Game Development · head to head
Defold vs Phaser

Phaser
Game Development
Fast, free, and fun open source framework for Canvas and WebGL
- From
- Free
- Rated
- -
The short version
- Each has a real cost: Defold the Defold License requires you to include the Defold license and copyright notice in any work you create with the engine; Phaser the Phaser framework is open source but Phaser Editor is a commercial product at $12 per month
- They diverge on capability: Defold covers Lua scripting, Phaser covers Canvas and WebGL rendering.
Where they differ
Only the attributes on which Defold and Phaser actually diverge.
Identical on both: starting price (Free), pricing model (free), free tier (Yes), user rating (Not yet rated), category (Game Development).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Defold
- Lua scripting
- Physics engine
- Sprite system
- Sound management
- Collection editor
- Mobile optimization
- Lightweight
- Visual Studio Code
Only in Phaser
- Canvas and WebGL rendering
- Physics engine (Arcade)
- Input handling
- Animation system
- Audio support
- Tilemaps
- Event system
- JavaScript frameworks
Both cover
- Particle effects
- Mobile deployment
- Web deployment
- Ios support
- Android support
What people use each for
The jobs each tool is most often brought in to do.
Defold
- Building 2D games for mobile, desktop, web and console from a single projectnot Phaser
- Shipping small-footprint HTML5 gamesnot Phaser
- Teams wanting a free engine with no revenue share on gamesnot Phaser
Phaser
- Building 2D HTML5 games that run in the browsernot Defold
- Rapid browser game prototyping with a code editor, tilemap and atlas toolsnot Defold
- Publishing web games with one click hostingnot Defold
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Defold
- The Defold License requires you to include the Defold license and copyright notice in any work you create with the engine
- The licence forbids commercialising original or modified versions of the Defold editor or engine itself
- Significant changes made to the Defold source must be documented under the licence terms
Phaser
- The Phaser framework is open source but Phaser Editor is a commercial product at $12 per month
- Phaser Editor stops working when the licence expires
- No free trial of Phaser Editor is offered
- AI tools in the free Phaser suite require purchasing credits
- SSO through Google Workspace, private support and Editor source code availability are Enterprise only, which is custom priced and requires contacting sales
- No educational discounts are offered
- Subscription cancellations are not refunded pro rata
Pricing, plan by plan
Defold
Free- FreeFree
- Full editor
- Lua scripting
- Physics engine
Phaser
Free- FreeFree
- Full source code
- Community support
- Game examples
Which should you pick?
Choose Defold if
- You need lua scripting.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want physics engine.
Choose Phaser if
- You need canvas and webgl rendering.
- You want to start without paying.
- You work on Web, Ios, Android.
- You also want physics engine (arcade).
Questions people ask
- Is Defold or Phaser better?
- Neither clearly leads. Defold starts at Free and Phaser at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Defold or Phaser?
- Defold starts at Free and Phaser at Free.
- Does Defold or Phaser run on more platforms?
- Defold runs on Windows, Macos, Linux, Ios, Android, Web. Phaser runs on Web, Ios, Android.
- Can I use Defold for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Defold best used for?
- Defold is most often used for building 2d games for mobile, desktop, web and console from a single project, shipping small-footprint html5 games, teams wanting a free engine with no revenue share on games. Of those, building 2d games for mobile, desktop, web and console from a single project and shipping small-footprint html5 games are not what Phaser is typically brought in for.
- What can Defold do that Phaser cannot?
- Defold covers Lua scripting, Physics engine, Sprite system, Sound management. Phaser covers Canvas and WebGL rendering, Physics engine (Arcade), Input handling, Animation system. Both handle Particle effects, Mobile deployment, Web deployment, Ios support.
Related pages
Other head to heads
- Defold vs DragonBones
- Defold vs Unity
- Defold vs Aseprite
- Defold vs Godot Engine
- Defold vs Cascadeur
- Defold vs Construct 3
- Defold vs GameMaker Studio 2
- Defold vs Mixamo
- Defold vs Pico-8
- Defold vs Substance 3D Painter
- Defold vs Adventure Game Studio
- Defold vs AppGameKit
- Defold vs Armory3D
- Defold vs Bevy
- Defold vs Buildbox
- Defold vs Clickteam Fusion
- Defold vs Cocos2d-x
- Defold vs CryEngine
- Phaser vs DragonBones
- Phaser vs Unity
- Phaser vs Aseprite
- Phaser vs Godot Engine
- Phaser vs Cascadeur
- Phaser vs Construct 3
- Phaser vs GameMaker Studio 2
- Phaser vs Mixamo
- Phaser vs Pico-8
- Phaser vs Substance 3D Painter
- Phaser vs Adventure Game Studio
- Phaser vs AppGameKit
- Phaser vs Armory3D
- Phaser vs Bevy
- Phaser vs Buildbox
- Phaser vs Clickteam Fusion
- Phaser vs Cocos2d-x
- Phaser vs CryEngine

