR.
- You also want dynamic brushes.
Choose WebXR Device API if
- You need vr sessions.
- You want to start without paying.
- You work on Web, Chrome, Firefox, Edge, Samsung Internet.
- You also want ar sessions.
Questions people ask
- Is Tilt Brush or WebXR Device API better?
- Neither clearly leads. Tilt Brush starts at Free and WebXR Device API at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Tilt Brush or WebXR Device API?
- Tilt Brush starts at Free and WebXR Device API at Free.
- Does Tilt Brush or WebXR Device API run on more platforms?
- Tilt Brush runs on HTC Vive, Oculus Rift, Oculus Quest, Windows Mixed Reality, Valve Index, PlayStation VR. WebXR Device API runs on Web, Chrome, Firefox, Edge, Samsung Internet.
- Can I use Tilt Brush for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Tilt Brush best used for?
- Tilt Brush is most often used for vr gaming, ar marketing, virtual training, 3d visualization.
- What can Tilt Brush do that WebXR Device API cannot?
- Tilt Brush covers 3D painting, Dynamic brushes, Environment selection, Animation. WebXR Device API covers VR sessions, AR sessions, Input handling, Reference spaces. Both handle Vr support.
Answered from the vendors’ own pages
Tilt Brush: Is Tilt Brush still available to use?
Yes. Although Google ended active development in January 2021, Tilt Brush remains available on VR app stores and continues to function. Google also open-sourced the code, enabling community-maintained alternatives like Open Brush to provide free versions for PC VR and Meta Quest.
SourceWebXR Device API: What is WebXR Device API?
WebXR Device API is a W3C web standard that enables developers to build immersive virtual reality (VR), augmented reality (AR), and mixed reality experiences directly within web browsers without requiring native app installation.
SourceTilt Brush: Is there a free version of Tilt Brush?
The official Google Tilt Brush costs $19.99. However, Open Brush (the open-source community version) is completely free and available for PC VR via Steam and on Oculus Quest.
SourceWebXR Device API: Which browsers support WebXR?
WebXR is supported in Chrome (desktop and mobile), Microsoft Edge (desktop), Firefox (desktop and mobile), and Safari on mobile. Safari on iOS does not implement WebXR natively but third-party apps like 8th Wall provide workarounds.
SourceTilt Brush: What VR headsets does Tilt Brush support?
Tilt Brush works on HTC Vive, Oculus Rift, Oculus Quest, Windows Mixed Reality, Valve Index, and PlayStation VR. The open-source Open Brush version also supports PC VR.
SourceWebXR Device API: Is WebXR hardware-dependent?
Yes, WebXR requires compatible VR/AR hardware such as Meta Quest headsets, HTC Vive, Microsoft HoloLens, or mobile AR-capable devices, but the same code can run on different hardware through the unified API.
SourceTilt Brush: Can I export my Tilt Brush creations?
Yes. Tilt Brush creations can be exported as room-scale VR pieces or animated GIFs to share with others. The app does not support direct export to 3D model formats like OBJ or FBX.
SourceTilt Brush: Is Tilt Brush good for professional 3D design work?
Tilt Brush is primarily a creative expression and painting tool rather than a professional 3D design tool. It lacks features like layers, editable 3D brushes, and precise refinement controls needed for professional workflows. For professional VR sculpting, Adobe Medium or Quill are better choices.
SourceRelated pages
More on WebXR Device API
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- WebXR Device API vs Wikitude
- WebXR Device API vs AltspaceVR
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- WebXR Device API vs 8th Wall
- WebXR Device API vs Frame VR
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- WebXR Device API vs Meta Quest
- WebXR Device API vs Apple Vision Pro
- WebXR Device API vs HTC Vive
- WebXR Device API vs Mozilla Hubs
- WebXR Device API vs Spatial
- WebXR Device API vs Varjo
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