AR/VR & Metaverse · head to head
A-Frame vs ShapesXR
The short version
- Each has a real cost: A-Frame requires WebXR-capable browser; not supported on older browsers or devices without WebXR implementation; ShapesXR the free Starter plan allows only 1 editable Space, 10 Frames per Space and 1 Viewpoint
- They diverge on capability: A-Frame covers Declarative HTML, ShapesXR covers XR prototyping.
Where they differ
Only the attributes on which A-Frame and ShapesXR actually diverge.
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (AR/VR & Metaverse).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in A-Frame
- Declarative HTML
- Entity-component system
- WebXR support
- Cross-platform
- Three.js
- AR.js
- Physics engines
- Networking
Only in ShapesXR
- XR prototyping
- Real-time collaboration
- Interactions
- Asset library
- Figma
- Sketch
- Adobe XD
- Vr support
Both cover
- Web support
What people use each for
The jobs each tool is most often brought in to do.
A-Frame
- Virtual reality web experiencesnot ShapesXR
- Augmented reality applicationsnot ShapesXR
- 3D web visualisationsnot ShapesXR
- Interactive 3D content for web browsersnot ShapesXR
ShapesXR
- Designing and prototyping spatial and XR interfaces in a headsetnot A-Frame
- Reviewing 3D product designs in context with a distributed teamnot A-Frame
- Bringing Figma designs into VR for spatial layoutnot A-Frame
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
A-Frame
- Requires WebXR-capable browser; not supported on older browsers or devices without WebXR implementation
ShapesXR
- The free Starter plan allows only 1 editable Space, 10 Frames per Space and 1 Viewpoint
- The free Starter plan caps imports at 20MB and the canvas at 100 square metres
- The Figma plugin, playable Figma prototypes and 200MB imports require a paid plan
- Roles, permissions, presentation tools and a shared team asset library require the Business plan
- Single sign on, multi-factor authentication and premium support are Enterprise only
- No prices are published for the Professional, Business or Enterprise plans; each is Get a quote
- The Business trial is 14 days
Pricing, plan by plan
A-Frame
FreeNo published plan breakdown. See the A-Frame review.
ShapesXR
Free- FreeFree
- 3 projects
- Collaboration
- Basic export
Which should you pick?
Choose A-Frame if
- You need declarative html.
- You want to start without paying.
- You work on Web (via WebXR), VR headsets, AR-capable mobile devices.
- You also want entity-component system.
Choose ShapesXR if
- You need xr prototyping.
- You want to start without paying.
- You work on Vr, Ar, Quest, Web.
- You also want real-time collaboration.
Questions people ask
- Is A-Frame or ShapesXR better?
- Neither clearly leads. A-Frame starts at Free and ShapesXR at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, A-Frame or ShapesXR?
- A-Frame starts at Free and ShapesXR at Free.
- Does A-Frame or ShapesXR run on more platforms?
- A-Frame runs on Web (via WebXR), VR headsets, AR-capable mobile devices. ShapesXR runs on Vr, Ar, Quest, Web.
- Can I use A-Frame for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is A-Frame best used for?
- A-Frame is most often used for virtual reality web experiences, augmented reality applications, 3d web visualisations, interactive 3d content for web browsers. Of those, virtual reality web experiences and augmented reality applications are not what ShapesXR is typically brought in for.
- What can A-Frame do that ShapesXR cannot?
- A-Frame covers Declarative HTML, Entity-component system, WebXR support, Cross-platform. ShapesXR covers XR prototyping, Real-time collaboration, Interactions, Asset library. Both handle Web support.
Related pages
Other head to heads
- A-Frame vs ARCore
- A-Frame vs ARKit
- A-Frame vs Meta Quest
- A-Frame vs Apple Vision Pro
- A-Frame vs Unity AR Foundation
- A-Frame vs HTC Vive
- A-Frame vs 8th Wall
- A-Frame vs Lens Studio
- A-Frame vs Vuforia
- A-Frame vs Babylon.js
- A-Frame vs Microsoft HoloLens 2
- A-Frame vs Niantic Lightship
- A-Frame vs PlayStation VR2
- A-Frame vs Spark AR Studio
- A-Frame vs TikTok Effect House
- A-Frame vs Gravity Sketch
- A-Frame vs Instagram AR Effects
- A-Frame vs Magic Leap 2
- ShapesXR vs ARCore
- ShapesXR vs ARKit
- ShapesXR vs Meta Quest
- ShapesXR vs Apple Vision Pro
- ShapesXR vs Unity AR Foundation
- ShapesXR vs HTC Vive
- ShapesXR vs 8th Wall
- ShapesXR vs Lens Studio
- ShapesXR vs Vuforia
- ShapesXR vs Babylon.js
- ShapesXR vs Microsoft HoloLens 2
- ShapesXR vs Niantic Lightship
- ShapesXR vs PlayStation VR2
- ShapesXR vs Spark AR Studio
- ShapesXR vs TikTok Effect House
- ShapesXR vs Gravity Sketch
- ShapesXR vs Instagram AR Effects
- ShapesXR vs Magic Leap 2


