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Software · head to head

Fyrox vs Raylib

Fyrox logo

Fyrox

Software

Feature-rich 3D game engine written in Rust

From
Free
Rated
-
Raylib logo

Raylib

Software

A simple and easy-to-use library for game development

From
Free
Rated
-

The short version

  • Each has a real cost: Fyrox licensed under MIT with no commercial or paid tier; the engine is entirely free and open source; Raylib free and open source with no commercial tier, per the vendor site features section
  • They diverge on capability: Fyrox covers Scene editor, Raylib covers Graphics rendering.

Where they differ

Only the attributes on which Fyrox and Raylib actually diverge.

Attributes where Fyrox and Raylib differ
AttributeFyroxRaylib
PlatformsWindows, Macos, Linux, WebglWindows, Macos, Linux, Android, Web
Founded20192013

Identical on both: starting price (Free), pricing model (free), free tier (Yes), user rating (Not yet rated), category (Unknown).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Fyrox

  • Scene editor
  • 3D/2D rendering
  • Physics (Rapier)
  • Animation system
  • Sound engine
  • UI framework
  • Navmesh
  • Particle systems

Only in Raylib

  • Graphics rendering
  • Audio system
  • Input handling
  • Shapes drawing
  • Sprite management
  • Collision detection
  • Font rendering
  • Text input

Both cover

  • Local deployment
  • Web deployment
  • Windows support
  • Macos support
  • Linux support

What people use each for

The jobs each tool is most often brought in to do.

Fyrox

  • 3D game developmentnot Raylib
  • 2D gamesnot Raylib
  • Simulationnot Raylib
  • Prototypingnot Raylib

Raylib

  • Simple 2D gamesnot Fyrox
  • Game prototypingnot Fyrox
  • Educational gamesnot Fyrox
  • Learning game developmentnot Fyrox

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Fyrox

  • Licensed under MIT with no commercial or paid tier; the engine is entirely free and open source

Raylib

  • Free and open source with no commercial tier, per the vendor site features section

Pricing, plan by plan

Fyrox

Free
  • Open SourceFree
    • Full engine access
    • Scene editor
    • Physics integration

Raylib

Free
  • FreeFree
    • Full library
    • C/C++ support
    • Graphics rendering

Which should you pick?

Choose Fyrox if

  • You need scene editor.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Webgl.
  • You also want 3d/2d rendering.

Choose Raylib if

  • You need graphics rendering.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Android, Web.
  • You also want audio system.

Questions people ask

Is Fyrox or Raylib better?
Neither clearly leads. Fyrox starts at Free and Raylib at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Fyrox or Raylib?
Fyrox starts at Free and Raylib at Free.
Does Fyrox or Raylib run on more platforms?
Fyrox runs on Windows, Macos, Linux, Webgl. Raylib runs on Windows, Macos, Linux, Android, Web.
Can I use Fyrox for free?
Both have a free tier, so you can try either at no cost before committing.
What is Fyrox best used for?
Fyrox is most often used for 3d game development, 2d games, simulation, prototyping. Of those, 3d game development and 2d games are not what Raylib is typically brought in for.
What can Fyrox do that Raylib cannot?
Fyrox covers Scene editor, 3D/2D rendering, Physics (Rapier), Animation system. Raylib covers Graphics rendering, Audio system, Input handling, Shapes drawing. Both handle Local deployment, Web deployment, Windows support, Macos support.

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