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AR VR · head to head

Three.js vs Tilt Brush

Three.js logo

Three.js

AR VR

JavaScript 3D library for WebGL and WebXR

From
Free
Rated
-
Tilt Brush logo

Tilt Brush

AR VR

Paint in 3D space with VR

From
Free
Rated
-

The short version

  • Each has a real cost: Three.js forward rendering pipeline only, no deferred rendering support; Tilt Brush no longer actively developed by Google since January 2021; future updates and support are not guaranteed
  • They diverge on capability: Three.js covers WebGL rendering, Tilt Brush covers 3D painting.
  • Prices and features above were last checked on 30 August 2026.

Where they differ

Only the attributes on which Three.js and Tilt Brush actually diverge.

Attributes where Three.js and Tilt Brush differ
AttributeThree.jsTilt Brush
Pricing modelfreeUnknown
PlatformsWeb, macOS, Windows, Linux, iOS, AndroidHTC Vive, Oculus Rift, Oculus Quest, Windows Mixed Reality, Valve Index, PlayStation VR
Founded20102016

Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (AR VR).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Three.js

  • WebGL rendering
  • Scene graph
  • Materials system
  • Animation system
  • WebXR
  • Post-processing
  • Physics
  • Loaders

Only in Tilt Brush

  • 3D painting
  • Dynamic brushes
  • Environment selection
  • Animation
  • Google Poly
  • Sketchfab
  • YouTube VR
  • Vr support

What people use each for

The jobs each tool is most often brought in to do.

Three.js

  • VR Gaming
  • AR Marketing
  • Virtual Training
  • 3D Visualization
  • Immersive Experiences

Tilt Brush

  • VR Gaming
  • AR Marketing
  • Virtual Training
  • 3D Visualization
  • Immersive Experiences

Both are used for vr gaming, ar marketing, virtual training, 3d visualization, immersive experiences, on those jobs the choice comes down to price and fit rather than capability.

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Three.js

  • Forward rendering pipeline only, no deferred rendering support
  • No built-in collision detection or spatial indexing, requiring external physics libraries
  • WebGL dependency means no support for non-WebGL environments

Tilt Brush

  • No longer actively developed by Google since January 2021; future updates and support are not guaranteed
  • Limited editing capabilities with no layers system and no 3D brushes for precise refinement
  • Not designed for professional branding or marketing work; better suited for creative expression than practical design
  • Tool limitations make it difficult to move, cut, or rearrange grouped elements after creation
  • VR hardware costs are high relative to software cost, and can cause motion sickness in some users

Pricing, plan by plan

Three.js

Free
  • FreeFree
    • Full library
    • WebXR module
    • Examples

Tilt Brush

Free
  • Google Tilt Brush$19.99/one-time
    • VR painting and creative tools
    • Available on VR app stores
  • Open Brush (open-source)Free
    • Free open-source version
    • Available on Steam and Meta Quest

Which should you pick?

Choose Three.js if

  • You need webgl rendering.
  • You want to start without paying.
  • You work on Web, macOS, Windows, Linux, iOS, Android.
  • You also want scene graph.

Choose Tilt Brush if

  • You need 3d painting.
  • You want to start without paying.
  • You work on HTC Vive, Oculus Rift, Oculus Quest, Windows Mixed Reality, Valve Index, PlayStation VR.
  • You also want dynamic brushes.

Questions people ask

Is Three.js or Tilt Brush better?
Neither clearly leads. Three.js starts at Free and Tilt Brush at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Three.js or Tilt Brush?
Three.js starts at Free and Tilt Brush at Free.
Does Three.js or Tilt Brush run on more platforms?
Three.js runs on Web, macOS, Windows, Linux, iOS, Android. Tilt Brush runs on HTC Vive, Oculus Rift, Oculus Quest, Windows Mixed Reality, Valve Index, PlayStation VR.
Can I use Three.js for free?
Both have a free tier, so you can try either at no cost before committing.
What is Three.js best used for?
Three.js is most often used for vr gaming, ar marketing, virtual training, 3d visualization.
What can Three.js do that Tilt Brush cannot?
Three.js covers WebGL rendering, Scene graph, Materials system, Animation system. Tilt Brush covers 3D painting, Dynamic brushes, Environment selection, Animation.

Answered from the vendors’ own pages

Three.js: Is Three.js free to use?

Yes. Three.js is released under the MIT license, an open-source license that permits unlimited commercial and personal use with no licensing fees.

Source
Tilt Brush: Is Tilt Brush still available to use?

Yes. Although Google ended active development in January 2021, Tilt Brush remains available on VR app stores and continues to function. Google also open-sourced the code, enabling community-maintained alternatives like Open Brush to provide free versions for PC VR and Meta Quest.

Source
Three.js: Does Three.js include physics simulation?

No. Three.js is a rendering library only. Physics, collision detection, and spatial indexing must be implemented with external libraries like Rapier, Ammo, or JoltPhysics.

Source
Tilt Brush: Is there a free version of Tilt Brush?

The official Google Tilt Brush costs $19.99. However, Open Brush (the open-source community version) is completely free and available for PC VR via Steam and on Oculus Quest.

Source
Three.js: Can I use Three.js for offline development?

Yes. Local development requires a local web server for CORS compliance. You can use npm with a build tool like Vite, or run a local Python server for development.

Source
Tilt Brush: What VR headsets does Tilt Brush support?

Tilt Brush works on HTC Vive, Oculus Rift, Oculus Quest, Windows Mixed Reality, Valve Index, and PlayStation VR. The open-source Open Brush version also supports PC VR.

Source
Three.js: Does Three.js support WebXR for VR/AR?

Yes. Three.js documentation includes WebXR APIs for building VR and AR experiences in web browsers.

Source
Tilt Brush: Can I export my Tilt Brush creations?

Yes. Tilt Brush creations can be exported as room-scale VR pieces or animated GIFs to share with others. The app does not support direct export to 3D model formats like OBJ or FBX.

Source
Tilt Brush: Is Tilt Brush good for professional 3D design work?

Tilt Brush is primarily a creative expression and painting tool rather than a professional 3D design tool. It lacks features like layers, editable 3D brushes, and precise refinement controls needed for professional workflows. For professional VR sculpting, Adobe Medium or Quill are better choices.

Source
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