Software · pricing
Defold pricing
Defold publishes a single tier. Below is what it costs, what it covers, and how that compares with the software tools listed alongside it.
- Entry price
- Free
- Model
- Free
- Tiers
- 1
- Free tier
- Yes
Defold plans, side by side
Every published tier in ascending order of price, with the number of features each one lists. An absence here means the record does not itemise it, not that the tier lacks it.
| Plan | Price | Features listed | Step up from the tier below |
|---|---|---|---|
| Free | Free | 5 | Entry tier |
Where Defold stops being free
Free, Free
- Full editor
- Lua scripting
- Physics engine
- Mobile optimization
- Community support
No paid tier on record
Defold lists a free tier and no priced tier above it in the record we hold.
What the product covers
The full Defold feature record, grouped as the catalogue groups it. This is the product as a whole; the record does not map every feature onto a specific tier.
Core
- Lua scripting
- Physics engine
- Sprite system
- Particle effects
- Sound management
- Collection editor
- Mobile optimization
- Lightweight
Integrations
- Visual Studio Code
- GitHub
- Bob build system
Security
- Code encryption
Deployment
- Local deployment
- Mobile deployment
- Web deployment
Platform
- Windows support
- Macos support
- Linux support
- Ios support
- Android support
- Web support
Localization
- Lua language support
People bring Defold in for building 2d games for mobile, desktop, web and console from a single project, shipping small-footprint html5 games, teams wanting a free engine with no revenue share on games. If that is not the job you are buying for, the alternatives to Defold are worth a look before you commit to a tier.
Before you pay for Defold
Three things this page cannot tell you, and all three change the bill. The record carries a price and a billing period but not the unit - per-seat and flat-rate pricing are indistinguishable in this data, so a five-person team may be looking at five times the figure above. It carries no annual rate, so any discount for paying yearly is not something this page can quote. And it carries no trial length.
What it can tell you is the shape of the ladder: a single tier at Free. Because there is a free tier, the cheapest way to answer the rest is to use it before paying anything.
Defold runs on windows, macos, linux, ios, android, web, and is published by King of Stockholm, Sweden. The full record is on the Defold review.
Defold pricing questions
- How much does Defold cost?
- Defold publishes a single tier, Free, at Free.
- Does Defold have a free plan?
- Yes. The Free tier costs nothing and covers full editor, lua scripting, physics engine.
- What am I actually paying for with Defold?
- The record lists 22 features across 6 areas: core, integrations, security, deployment, platform, localization. In practice it is brought in for building 2d games for mobile, desktop, web and console from a single project, shipping small-footprint html5 games, teams wanting a free engine with no revenue share on games.
- Does Defold charge per user?
- The record carries a price and a billing period for each of its 1 tiers, but not the unit that price is charged in. Per-seat and flat-rate billing look identical in this data, so check the vendor's page before budgeting for a team.
- Are these Defold prices current?
- They are what the catalogue entry holds, refreshed when the entry is. Vendors change pricing without notice and nobody at Softwr re-verifies each tier by hand, so treat this as a structured summary and the vendor's own pricing page as the authority.
- What should I compare Defold against before paying?
- Nothing else in this directory is filed close enough to Defold to make a useful price comparison.
