AR VR · head to head
A-Frame vs Tilt Brush
The short version
- Each has a real cost: A-Frame no commercial support or SLA agreements documented; Tilt Brush no longer actively developed by Google since January 2021; future updates and support are not guaranteed
- They diverge on capability: A-Frame covers Declarative HTML, Tilt Brush covers 3D painting.
- Prices and features above were last checked on 30 August 2026.
Where they differ
Only the attributes on which A-Frame and Tilt Brush actually diverge.
| Attribute | A-Frame | Tilt Brush |
|---|---|---|
| Pricing model | open-source | Unknown |
| Platforms | Web (via WebXR), VR headsets, AR-capable mobile devices | HTC Vive, Oculus Rift, Oculus Quest, Windows Mixed Reality, Valve Index, PlayStation VR |
| Founded | 2015 | 2016 |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (AR VR).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in A-Frame
- Declarative HTML
- Entity-component system
- WebXR support
- Cross-platform
- Three.js
- AR.js
- Physics engines
- Networking
Only in Tilt Brush
- 3D painting
- Dynamic brushes
- Environment selection
- Animation
- Google Poly
- Sketchfab
- YouTube VR
- Vr support
What people use each for
The jobs each tool is most often brought in to do.
A-Frame
- 3D and AR/VR web experiencesnot Tilt Brush
- WebVR applicationsnot Tilt Brush
- WebGPU implementationsnot Tilt Brush
- Hand-tracking interactive contentnot Tilt Brush
Tilt Brush
- VR Gamingnot A-Frame
- AR Marketingnot A-Frame
- Virtual Trainingnot A-Frame
- 3D Visualizationnot A-Frame
- Immersive Experiencesnot A-Frame
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
A-Frame
- No commercial support or SLA agreements documented
- No enterprise licensing options available
- Documentation and community support are primary resources
Tilt Brush
- No longer actively developed by Google since January 2021; future updates and support are not guaranteed
- Limited editing capabilities with no layers system and no 3D brushes for precise refinement
- Not designed for professional branding or marketing work; better suited for creative expression than practical design
- Tool limitations make it difficult to move, cut, or rearrange grouped elements after creation
- VR hardware costs are high relative to software cost, and can cause motion sickness in some users
Pricing, plan by plan
A-Frame
FreeNo published plan breakdown. See the A-Frame review.
Tilt Brush
Free- Google Tilt Brush$19.99/one-time
- VR painting and creative tools
- Available on VR app stores
- Open Brush (open-source)Free
- Free open-source version
- Available on Steam and Meta Quest
Which should you pick?
Choose A-Frame if
- You need declarative html.
- You want to start without paying.
- You work on Web (via WebXR), VR headsets, AR-capable mobile devices.
- You also want entity-component system.
Choose Tilt Brush if
- You need 3d painting.
- You want to start without paying.
- You work on HTC Vive, Oculus Rift, Oculus Quest, Windows Mixed Reality, Valve Index, PlayStation VR.
- You also want dynamic brushes.
Questions people ask
- Is A-Frame or Tilt Brush better?
- Neither clearly leads. A-Frame starts at Free and Tilt Brush at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, A-Frame or Tilt Brush?
- A-Frame starts at Free and Tilt Brush at Free.
- Does A-Frame or Tilt Brush run on more platforms?
- A-Frame runs on Web (via WebXR), VR headsets, AR-capable mobile devices. Tilt Brush runs on HTC Vive, Oculus Rift, Oculus Quest, Windows Mixed Reality, Valve Index, PlayStation VR.
- Can I use A-Frame for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is A-Frame best used for?
- A-Frame is most often used for 3d and ar/vr web experiences, webvr applications, webgpu implementations, hand-tracking interactive content. Of those, 3d and ar/vr web experiences and webvr applications are not what Tilt Brush is typically brought in for.
- What can A-Frame do that Tilt Brush cannot?
- A-Frame covers Declarative HTML, Entity-component system, WebXR support, Cross-platform. Tilt Brush covers 3D painting, Dynamic brushes, Environment selection, Animation.
Answered from the vendors’ own pages
A-Frame: Is A-Frame free to use?
A-Frame is a free, open-source web framework for building 3D, AR, and VR experiences. There are no licensing costs or subscription fees associated with using A-Frame.
SourceTilt Brush: Is Tilt Brush still available to use?
Yes. Although Google ended active development in January 2021, Tilt Brush remains available on VR app stores and continues to function. Google also open-sourced the code, enabling community-maintained alternatives like Open Brush to provide free versions for PC VR and Meta Quest.
SourceA-Frame: What platforms does A-Frame support?
A-Frame is cross-platform and works on VR headsets, mobile devices, and desktop computers. It supports WebVR, WebGPU, and hand tracking capabilities.
SourceTilt Brush: Is there a free version of Tilt Brush?
The official Google Tilt Brush costs $19.99. However, Open Brush (the open-source community version) is completely free and available for PC VR via Steam and on Oculus Quest.
SourceA-Frame: What is the difference between A-Frame and traditional 3D development frameworks?
A-Frame uses HTML and Entity-Component architecture to simplify 3D creation. This makes building immersive experiences accessible to web developers without specialized 3D graphics expertise.
SourceTilt Brush: What VR headsets does Tilt Brush support?
Tilt Brush works on HTC Vive, Oculus Rift, Oculus Quest, Windows Mixed Reality, Valve Index, and PlayStation VR. The open-source Open Brush version also supports PC VR.
SourceTilt Brush: Can I export my Tilt Brush creations?
Yes. Tilt Brush creations can be exported as room-scale VR pieces or animated GIFs to share with others. The app does not support direct export to 3D model formats like OBJ or FBX.
SourceTilt Brush: Is Tilt Brush good for professional 3D design work?
Tilt Brush is primarily a creative expression and painting tool rather than a professional 3D design tool. It lacks features like layers, editable 3D brushes, and precise refinement controls needed for professional workflows. For professional VR sculpting, Adobe Medium or Quill are better choices.
SourceRelated pages
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- Tilt Brush vs Masterpiece VR
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- Tilt Brush vs Lens Studio
- Tilt Brush vs TikTok Effect House
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