AR VR · head to head
AltspaceVR vs WebXR Device API
The short version
- Each has a real cost: AltspaceVR shut down permanently on 10 March 2023. Microsoft closed it to concentrate on Microsoft Mesh, and altvr.com now redirects to microsoft.com; WebXR Device API safari on iOS does not support WebXR natively, limiting reach for iPhone and iPad users
- They diverge on capability: AltspaceVR covers Event hosting, WebXR Device API covers VR sessions.
- Prices and features above were last checked on 30 August 2026.
Where they differ
Only the attributes on which AltspaceVR and WebXR Device API actually diverge.
| Attribute | AltspaceVR | WebXR Device API |
|---|---|---|
| Platforms | Vr, Pc, Quest | Web, Chrome, Firefox, Edge, Samsung Internet |
| Founded | 1975 | 1994 |
Identical on both: starting price (Free), pricing model (free), free tier (Yes), user rating (Not yet rated), category (AR VR).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in AltspaceVR
- Event hosting
- World building
- Avatar system
- Spatial audio
- Microsoft accounts
- Streaming
- Custom content
- Pc support
Only in WebXR Device API
- VR sessions
- AR sessions
- Input handling
- Reference spaces
- Chrome
- Firefox
- Edge
- Quest Browser
Both cover
- Vr support
What people use each for
The jobs each tool is most often brought in to do.
AltspaceVR
- VR Gaming
- AR Marketing
- Virtual Training
- 3D Visualization
- Immersive Experiences
WebXR Device API
- VR Gaming
- AR Marketing
- Virtual Training
- 3D Visualization
- Immersive Experiences
Both are used for vr gaming, ar marketing, virtual training, 3d visualization, immersive experiences, on those jobs the choice comes down to price and fit rather than capability.
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
AltspaceVR
- Shut down permanently on 10 March 2023. Microsoft closed it to concentrate on Microsoft Mesh, and altvr.com now redirects to microsoft.com
- Microsoft acquired it in 2017 and the closure came alongside wider cuts, so there is no path back
- Mesh is aimed at business use rather than the consumer social VR AltspaceVR offered
WebXR Device API
- Safari on iOS does not support WebXR natively, limiting reach for iPhone and iPad users
- Requires compatible VR/AR hardware which limits adoption to users with VR headsets or AR-capable mobile devices
- Browser support still emerging with some features being experimental or not widely implemented across all browsers
Pricing, plan by plan
AltspaceVR
Free- FreeFree
- Event hosting
- World creation
- Social features
WebXR Device API
Free- FreeFree
- Open standard
- Browser support
- Specification
Which should you pick?
Choose AltspaceVR if
- You need event hosting.
- You want to start without paying.
- You work on Vr, Pc, Quest.
- You also want world building.
Choose WebXR Device API if
- You need vr sessions.
- You want to start without paying.
- You work on Web, Chrome, Firefox, Edge, Samsung Internet.
- You also want ar sessions.
Questions people ask
- Is AltspaceVR or WebXR Device API better?
- Neither clearly leads. AltspaceVR starts at Free and WebXR Device API at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, AltspaceVR or WebXR Device API?
- AltspaceVR starts at Free and WebXR Device API at Free.
- Does AltspaceVR or WebXR Device API run on more platforms?
- AltspaceVR runs on Vr, Pc, Quest. WebXR Device API runs on Web, Chrome, Firefox, Edge, Samsung Internet.
- Can I use AltspaceVR for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is AltspaceVR best used for?
- AltspaceVR is most often used for vr gaming, ar marketing, virtual training, 3d visualization.
- What can AltspaceVR do that WebXR Device API cannot?
- AltspaceVR covers Event hosting, World building, Avatar system, Spatial audio. WebXR Device API covers VR sessions, AR sessions, Input handling, Reference spaces. Both handle Vr support.
Answered from the vendors’ own pages
WebXR Device API: What is WebXR Device API?
WebXR Device API is a W3C web standard that enables developers to build immersive virtual reality (VR), augmented reality (AR), and mixed reality experiences directly within web browsers without requiring native app installation.
SourceWebXR Device API: Which browsers support WebXR?
WebXR is supported in Chrome (desktop and mobile), Microsoft Edge (desktop), Firefox (desktop and mobile), and Safari on mobile. Safari on iOS does not implement WebXR natively but third-party apps like 8th Wall provide workarounds.
SourceWebXR Device API: Is WebXR hardware-dependent?
Yes, WebXR requires compatible VR/AR hardware such as Meta Quest headsets, HTC Vive, Microsoft HoloLens, or mobile AR-capable devices, but the same code can run on different hardware through the unified API.
SourceRelated pages
More on WebXR Device API
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- WebXR Device API vs Mozilla Hubs
- WebXR Device API vs VRChat
- WebXR Device API vs Frame VR
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- WebXR Device API vs SteamVR
- WebXR Device API vs The Wild
- WebXR Device API vs Varjo
- WebXR Device API vs Virtual Desktop
- WebXR Device API vs Tilt Brush
- WebXR Device API vs Apple Vision Pro
- WebXR Device API vs Horizon Worlds
- WebXR Device API vs A-Frame
- WebXR Device API vs Babylon.js
- WebXR Device API vs Three.js
- WebXR Device API vs 8th Wall
- WebXR Device API vs HTC Vive
- WebXR Device API vs Spatial
- WebXR Device API vs vSpatial
- WebXR Device API vs Xreal Air
- WebXR Device API vs PlayStation VR2
- WebXR Device API vs Niantic Lightship


