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Software · head to head

A-Frame vs Tilt Brush

A-Frame logo

A-Frame

Software

Web framework for building VR experiences

From
Free
Rated
-
Tilt Brush logo

Tilt Brush

Software

Paint in 3D space with VR

From
Free
Rated
-

The short version

  • Each has a real cost: A-Frame requires WebXR-capable browser; not supported on older browsers or devices without WebXR implementation; Tilt Brush no longer actively developed by Google since January 2021; future updates and support are not guaranteed
  • They diverge on capability: A-Frame covers Declarative HTML, Tilt Brush covers 3D painting.

Where they differ

Only the attributes on which A-Frame and Tilt Brush actually diverge.

Attributes where A-Frame and Tilt Brush differ
AttributeA-FrameTilt Brush
Pricing modelopen-sourceUnknown
PlatformsWeb (via WebXR), VR headsets, AR-capable mobile devicesHTC Vive, Oculus Rift, Oculus Quest, Windows Mixed Reality, Valve Index, PlayStation VR
Founded20152016

Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Unknown).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in A-Frame

  • Declarative HTML
  • Entity-component system
  • WebXR support
  • Cross-platform
  • Three.js
  • AR.js
  • Physics engines
  • Networking

Only in Tilt Brush

  • 3D painting
  • Dynamic brushes
  • Environment selection
  • Animation
  • Google Poly
  • Sketchfab
  • YouTube VR
  • Vr support

What people use each for

The jobs each tool is most often brought in to do.

A-Frame

  • Virtual reality web experiencesnot Tilt Brush
  • Augmented reality applicationsnot Tilt Brush
  • 3D web visualisationsnot Tilt Brush
  • Interactive 3D content for web browsersnot Tilt Brush

Tilt Brush

  • VR Gamingnot A-Frame
  • AR Marketingnot A-Frame
  • Virtual Trainingnot A-Frame
  • 3D Visualizationnot A-Frame
  • Immersive Experiencesnot A-Frame

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

A-Frame

  • Requires WebXR-capable browser; not supported on older browsers or devices without WebXR implementation

Tilt Brush

  • No longer actively developed by Google since January 2021; future updates and support are not guaranteed
  • Limited editing capabilities with no layers system and no 3D brushes for precise refinement
  • Not designed for professional branding or marketing work; better suited for creative expression than practical design
  • Tool limitations make it difficult to move, cut, or rearrange grouped elements after creation
  • VR hardware costs are high relative to software cost, and can cause motion sickness in some users

Pricing, plan by plan

A-Frame

Free

No published plan breakdown. See the A-Frame review.

Tilt Brush

Free
  • Google Tilt Brush$19.99/one-time
    • VR painting and creative tools
    • Available on VR app stores
  • Open Brush (open-source)Free
    • Free open-source version
    • Available on Steam and Meta Quest

Which should you pick?

Choose A-Frame if

  • You need declarative html.
  • You want to start without paying.
  • You work on Web (via WebXR), VR headsets, AR-capable mobile devices.
  • You also want entity-component system.

Choose Tilt Brush if

  • You need 3d painting.
  • You want to start without paying.
  • You work on HTC Vive, Oculus Rift, Oculus Quest, Windows Mixed Reality, Valve Index, PlayStation VR.
  • You also want dynamic brushes.

Questions people ask

Is A-Frame or Tilt Brush better?
Neither clearly leads. A-Frame starts at Free and Tilt Brush at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, A-Frame or Tilt Brush?
A-Frame starts at Free and Tilt Brush at Free.
Does A-Frame or Tilt Brush run on more platforms?
A-Frame runs on Web (via WebXR), VR headsets, AR-capable mobile devices. Tilt Brush runs on HTC Vive, Oculus Rift, Oculus Quest, Windows Mixed Reality, Valve Index, PlayStation VR.
Can I use A-Frame for free?
Both have a free tier, so you can try either at no cost before committing.
What is A-Frame best used for?
A-Frame is most often used for virtual reality web experiences, augmented reality applications, 3d web visualisations, interactive 3d content for web browsers. Of those, virtual reality web experiences and augmented reality applications are not what Tilt Brush is typically brought in for.
What can A-Frame do that Tilt Brush cannot?
A-Frame covers Declarative HTML, Entity-component system, WebXR support, Cross-platform. Tilt Brush covers 3D painting, Dynamic brushes, Environment selection, Animation.

Answered from the vendors’ own pages

Tilt Brush: Is Tilt Brush still available to use?

Yes. Although Google ended active development in January 2021, Tilt Brush remains available on VR app stores and continues to function. Google also open-sourced the code, enabling community-maintained alternatives like Open Brush to provide free versions for PC VR and Meta Quest.

Source
Tilt Brush: Is there a free version of Tilt Brush?

The official Google Tilt Brush costs $19.99. However, Open Brush (the open-source community version) is completely free and available for PC VR via Steam and on Oculus Quest.

Source
Tilt Brush: What VR headsets does Tilt Brush support?

Tilt Brush works on HTC Vive, Oculus Rift, Oculus Quest, Windows Mixed Reality, Valve Index, and PlayStation VR. The open-source Open Brush version also supports PC VR.

Source
Tilt Brush: Can I export my Tilt Brush creations?

Yes. Tilt Brush creations can be exported as room-scale VR pieces or animated GIFs to share with others. The app does not support direct export to 3D model formats like OBJ or FBX.

Source
Tilt Brush: Is Tilt Brush good for professional 3D design work?

Tilt Brush is primarily a creative expression and painting tool rather than a professional 3D design tool. It lacks features like layers, editable 3D brushes, and precise refinement controls needed for professional workflows. For professional VR sculpting, Adobe Medium or Quill are better choices.

Source

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