Software · head to head
Defold vs Wwise
The short version
- Each has a real cost: Defold the Defold License requires you to include the Defold license and copyright notice in any work you create with the engine; Wwise tier eligibility is set by production budget: the free Indie plan requires a production budget under $250K
- They diverge on capability: Defold covers Lua scripting, Wwise covers Wwise Authoring.
Where they differ
Only the attributes on which Defold and Wwise actually diverge.
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Defold
- Lua scripting
- Physics engine
- Sprite system
- Particle effects
- Sound management
- Collection editor
- Mobile optimization
- Lightweight
Only in Wwise
- Wwise Authoring
- Interactive music
- 3D audio
- Spatial audio
- Ambisonics
- Profiling
- Plugin architecture
- SoundSeed
Both cover
- Local deployment
- Windows support
- Macos support
- Linux support
- Ios support
- Android support
What people use each for
The jobs each tool is most often brought in to do.
Defold
- Building 2D games for mobile, desktop, web and console from a single projectnot Wwise
- Shipping small-footprint HTML5 gamesnot Wwise
- Teams wanting a free engine with no revenue share on gamesnot Wwise
Wwise
- Authoring interactive and adaptive game audio outside the game enginenot Defold
- Managing large sound banks and per-platform audio buildsnot Defold
- Profiling runtime audio memory and voice counts on console targetsnot Defold
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Defold
- The Defold License requires you to include the Defold license and copyright notice in any work you create with the engine
- The licence forbids commercialising original or modified versions of the Defold editor or engine itself
- Significant changes made to the Defold source must be documented under the licence terms
Wwise
- Tier eligibility is set by production budget: the free Indie plan requires a production budget under $250K
- A production budget between $250K and $2M requires the Pro plan, starting at $8,000 US
- A production budget above $2M requires the Premium plan, starting at $27,000 US, or Platinum starting at $52,000 US
- Licence pricing is per title and per platform rather than a flat studio fee, and the headline figures are starting prices
- Premium plug-ins and the Wwise DLC licence are optional paid add-ons on Pro and Premium rather than included
- Source code access is only available with a support package
- On the free Indie plan there is no paid support option at all, only community Q and A
- Royalty-free status is optional rather than automatic on the Pro plan
Pricing, plan by plan
Defold
Free- FreeFree
- Full editor
- Lua scripting
- Physics engine
Wwise
Free- FreeFree
- 500 media assets
- All features
- Non-commercial use
- Commercial$750/platform
- Unlimited assets
- Commercial use
- Priority support
Which should you pick?
Choose Defold if
- You need lua scripting.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want physics engine.
Choose Wwise if
- You need wwise authoring.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Consoles.
- You also want interactive music.
Questions people ask
- Is Defold or Wwise better?
- Neither clearly leads. Defold starts at Free and Wwise at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Defold or Wwise?
- Defold starts at Free and Wwise at Free.
- Does Defold or Wwise run on more platforms?
- Defold runs on Windows, Macos, Linux, Ios, Android, Web. Wwise runs on Windows, Macos, Linux, Ios, Android, Consoles.
- Can I use Defold for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Defold best used for?
- Defold is most often used for building 2d games for mobile, desktop, web and console from a single project, shipping small-footprint html5 games, teams wanting a free engine with no revenue share on games. Of those, building 2d games for mobile, desktop, web and console from a single project and shipping small-footprint html5 games are not what Wwise is typically brought in for.
- What can Defold do that Wwise cannot?
- Defold covers Lua scripting, Physics engine, Sprite system, Particle effects. Wwise covers Wwise Authoring, Interactive music, 3D audio, Spatial audio. Both handle Local deployment, Windows support, Macos support, Linux support.
Related pages
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- Wwise vs DragonBones
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- Wwise vs Godot Engine
- Wwise vs Cascadeur
- Wwise vs Construct 3
- Wwise vs GameMaker Studio 2
- Wwise vs Mixamo
- Wwise vs Pico-8
- Wwise vs Substance 3D Painter
- Wwise vs Adventure Game Studio
- Wwise vs AppGameKit
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- Wwise vs Bevy
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- Wwise vs CryEngine

