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Defold vs Raylib

Defold logo

Defold

Software

The game engine for the creators of King

From
Free
Rated
-
Raylib logo

Raylib

Software

A simple and easy-to-use library for game development

From
Free
Rated
-

The short version

  • Each has a real cost: Defold the Defold License requires you to include the Defold license and copyright notice in any work you create with the engine; Raylib free and open source with no commercial tier, per the vendor site features section
  • They diverge on capability: Defold covers Lua scripting, Raylib covers Graphics rendering.

Where they differ

Only the attributes on which Defold and Raylib actually diverge.

Attributes where Defold and Raylib differ
AttributeDefoldRaylib
PlatformsWindows, Macos, Linux, Ios, Android, WebWindows, Macos, Linux, Android, Web
Founded20052013

Identical on both: starting price (Free), pricing model (free), free tier (Yes), user rating (Not yet rated), category (Unknown).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Defold

  • Lua scripting
  • Physics engine
  • Sprite system
  • Particle effects
  • Sound management
  • Collection editor
  • Mobile optimization
  • Lightweight

Only in Raylib

  • Graphics rendering
  • Audio system
  • Input handling
  • Shapes drawing
  • Sprite management
  • Collision detection
  • Font rendering
  • Text input

Both cover

  • Local deployment
  • Mobile deployment
  • Web deployment
  • Windows support
  • Macos support
  • Linux support
  • Android support

What people use each for

The jobs each tool is most often brought in to do.

Defold

  • Building 2D games for mobile, desktop, web and console from a single projectnot Raylib
  • Shipping small-footprint HTML5 gamesnot Raylib
  • Teams wanting a free engine with no revenue share on gamesnot Raylib

Raylib

  • Simple 2D gamesnot Defold
  • Game prototypingnot Defold
  • Educational gamesnot Defold
  • Learning game developmentnot Defold

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Defold

  • The Defold License requires you to include the Defold license and copyright notice in any work you create with the engine
  • The licence forbids commercialising original or modified versions of the Defold editor or engine itself
  • Significant changes made to the Defold source must be documented under the licence terms

Raylib

  • Free and open source with no commercial tier, per the vendor site features section

Pricing, plan by plan

Defold

Free
  • FreeFree
    • Full editor
    • Lua scripting
    • Physics engine

Raylib

Free
  • FreeFree
    • Full library
    • C/C++ support
    • Graphics rendering

Which should you pick?

Choose Defold if

  • You need lua scripting.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Ios, Android, Web.
  • You also want physics engine.

Choose Raylib if

  • You need graphics rendering.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Android, Web.
  • You also want audio system.

Questions people ask

Is Defold or Raylib better?
Neither clearly leads. Defold starts at Free and Raylib at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Defold or Raylib?
Defold starts at Free and Raylib at Free.
Does Defold or Raylib run on more platforms?
Defold runs on Windows, Macos, Linux, Ios, Android, Web. Raylib runs on Windows, Macos, Linux, Android, Web.
Can I use Defold for free?
Both have a free tier, so you can try either at no cost before committing.
What is Defold best used for?
Defold is most often used for building 2d games for mobile, desktop, web and console from a single project, shipping small-footprint html5 games, teams wanting a free engine with no revenue share on games. Of those, building 2d games for mobile, desktop, web and console from a single project and shipping small-footprint html5 games are not what Raylib is typically brought in for.
What can Defold do that Raylib cannot?
Defold covers Lua scripting, Physics engine, Sprite system, Particle effects. Raylib covers Graphics rendering, Audio system, Input handling, Shapes drawing. Both handle Local deployment, Mobile deployment, Web deployment, Windows support.

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