AR VR · head to head
ShapesXR vs Three.js
The short version
- Each has a real cost: ShapesXR the free Starter plan allows only 1 editable Space, 10 Frames per Space and 1 Viewpoint; Three.js forward rendering pipeline only, no deferred rendering support
- They diverge on capability: ShapesXR covers XR prototyping, Three.js covers WebGL rendering.
- Prices and features above were last checked on 30 August 2026.
Where they differ
Only the attributes on which ShapesXR and Three.js actually diverge.
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (AR VR).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in ShapesXR
- XR prototyping
- Real-time collaboration
- Interactions
- Asset library
- Figma
- Sketch
- Adobe XD
- Vr support
Only in Three.js
- WebGL rendering
- Scene graph
- Materials system
- Animation system
- WebXR
- Post-processing
- Physics
- Loaders
Both cover
- Web support
What people use each for
The jobs each tool is most often brought in to do.
ShapesXR
- Designing and prototyping spatial and XR interfaces in a headsetnot Three.js
- Reviewing 3D product designs in context with a distributed teamnot Three.js
- Bringing Figma designs into VR for spatial layoutnot Three.js
Three.js
- VR Gamingnot ShapesXR
- AR Marketingnot ShapesXR
- Virtual Trainingnot ShapesXR
- 3D Visualizationnot ShapesXR
- Immersive Experiencesnot ShapesXR
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
ShapesXR
- The free Starter plan allows only 1 editable Space, 10 Frames per Space and 1 Viewpoint
- The free Starter plan caps imports at 20MB and the canvas at 100 square metres
- The Figma plugin, playable Figma prototypes and 200MB imports require a paid plan
- Roles, permissions, presentation tools and a shared team asset library require the Business plan
- Single sign on, multi-factor authentication and premium support are Enterprise only
- No prices are published for the Professional, Business or Enterprise plans; each is Get a quote
- The Business trial is 14 days
Three.js
- Forward rendering pipeline only, no deferred rendering support
- No built-in collision detection or spatial indexing, requiring external physics libraries
- WebGL dependency means no support for non-WebGL environments
Pricing, plan by plan
ShapesXR
Free- FreeFree
- 3 projects
- Collaboration
- Basic export
Three.js
Free- FreeFree
- Full library
- WebXR module
- Examples
Which should you pick?
Choose ShapesXR if
- You need xr prototyping.
- You want to start without paying.
- You work on Vr, Ar, Quest, Web.
- You also want real-time collaboration.
Choose Three.js if
- You need webgl rendering.
- You want to start without paying.
- You work on Web, macOS, Windows, Linux, iOS, Android.
- You also want scene graph.
Questions people ask
- Is ShapesXR or Three.js better?
- Neither clearly leads. ShapesXR starts at Free and Three.js at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, ShapesXR or Three.js?
- ShapesXR starts at Free and Three.js at Free.
- Does ShapesXR or Three.js run on more platforms?
- ShapesXR runs on Vr, Ar, Quest, Web. Three.js runs on Web, macOS, Windows, Linux, iOS, Android.
- Can I use ShapesXR for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is ShapesXR best used for?
- ShapesXR is most often used for designing and prototyping spatial and xr interfaces in a headset, reviewing 3d product designs in context with a distributed team, bringing figma designs into vr for spatial layout. Of those, designing and prototyping spatial and xr interfaces in a headset and reviewing 3d product designs in context with a distributed team are not what Three.js is typically brought in for.
- What can ShapesXR do that Three.js cannot?
- ShapesXR covers XR prototyping, Real-time collaboration, Interactions, Asset library. Three.js covers WebGL rendering, Scene graph, Materials system, Animation system. Both handle Web support.
Answered from the vendors’ own pages
ShapesXR: How much does ShapesXR cost?
ShapesXR offers a free Starter tier and paid Professional, Business, and Enterprise tiers. Specific pricing for paid tiers is not published and requires requesting a quote from ShapesXR's sales team.
SourceThree.js: Is Three.js free to use?
Yes. Three.js is released under the MIT license, an open-source license that permits unlimited commercial and personal use with no licensing fees.
SourceShapesXR: What is included in ShapesXR's free Starter plan?
The free Starter tier includes 1 editable space, 10 frames per space, 20 MB imports, and access to all creation tools. This allows discovery of ShapesXR's core capabilities at no cost.
SourceThree.js: Does Three.js include physics simulation?
No. Three.js is a rendering library only. Physics, collision detection, and spatial indexing must be implemented with external libraries like Rapier, Ammo, or JoltPhysics.
SourceShapesXR: Is there a free trial for ShapesXR's paid plans?
Yes, Business plan includes a 14-day free trial with no credit card required, allowing evaluation of team collaboration and permissions features before purchasing.
SourceThree.js: Can I use Three.js for offline development?
Yes. Local development requires a local web server for CORS compliance. You can use npm with a build tool like Vite, or run a local Python server for development.
SourceShapesXR: What are the differences between ShapesXR's paid tiers?
Professional offers unlimited creation with higher import limits (50 MB). Business adds unlimited spaces/frames (200 MB imports) with team collaboration. Enterprise includes all Business features plus SSO, MFA, advanced security, premium support, and a dedicated consultant.
SourceThree.js: Does Three.js support WebXR for VR/AR?
Yes. Three.js documentation includes WebXR APIs for building VR and AR experiences in web browsers.
SourceRelated pages
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- ShapesXR vs TikTok Effect House
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- Three.js vs Apple Vision Pro
- Three.js vs ARCore
- Three.js vs Meta Quest
- Three.js vs The Wild
- Three.js vs Masterpiece VR
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- Three.js vs Glue
- Three.js vs Spatial
- Three.js vs MeetinVR
- Three.js vs 8th Wall
- Three.js vs Microsoft HoloLens 2
- Three.js vs Magic Leap 2
- Three.js vs Medium by Adobe
- Three.js vs Quill
- Three.js vs ARKit
- Three.js vs Instagram AR Effects
- Three.js vs Babylon.js
- Three.js vs A-Frame
- Three.js vs WebXR Device API
- Three.js vs Mozilla Hubs
- Three.js vs Tilt Brush
- Three.js vs Unreal Engine VR
- Three.js vs Lens Studio
- Three.js vs Vuforia
- Three.js vs TikTok Effect House
- Three.js vs Virbela
- Three.js vs Gravity Sketch


