AR/VR & Metaverse · head to head
Babylon.js vs ShapesXR

Babylon.js
AR/VR & Metaverse
Powerful 3D engine for the web with WebXR
- From
- Free
- Rated
- -
The short version
- Each has a real cost: Babylon.js javaScript-only framework; requires developer expertise to implement and maintain; ShapesXR the free Starter plan allows only 1 editable Space, 10 Frames per Space and 1 Viewpoint
- They diverge on capability: Babylon.js covers WebGL/WebGPU rendering, ShapesXR covers XR prototyping.
Where they differ
Only the attributes on which Babylon.js and ShapesXR actually diverge.
| Attribute | Babylon.js | ShapesXR |
|---|---|---|
| Pricing model | Unknown | freemium |
| Platforms | Web, Native (via Babylon Native Runtime), React Native | Vr, Ar, Quest, Web |
| Founded | 1975 | 2019 |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (AR/VR & Metaverse).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Babylon.js
- WebGL/WebGPU rendering
- Physics engines
- GUI system
- Node material editor
- WebXR
- glTF
- Havok physics
- Azure
Only in ShapesXR
- XR prototyping
- Real-time collaboration
- Interactions
- Asset library
- Figma
- Sketch
- Adobe XD
- Vr support
Both cover
- Web support
What people use each for
The jobs each tool is most often brought in to do.
Babylon.js
- Web 3D rendering engine for games, e-commerce product configuration, and interactive experiencesnot ShapesXR
- Cross-platform 3D development with native runtime and React Native supportnot ShapesXR
ShapesXR
- Designing and prototyping spatial and XR interfaces in a headsetnot Babylon.js
- Reviewing 3D product designs in context with a distributed teamnot Babylon.js
- Bringing Figma designs into VR for spatial layoutnot Babylon.js
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Babylon.js
- JavaScript-only framework; requires developer expertise to implement and maintain
ShapesXR
- The free Starter plan allows only 1 editable Space, 10 Frames per Space and 1 Viewpoint
- The free Starter plan caps imports at 20MB and the canvas at 100 square metres
- The Figma plugin, playable Figma prototypes and 200MB imports require a paid plan
- Roles, permissions, presentation tools and a shared team asset library require the Business plan
- Single sign on, multi-factor authentication and premium support are Enterprise only
- No prices are published for the Professional, Business or Enterprise plans; each is Get a quote
- The Business trial is 14 days
Pricing, plan by plan
Babylon.js
FreeNo published plan breakdown. See the Babylon.js review.
ShapesXR
Free- FreeFree
- 3 projects
- Collaboration
- Basic export
Which should you pick?
Choose Babylon.js if
- You need webgl/webgpu rendering.
- You want to start without paying.
- You work on Web, Native (via Babylon Native Runtime), React Native.
- You also want physics engines.
Choose ShapesXR if
- You need xr prototyping.
- You want to start without paying.
- You work on Vr, Ar, Quest, Web.
- You also want real-time collaboration.
Questions people ask
- Is Babylon.js or ShapesXR better?
- Neither clearly leads. Babylon.js starts at Free and ShapesXR at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Babylon.js or ShapesXR?
- Babylon.js starts at Free and ShapesXR at Free.
- Does Babylon.js or ShapesXR run on more platforms?
- Babylon.js runs on Web, Native (via Babylon Native Runtime), React Native. ShapesXR runs on Vr, Ar, Quest, Web.
- Can I use Babylon.js for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Babylon.js best used for?
- Babylon.js is most often used for web 3d rendering engine for games, e-commerce product configuration, and interactive experiences, cross-platform 3d development with native runtime and react native support. Of those, web 3d rendering engine for games, e-commerce product configuration, and interactive experiences and cross-platform 3d development with native runtime and react native support are not what ShapesXR is typically brought in for.
- What can Babylon.js do that ShapesXR cannot?
- Babylon.js covers WebGL/WebGPU rendering, Physics engines, GUI system, Node material editor. ShapesXR covers XR prototyping, Real-time collaboration, Interactions, Asset library. Both handle Web support.
Related pages
Other head to heads
- Babylon.js vs ARCore
- Babylon.js vs ARKit
- Babylon.js vs Meta Quest
- Babylon.js vs Apple Vision Pro
- Babylon.js vs Unity AR Foundation
- Babylon.js vs HTC Vive
- Babylon.js vs 8th Wall
- Babylon.js vs Lens Studio
- Babylon.js vs Vuforia
- Babylon.js vs A-Frame
- Babylon.js vs Microsoft HoloLens 2
- Babylon.js vs Niantic Lightship
- Babylon.js vs PlayStation VR2
- Babylon.js vs Spark AR Studio
- Babylon.js vs TikTok Effect House
- Babylon.js vs Gravity Sketch
- Babylon.js vs Instagram AR Effects
- Babylon.js vs Magic Leap 2
- ShapesXR vs ARCore
- ShapesXR vs ARKit
- ShapesXR vs Meta Quest
- ShapesXR vs Apple Vision Pro
- ShapesXR vs Unity AR Foundation
- ShapesXR vs HTC Vive
- ShapesXR vs 8th Wall
- ShapesXR vs Lens Studio
- ShapesXR vs Vuforia
- ShapesXR vs A-Frame
- ShapesXR vs Microsoft HoloLens 2
- ShapesXR vs Niantic Lightship
- ShapesXR vs PlayStation VR2
- ShapesXR vs Spark AR Studio
- ShapesXR vs TikTok Effect House
- ShapesXR vs Gravity Sketch
- ShapesXR vs Instagram AR Effects
- ShapesXR vs Magic Leap 2

