Software · head to head
Defold vs Raylib
The short version
- Each has a real cost: Defold the Defold License requires you to include the Defold license and copyright notice in any work you create with the engine; Raylib free and open source with no commercial tier, per the vendor site features section
- They diverge on capability: Defold covers Lua scripting, Raylib covers Graphics rendering.
Where they differ
Only the attributes on which Defold and Raylib actually diverge.
Identical on both: starting price (Free), pricing model (free), free tier (Yes), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Defold
- Lua scripting
- Physics engine
- Sprite system
- Particle effects
- Sound management
- Collection editor
- Mobile optimization
- Lightweight
Only in Raylib
- Graphics rendering
- Audio system
- Input handling
- Shapes drawing
- Sprite management
- Collision detection
- Font rendering
- Text input
Both cover
- Local deployment
- Mobile deployment
- Web deployment
- Windows support
- Macos support
- Linux support
- Android support
What people use each for
The jobs each tool is most often brought in to do.
Defold
- Building 2D games for mobile, desktop, web and console from a single projectnot Raylib
- Shipping small-footprint HTML5 gamesnot Raylib
- Teams wanting a free engine with no revenue share on gamesnot Raylib
Raylib
- Simple 2D gamesnot Defold
- Game prototypingnot Defold
- Educational gamesnot Defold
- Learning game developmentnot Defold
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Defold
- The Defold License requires you to include the Defold license and copyright notice in any work you create with the engine
- The licence forbids commercialising original or modified versions of the Defold editor or engine itself
- Significant changes made to the Defold source must be documented under the licence terms
Raylib
- Free and open source with no commercial tier, per the vendor site features section
Pricing, plan by plan
Defold
Free- FreeFree
- Full editor
- Lua scripting
- Physics engine
Raylib
Free- FreeFree
- Full library
- C/C++ support
- Graphics rendering
Which should you pick?
Choose Defold if
- You need lua scripting.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want physics engine.
Choose Raylib if
- You need graphics rendering.
- You want to start without paying.
- You work on Windows, Macos, Linux, Android, Web.
- You also want audio system.
Questions people ask
- Is Defold or Raylib better?
- Neither clearly leads. Defold starts at Free and Raylib at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Defold or Raylib?
- Defold starts at Free and Raylib at Free.
- Does Defold or Raylib run on more platforms?
- Defold runs on Windows, Macos, Linux, Ios, Android, Web. Raylib runs on Windows, Macos, Linux, Android, Web.
- Can I use Defold for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Defold best used for?
- Defold is most often used for building 2d games for mobile, desktop, web and console from a single project, shipping small-footprint html5 games, teams wanting a free engine with no revenue share on games. Of those, building 2d games for mobile, desktop, web and console from a single project and shipping small-footprint html5 games are not what Raylib is typically brought in for.
- What can Defold do that Raylib cannot?
- Defold covers Lua scripting, Physics engine, Sprite system, Particle effects. Raylib covers Graphics rendering, Audio system, Input handling, Shapes drawing. Both handle Local deployment, Mobile deployment, Web deployment, Windows support.
Related pages
Keep looking
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- Defold vs Unity
- Defold vs Aseprite
- Defold vs Godot Engine
- Defold vs Cascadeur
- Defold vs Construct 3
- Defold vs GameMaker Studio 2
- Defold vs Mixamo
- Defold vs Pico-8
- Defold vs Substance 3D Painter
- Defold vs Adventure Game Studio
- Defold vs AppGameKit
- Defold vs Armory3D
- Defold vs Bevy
- Defold vs Buildbox
- Defold vs Clickteam Fusion
- Defold vs Cocos2d-x
- Defold vs CryEngine
- Raylib vs DragonBones
- Raylib vs Unity
- Raylib vs Aseprite
- Raylib vs Godot Engine
- Raylib vs Cascadeur
- Raylib vs Construct 3
- Raylib vs GameMaker Studio 2
- Raylib vs Mixamo
- Raylib vs Pico-8
- Raylib vs Substance 3D Painter
- Raylib vs Adventure Game Studio
- Raylib vs AppGameKit
- Raylib vs Armory3D
- Raylib vs Bevy
- Raylib vs Buildbox
- Raylib vs Clickteam Fusion
- Raylib vs Cocos2d-x
- Raylib vs CryEngine


