Software · head to head
GameMaker Studio 2 vs Raylib

GameMaker Studio 2
Software
The fastest way to create games. For everyone.
- From
- Free
- Rated
- -
The short version
- Each has a real cost: GameMaker Studio 2 the free tier is a non-commercial licence; selling a game requires the Professional licence at $99.99; Raylib free and open source with no commercial tier, per the vendor site features section
- They diverge on capability: GameMaker Studio 2 covers Drag-and-drop interface, Raylib covers Graphics rendering.
Where they differ
Only the attributes on which GameMaker Studio 2 and Raylib actually diverge.
| Attribute | GameMaker Studio 2 | Raylib |
|---|---|---|
| Pricing model | freemium | free |
| Platforms | Windows, Macos, Linux, Ios, Android, Playstation, Xbox, Switch | Windows, Macos, Linux, Android, Web |
| Founded | 1999 | 2013 |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in GameMaker Studio 2
- Drag-and-drop interface
- GML programming language
- Sprite editor
- Animation frames
- Sound editor
- Room editor
- Particle effects
- Physics system
Only in Raylib
- Graphics rendering
- Audio system
- Input handling
- Shapes drawing
- Sprite management
- Collision detection
- Font rendering
- Text input
Both cover
- Local deployment
- Mobile deployment
- Windows support
- Macos support
- Linux support
What people use each for
The jobs each tool is most often brought in to do.
GameMaker Studio 2
- Building 2D games for desktop, web and mobilenot Raylib
- Indie game development with a drag and drop and GML scripting workflownot Raylib
- Publishing to consoles under an Enterprise subscriptionnot Raylib
Raylib
- Simple 2D gamesnot GameMaker Studio 2
- Game prototypingnot GameMaker Studio 2
- Educational gamesnot GameMaker Studio 2
- Learning game developmentnot GameMaker Studio 2
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
GameMaker Studio 2
- The free tier is a non-commercial licence; selling a game requires the Professional licence at $99.99
- Console exports are available only on the Enterprise subscription, which is billed at $79.49 per month
- Source code access is limited to the Enterprise tier
- Older Creator and Indie subscriptions are no longer renewed when the licence expires
- Owners of a permanent GameMaker Studio 2 licence get no discount toward current licences
Raylib
- Free and open source with no commercial tier, per the vendor site features section
Pricing, plan by plan
GameMaker Studio 2
Free- FreeFree
- Desktop game creation
- Community support
- Standard export options
- Pro$99/year
- All Free features
- Advanced export modules
- Mobile platforms
Raylib
Free- FreeFree
- Full library
- C/C++ support
- Graphics rendering
Which should you pick?
Choose GameMaker Studio 2 if
- You need drag-and-drop interface.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Playstation, Xbox, Switch.
- You also want gml programming language.
Choose Raylib if
- You need graphics rendering.
- You want to start without paying.
- You work on Windows, Macos, Linux, Android, Web.
- You also want audio system.
Questions people ask
- Is GameMaker Studio 2 or Raylib better?
- Neither clearly leads. GameMaker Studio 2 starts at Free and Raylib at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, GameMaker Studio 2 or Raylib?
- GameMaker Studio 2 starts at Free and Raylib at Free.
- Does GameMaker Studio 2 or Raylib run on more platforms?
- GameMaker Studio 2 runs on Windows, Macos, Linux, Ios, Android, Playstation, Xbox, Switch. Raylib runs on Windows, Macos, Linux, Android, Web.
- Can I use GameMaker Studio 2 for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is GameMaker Studio 2 best used for?
- GameMaker Studio 2 is most often used for building 2d games for desktop, web and mobile, indie game development with a drag and drop and gml scripting workflow, publishing to consoles under an enterprise subscription. Of those, building 2d games for desktop, web and mobile and indie game development with a drag and drop and gml scripting workflow are not what Raylib is typically brought in for.
- What can GameMaker Studio 2 do that Raylib cannot?
- GameMaker Studio 2 covers Drag-and-drop interface, GML programming language, Sprite editor, Animation frames. Raylib covers Graphics rendering, Audio system, Input handling, Shapes drawing. Both handle Local deployment, Mobile deployment, Windows support, Macos support.
Related pages
More on GameMaker Studio 2
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