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Game Development · head to head

Defold vs Raylib

Defold logo

Defold

Game Development

The game engine for the creators of King

From
Free
Rated
-
Raylib logo

Raylib

Game Development

A simple and easy-to-use library for game development

From
Free
Rated
-

The short version

  • Each has a real cost: Defold the Defold License requires you to include the Defold license and copyright notice in any work you create with the engine; Raylib raylib is entirely free and open source with no commercial support offered. Donations are encouraged but completely optional.
  • They diverge on capability: Defold covers Lua scripting, Raylib covers Graphics rendering.
  • Prices and features above were last checked on 30 August 2026.

Where they differ

Only the attributes on which Defold and Raylib actually diverge.

Attributes where Defold and Raylib differ
AttributeDefoldRaylib
PlatformsWindows, Macos, Linux, Ios, Android, WebWindows, Macos, Linux, Android, Web
Founded20052013

Identical on both: starting price (Free), pricing model (free), free tier (Yes), user rating (Not yet rated), category (Game Development).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Defold

  • Lua scripting
  • Physics engine
  • Sprite system
  • Particle effects
  • Sound management
  • Collection editor
  • Mobile optimization
  • Lightweight

Only in Raylib

  • Graphics rendering
  • Audio system
  • Input handling
  • Shapes drawing
  • Sprite management
  • Collision detection
  • Font rendering
  • Text input

Both cover

  • Local deployment
  • Mobile deployment
  • Web deployment
  • Windows support
  • Macos support
  • Linux support
  • Android support

What people use each for

The jobs each tool is most often brought in to do.

Defold

  • Building 2D games for mobile, desktop, web and console from a single projectnot Raylib
  • Shipping small-footprint HTML5 gamesnot Raylib
  • Teams wanting a free engine with no revenue share on gamesnot Raylib

Raylib

  • Simple 2D gamesnot Defold
  • Game prototypingnot Defold
  • Educational gamesnot Defold
  • Learning game developmentnot Defold

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Defold

  • The Defold License requires you to include the Defold license and copyright notice in any work you create with the engine
  • The licence forbids commercialising original or modified versions of the Defold editor or engine itself
  • Significant changes made to the Defold source must be documented under the licence terms

Raylib

  • Raylib is entirely free and open source with no commercial support offered. Donations are encouraged but completely optional.

Pricing, plan by plan

Defold

Free
  • FreeFree
    • Full editor
    • Lua scripting
    • Physics engine

Raylib

Free
  • FreeFree
    • Full library
    • C/C++ support
    • Graphics rendering

Which should you pick?

Choose Defold if

  • You need lua scripting.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Ios, Android, Web.
  • You also want physics engine.

Choose Raylib if

  • You need graphics rendering.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Android, Web.
  • You also want audio system.

Questions people ask

Is Defold or Raylib better?
Neither clearly leads. Defold starts at Free and Raylib at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Defold or Raylib?
Defold starts at Free and Raylib at Free.
Does Defold or Raylib run on more platforms?
Defold runs on Windows, Macos, Linux, Ios, Android, Web. Raylib runs on Windows, Macos, Linux, Android, Web.
Can I use Defold for free?
Both have a free tier, so you can try either at no cost before committing.
What is Defold best used for?
Defold is most often used for building 2d games for mobile, desktop, web and console from a single project, shipping small-footprint html5 games, teams wanting a free engine with no revenue share on games. Of those, building 2d games for mobile, desktop, web and console from a single project and shipping small-footprint html5 games are not what Raylib is typically brought in for.
What can Defold do that Raylib cannot?
Defold covers Lua scripting, Physics engine, Sprite system, Particle effects. Raylib covers Graphics rendering, Audio system, Input handling, Shapes drawing. Both handle Local deployment, Mobile deployment, Web deployment, Windows support.

Answered from the vendors’ own pages

Defold: How much does Defold cost?

Defold is completely free with no up-front cost, no licensing cost, no royalties, and no runtime fees. The game engine is free forever, supported by the Defold Foundation with source code available under a developer-friendly license.

Source
Raylib: Is Raylib free?

Yes. Raylib is completely free and open source. The project is licensed under a permissive license with no fees or costs to download, use, or modify.

Source
Defold: Is Defold free to use commercially?

Yes, Defold is free forever with no royalties or revenue sharing required. Developers can create and monetize commercial games without any fees to Defold.

Source
Raylib: Does Raylib require a paid license?

No. Raylib requires no paid license. Users can freely use it for personal, educational, and commercial projects without any licensing fees.

Source
Raylib: Does Raylib accept donations?

Yes. Raylib accepts voluntary donations through GitHub Sponsors, Patreon, Ko-fi, PayPal, and other platforms to support ongoing development. Donations are entirely optional.

Source
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