Software · head to head
Defold vs Pico-8

Pico-8
Software
A fantasy console for making, sharing and playing tiny games
- From
- $14.99/one-time
- Rated
- -
The short version
- Only Defold has a free tier, so it costs nothing to try first.
- Each has a real cost: Defold the Defold License requires you to include the Defold license and copyright notice in any work you create with the engine; Pico-8 extremely limited display resolution of 128x128 pixels with 16-colour palette
- They diverge on capability: Defold covers Physics engine, Pico-8 covers Pixel art editor.
Where they differ
Only the attributes on which Defold and Pico-8 actually diverge.
Identical on both: user rating (Not yet rated), category (Unknown), founded (2005).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Defold
- Physics engine
- Particle effects
- Sound management
- Collection editor
- Mobile optimization
- Lightweight
- Visual Studio Code
- Bob build system
Only in Pico-8
- Pixel art editor
- Music composer
- Built-in palette
- Map editor
- Code editor
- Game cartridges
- Lexaloffle BBS
- Cartridge sandboxing
Both cover
- Lua scripting
- Sprite system
- GitHub
- Local deployment
- Web deployment
- Windows support
- Macos support
- Linux support
What people use each for
The jobs each tool is most often brought in to do.
Defold
- Building 2D games for mobile, desktop, web and console from a single projectnot Pico-8
- Shipping small-footprint HTML5 gamesnot Pico-8
- Teams wanting a free engine with no revenue share on gamesnot Pico-8
Pico-8
- Retro-style indie game developmentnot Defold
- Educational game programmingnot Defold
- Game jam participationnot Defold
- Pixel art game creation with strict creative constraintsnot Defold
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Defold
- The Defold License requires you to include the Defold license and copyright notice in any work you create with the engine
- The licence forbids commercialising original or modified versions of the Defold editor or engine itself
- Significant changes made to the Defold source must be documented under the licence terms
Pico-8
- Extremely limited display resolution of 128x128 pixels with 16-colour palette
- Cart size capped at 32 kilobytes
- Only 256 sprites of 8x8 pixels available
- Map limited to 128x32 tiles
- Monophonic sound synthesis with 4-channel chip synthesis only
- Lua programming language exclusively; no other language support
Pricing, plan by plan
Defold
Free- FreeFree
- Full editor
- Lua scripting
- Physics engine
Pico-8
$14.99/one-timeNo published plan breakdown. See the Pico-8 review.
Which should you pick?
Choose Defold if
- You need physics engine.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want particle effects.
Choose Pico-8 if
- You need pixel art editor.
- You work on Windows, macOS, Linux, Raspberry Pi.
- You also want music composer.
Questions people ask
- Is Defold or Pico-8 better?
- Neither clearly leads. Defold starts at Free and Pico-8 at $14.99/one-time, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Defold or Pico-8?
- Defold has a free tier; the other does not. Paid plans start at Free for Defold and $14.99/one-time for Pico-8.
- Does Defold or Pico-8 run on more platforms?
- Defold runs on Windows, Macos, Linux, Ios, Android, Web. Pico-8 runs on Windows, macOS, Linux, Raspberry Pi.
- Can I use Defold for free?
- Yes. Defold has a free tier, so you can try it without paying. Pico-8 starts at $14.99/one-time.
- What is Defold best used for?
- Defold is most often used for building 2d games for mobile, desktop, web and console from a single project, shipping small-footprint html5 games, teams wanting a free engine with no revenue share on games. Of those, building 2d games for mobile, desktop, web and console from a single project and shipping small-footprint html5 games are not what Pico-8 is typically brought in for.
- What can Defold do that Pico-8 cannot?
- Defold covers Physics engine, Particle effects, Sound management, Collection editor. Pico-8 covers Pixel art editor, Music composer, Built-in palette, Map editor. Both handle Lua scripting, Sprite system, GitHub, Local deployment.
Related pages
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- Pico-8 vs DragonBones
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- Pico-8 vs Cascadeur
- Pico-8 vs Construct 3
- Pico-8 vs GameMaker Studio 2
- Pico-8 vs Mixamo
- Pico-8 vs Substance 3D Painter
- Pico-8 vs Adventure Game Studio
- Pico-8 vs AppGameKit
- Pico-8 vs Armory3D
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