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Game Development · head to head

Bevy vs Raylib

Bevy logo

Bevy

Game Development

A refreshingly simple data-driven game engine built in Rust

From
Free
Rated
-
Raylib logo

Raylib

Game Development

A simple and easy-to-use library for game development

From
Free
Rated
-

The short version

  • Each has a real cost: Bevy rust only, so it assumes a language most game teams do not already use; Raylib free and open source with no commercial tier, per the vendor site features section
  • They diverge on capability: Bevy covers Entity Component System, Raylib covers Graphics rendering.

Where they differ

Only the attributes on which Bevy and Raylib actually diverge.

Attributes where Bevy and Raylib differ
AttributeBevyRaylib
PlatformsWindows, Macos, Linux, WebglWindows, Macos, Linux, Android, Web
Founded20202013

Identical on both: starting price (Free), pricing model (free), free tier (Yes), user rating (Not yet rated), category (Game Development).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Bevy

  • Entity Component System
  • 2D/3D rendering
  • Asset pipeline
  • Hot reloading
  • Cross-platform
  • Modular architecture
  • Parallel systems
  • Rust ecosystem

Only in Raylib

  • Graphics rendering
  • Input handling
  • Shapes drawing
  • Sprite management
  • Collision detection
  • Font rendering
  • Text input
  • C/C++

Both cover

  • Audio system
  • Local deployment
  • Web deployment
  • Windows support
  • Macos support
  • Linux support

What people use each for

The jobs each tool is most often brought in to do.

Bevy

  • 2D and 3D game development in Rustnot Raylib
  • Data-driven design using an entity component systemnot Raylib
  • Shipping to Windows, macOS, Linux, web, iOS and Android from one codebasenot Raylib
  • Projects wanting a permissive licence with no royalties or feesnot Raylib

Raylib

  • Simple 2D gamesnot Bevy
  • Game prototypingnot Bevy
  • Educational gamesnot Bevy
  • Learning game developmentnot Bevy

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Bevy

  • Rust only, so it assumes a language most game teams do not already use
  • No visual editor of the kind Unity or Godot provide, so scenes and logic are written in code
  • Built around ECS, which is a different mental model from the scene-graph engines most developers come from

Raylib

  • Free and open source with no commercial tier, per the vendor site features section

Pricing, plan by plan

Bevy

Free
  • Open SourceFree
    • Full engine access
    • ECS architecture
    • Hot reloading

Raylib

Free
  • FreeFree
    • Full library
    • C/C++ support
    • Graphics rendering

Which should you pick?

Choose Bevy if

  • You need entity component system.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Webgl.
  • You also want 2d/3d rendering.

Choose Raylib if

  • You need graphics rendering.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Android, Web.
  • You also want input handling.

Questions people ask

Is Bevy or Raylib better?
Neither clearly leads. Bevy starts at Free and Raylib at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Bevy or Raylib?
Bevy starts at Free and Raylib at Free.
Does Bevy or Raylib run on more platforms?
Bevy runs on Windows, Macos, Linux, Webgl. Raylib runs on Windows, Macos, Linux, Android, Web.
Can I use Bevy for free?
Both have a free tier, so you can try either at no cost before committing.
What is Bevy best used for?
Bevy is most often used for 2d and 3d game development in rust, data-driven design using an entity component system, shipping to windows, macos, linux, web, ios and android from one codebase, projects wanting a permissive licence with no royalties or fees. Of those, 2d and 3d game development in rust and data-driven design using an entity component system are not what Raylib is typically brought in for.
What can Bevy do that Raylib cannot?
Bevy covers Entity Component System, 2D/3D rendering, Asset pipeline, Hot reloading. Raylib covers Graphics rendering, Input handling, Shapes drawing, Sprite management. Both handle Audio system, Local deployment, Web deployment, Windows support.

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