AR VR · head to head
ShapesXR vs WebXR Device API
The short version
- Each has a real cost: ShapesXR the free Starter plan allows only 1 editable Space, 10 Frames per Space and 1 Viewpoint; WebXR Device API safari on iOS does not support WebXR natively, limiting reach for iPhone and iPad users
- They diverge on capability: ShapesXR covers XR prototyping, WebXR Device API covers VR sessions.
- Prices and features above were last checked on 30 August 2026.
Where they differ
Only the attributes on which ShapesXR and WebXR Device API actually diverge.
| Attribute | ShapesXR | WebXR Device API |
|---|---|---|
| Pricing model | freemium | free |
| Platforms | Vr, Ar, Quest, Web | Web, Chrome, Firefox, Edge, Samsung Internet |
| Founded | 2019 | 1994 |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (AR VR).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in ShapesXR
- XR prototyping
- Real-time collaboration
- Interactions
- Asset library
- Figma
- Sketch
- Adobe XD
- Quest support
Only in WebXR Device API
- VR sessions
- AR sessions
- Input handling
- Reference spaces
- Chrome
- Firefox
- Edge
- Quest Browser
Both cover
- Vr support
- Ar support
- Web support
What people use each for
The jobs each tool is most often brought in to do.
ShapesXR
- Designing and prototyping spatial and XR interfaces in a headsetnot WebXR Device API
- Reviewing 3D product designs in context with a distributed teamnot WebXR Device API
- Bringing Figma designs into VR for spatial layoutnot WebXR Device API
WebXR Device API
- VR Gamingnot ShapesXR
- AR Marketingnot ShapesXR
- Virtual Trainingnot ShapesXR
- 3D Visualizationnot ShapesXR
- Immersive Experiencesnot ShapesXR
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
ShapesXR
- The free Starter plan allows only 1 editable Space, 10 Frames per Space and 1 Viewpoint
- The free Starter plan caps imports at 20MB and the canvas at 100 square metres
- The Figma plugin, playable Figma prototypes and 200MB imports require a paid plan
- Roles, permissions, presentation tools and a shared team asset library require the Business plan
- Single sign on, multi-factor authentication and premium support are Enterprise only
- No prices are published for the Professional, Business or Enterprise plans; each is Get a quote
- The Business trial is 14 days
WebXR Device API
- Safari on iOS does not support WebXR natively, limiting reach for iPhone and iPad users
- Requires compatible VR/AR hardware which limits adoption to users with VR headsets or AR-capable mobile devices
- Browser support still emerging with some features being experimental or not widely implemented across all browsers
Pricing, plan by plan
ShapesXR
Free- FreeFree
- 3 projects
- Collaboration
- Basic export
WebXR Device API
Free- FreeFree
- Open standard
- Browser support
- Specification
Which should you pick?
Choose ShapesXR if
- You need xr prototyping.
- You want to start without paying.
- You work on Vr, Ar, Quest, Web.
- You also want real-time collaboration.
Choose WebXR Device API if
- You need vr sessions.
- You want to start without paying.
- You work on Web, Chrome, Firefox, Edge, Samsung Internet.
- You also want ar sessions.
Questions people ask
- Is ShapesXR or WebXR Device API better?
- Neither clearly leads. ShapesXR starts at Free and WebXR Device API at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, ShapesXR or WebXR Device API?
- ShapesXR starts at Free and WebXR Device API at Free.
- Does ShapesXR or WebXR Device API run on more platforms?
- ShapesXR runs on Vr, Ar, Quest, Web. WebXR Device API runs on Web, Chrome, Firefox, Edge, Samsung Internet.
- Can I use ShapesXR for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is ShapesXR best used for?
- ShapesXR is most often used for designing and prototyping spatial and xr interfaces in a headset, reviewing 3d product designs in context with a distributed team, bringing figma designs into vr for spatial layout. Of those, designing and prototyping spatial and xr interfaces in a headset and reviewing 3d product designs in context with a distributed team are not what WebXR Device API is typically brought in for.
- What can ShapesXR do that WebXR Device API cannot?
- ShapesXR covers XR prototyping, Real-time collaboration, Interactions, Asset library. WebXR Device API covers VR sessions, AR sessions, Input handling, Reference spaces. Both handle Vr support, Ar support, Web support.
Answered from the vendors’ own pages
ShapesXR: How much does ShapesXR cost?
ShapesXR offers a free Starter tier and paid Professional, Business, and Enterprise tiers. Specific pricing for paid tiers is not published and requires requesting a quote from ShapesXR's sales team.
SourceWebXR Device API: What is WebXR Device API?
WebXR Device API is a W3C web standard that enables developers to build immersive virtual reality (VR), augmented reality (AR), and mixed reality experiences directly within web browsers without requiring native app installation.
SourceShapesXR: What is included in ShapesXR's free Starter plan?
The free Starter tier includes 1 editable space, 10 frames per space, 20 MB imports, and access to all creation tools. This allows discovery of ShapesXR's core capabilities at no cost.
SourceWebXR Device API: Which browsers support WebXR?
WebXR is supported in Chrome (desktop and mobile), Microsoft Edge (desktop), Firefox (desktop and mobile), and Safari on mobile. Safari on iOS does not implement WebXR natively but third-party apps like 8th Wall provide workarounds.
SourceShapesXR: Is there a free trial for ShapesXR's paid plans?
Yes, Business plan includes a 14-day free trial with no credit card required, allowing evaluation of team collaboration and permissions features before purchasing.
SourceWebXR Device API: Is WebXR hardware-dependent?
Yes, WebXR requires compatible VR/AR hardware such as Meta Quest headsets, HTC Vive, Microsoft HoloLens, or mobile AR-capable devices, but the same code can run on different hardware through the unified API.
SourceShapesXR: What are the differences between ShapesXR's paid tiers?
Professional offers unlimited creation with higher import limits (50 MB). Business adds unlimited spaces/frames (200 MB imports) with team collaboration. Enterprise includes all Business features plus SSO, MFA, advanced security, premium support, and a dedicated consultant.
SourceRelated pages
More on WebXR Device API
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- WebXR Device API vs MeetinVR
- WebXR Device API vs 8th Wall
- WebXR Device API vs Microsoft HoloLens 2
- WebXR Device API vs Magic Leap 2
- WebXR Device API vs Medium by Adobe
- WebXR Device API vs Quill
- WebXR Device API vs Three.js
- WebXR Device API vs ARKit
- WebXR Device API vs Instagram AR Effects
- WebXR Device API vs A-Frame
- WebXR Device API vs Babylon.js
- WebXR Device API vs SteamVR
- WebXR Device API vs HTC Vive
- WebXR Device API vs Mozilla Hubs
- WebXR Device API vs Varjo
- WebXR Device API vs Virtual Desktop
- WebXR Device API vs VRChat
- WebXR Device API vs vSpatial
- WebXR Device API vs Xreal Air
- WebXR Device API vs PlayStation VR2
- WebXR Device API vs Niantic Lightship


