Game Development · pricing
Raylib pricing
Raylib publishes a single tier. Below is what it costs, what it covers, and how that compares with the game development tools listed alongside it.
As of 30 August 2026, Raylib pricing is free. Figures are the vendor's list prices as recorded on this page's last check; the vendor's site is the final word.
- Entry price
- Free
- Model
- Free
- Tiers
- 1
- Free tier
- Yes
Raylib plans, side by side
Every published tier in ascending order of price, with the number of features each one lists. An absence here means the record does not itemise it, not that the tier lacks it.
| Plan | Price | Features listed | Step up from the tier below |
|---|---|---|---|
| Free | Free | 7 | Entry tier |
Where Raylib stops being free
Free, Free
- Full library
- C/C++ support
- Graphics rendering
- Audio support
- Input handling
- Community support
- Open-source
No paid tier on record
Raylib lists a free tier and no priced tier above it in the record we hold.
What the product covers
The full Raylib feature record, grouped as the catalogue groups it. This is the product as a whole; the record does not map every feature onto a specific tier.
Other
- Graphics rendering
- Audio system
- Input handling
- Shapes drawing
- Sprite management
- Collision detection
- Font rendering
- Text input
Integrations
- C/C++
- Python bindings
- Lua bindings
Security
- Open-source
Deployment
- Local deployment
- Web deployment
- Mobile deployment
Platform
- Windows support
- Macos support
- Linux support
- Android support
- Web support
Localization
- C language support
- C++ language support
People bring Raylib in for simple 2d games, game prototyping, educational games, learning game development. If that is not the job you are buying for, the alternatives to Raylib are worth a look before you commit to a tier.
How that compares in Game Development
Too few game development tools in this directory publish a starting price to quote a meaningful median, so the table below is a like-for-like list rather than a ranking.
| Tool | Entry price | Model | Rated | Head to head |
|---|---|---|---|---|
| Raylib (this page) | Free | free | - | |
| Perforce Helix Core | Free | quote | - | vs Raylib |
| Photon Engine | Free, then $9/month | Per month by peak concurrent users | - | vs Raylib |
| Cocos Creator | Free | Open source, no licence fee | - | vs Raylib |
| GDevelop | Free | free | - | vs Raylib |
| GameMaker Studio 2 | Free | freemium | - | vs Raylib |
| Cocos2d-x | Free | free | - | vs Raylib |
Ratings are aggregated from third-party sources and imported with each catalogue entry, they are not reviews hosted on Softwr. How each figure is used is set out on the Raylib badges page.
Before you pay for Raylib
Three things this page cannot tell you, and all three change the bill. The record carries a price and a billing period but not the unit - per-seat and flat-rate pricing are indistinguishable in this data, so a five-person team may be looking at five times the figure above. It carries no annual rate, so any discount for paying yearly is not something this page can quote. And it carries no trial length.
What it can tell you is the shape of the ladder: a single tier at Free. Because there is a free tier, the cheapest way to answer the rest is to use it before paying anything.
Raylib runs on windows, macos, linux, android, web, and is published by Raylib Community of Community-driven. The full record is on the Raylib review, and the rest of the category is under best game development tools.
Raylib pricing questions
- How much does Raylib cost?
- Raylib publishes a single tier, Free, at Free.
- Does Raylib have a free plan?
- Yes. The Free tier costs nothing and covers full library, c/c++ support, graphics rendering.
- Which game development tools can I use without paying?
- 8 of the 8 game development tools listed alongside Raylib have a free tier: Perforce Helix Core, Photon Engine, Cocos Creator, GDevelop, GameMaker Studio 2.
- What am I actually paying for with Raylib?
- The record lists 22 features across 6 areas: other, integrations, security, deployment, platform, localization. In practice it is brought in for simple 2d games, game prototyping, educational games.
- Does Raylib charge per user?
- The record carries a price and a billing period for each of its 1 tiers, but not the unit that price is charged in. Per-seat and flat-rate billing look identical in this data, so check the vendor's page before budgeting for a team.
- Are these Raylib prices current?
- They are what the catalogue entry holds, refreshed when the entry is. Vendors change pricing without notice and nobody at Softwr re-verifies each tier by hand, so treat this as a structured summary and the vendor's own pricing page as the authority.
- What should I compare Raylib against before paying?
- The closest game development tools in this directory are Perforce Helix Core, Photon Engine, Cocos Creator, GDevelop. Each has a side-by-side comparison with Raylib covering price, platforms and features.
