Software · head to head
CryEngine vs PlayFab

CryEngine
Software
Build worlds, break limits. Professional game development engine.
- From
- Free
- Rated
- -
The short version
- Each has a real cost: CryEngine a royalty of 5% of Gross Receipts is payable to Crytek on every game built with CRYENGINE; PlayFab a title in development mode can only have up to 1,000 lifetime player account creations
- They diverge on capability: CryEngine covers Advanced graphics, PlayFab covers Player authentication.
Where they differ
Only the attributes on which CryEngine and PlayFab actually diverge.
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in CryEngine
- Advanced graphics
- Physics engine
- AI system
- Animation tools
- Flow Graph visual scripting
- C++ and Lua support
- Entity component system
- Sandbox editor
Only in PlayFab
- Player authentication
- Data storage
- Analytics
- Multiplayer features
- Economy system
- Matchmaking
- Cloud saves
- Leaderboards
What people use each for
The jobs each tool is most often brought in to do.
CryEngine
- Building photorealistic first person and open world games with real time global illuminationnot PlayFab
- Developing with full engine source code accessnot PlayFab
- Sandbox based level design with what you see is what you get exportnot PlayFab
PlayFab
- Backend as a service for live games, covering accounts, leaderboards and player datanot CryEngine
- Hosting dedicated multiplayer game servers on Azurenot CryEngine
- LiveOps, in-game economy and player segmentation for game studiosnot CryEngine
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
CryEngine
- A royalty of 5% of Gross Receipts is payable to Crytek on every game built with CRYENGINE
- Royalties are waived only on the first USD 5,000.00 of Gross Receipts per year per game
- Royalties are calculated at source on gross receipts before any publisher or platform deductions, so a developer receiving 70% of USD 100,000 still owes USD 4,750
- Military projects, gambling, simulation, science, architecture and serious games are excluded from the standard licence and are not covered as Games
- The licence forbids combining CRYENGINE with code from other game engine providers
- Supported platforms are limited to those Crytek announces at its sole discretion, listed in the agreement as Windows, Linux, PlayStation 4 and Xbox One
- Support is only provided against payment of a separate Support Fee that Crytek may change at its sole discretion
- Crytek may modify the licence agreement at any time, with the only remedy for disagreement being to stop using CRYENGINE
PlayFab
- A title in development mode can only have up to 1,000 lifetime player account creations
- Multiplayer server costs are billed per VM compute hour on Azure virtual machines and vary by region and VM family
- Network egress is charged per GB and varies by zone, at $0.05 in Zone 1, $0.08 in Zone 2 and $0.20 in Zone 3
- Pricing is consumption based across a set of separate meters rather than a flat plan
- The vendor states prices are subject to change and that actual costs depend on the PlayFab plan and usage
Pricing, plan by plan
CryEngine
Free- FreeFree
- Full engine access
- Source code
- Asset library
PlayFab
Free- FreeFree
- 100K monthly active users
- Basic API
- Player authentication
- Professional$100/month
- Unlimited MAU
- Advanced features
- Priority support
Which should you pick?
Choose CryEngine if
- You need advanced graphics.
- You want to start without paying.
- You work on Windows, Playstation, Xbox, Linux.
- You also want physics engine.
Choose PlayFab if
- You need player authentication.
- You want to start without paying.
- You work on Cross-platform.
- You also want data storage.
Questions people ask
- Is CryEngine or PlayFab better?
- Neither clearly leads. CryEngine starts at Free and PlayFab at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, CryEngine or PlayFab?
- CryEngine starts at Free and PlayFab at Free.
- Does CryEngine or PlayFab run on more platforms?
- CryEngine runs on Windows, Playstation, Xbox, Linux. PlayFab runs on Cross-platform.
- Can I use CryEngine for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is CryEngine best used for?
- CryEngine is most often used for building photorealistic first person and open world games with real time global illumination, developing with full engine source code access, sandbox based level design with what you see is what you get export. Of those, building photorealistic first person and open world games with real time global illumination and developing with full engine source code access are not what PlayFab is typically brought in for.
- What can CryEngine do that PlayFab cannot?
- CryEngine covers Advanced graphics, Physics engine, AI system, Animation tools. PlayFab covers Player authentication, Data storage, Analytics, Multiplayer features.
Related pages
Keep looking
Other head to heads
- CryEngine vs DragonBones
- CryEngine vs Unity
- CryEngine vs Aseprite
- CryEngine vs Godot Engine
- CryEngine vs Cascadeur
- CryEngine vs Construct 3
- CryEngine vs GameMaker Studio 2
- CryEngine vs Mixamo
- CryEngine vs Pico-8
- CryEngine vs Substance 3D Painter
- CryEngine vs Adventure Game Studio
- CryEngine vs AppGameKit
- CryEngine vs Armory3D
- CryEngine vs Bevy
- CryEngine vs Buildbox
- CryEngine vs Clickteam Fusion
- CryEngine vs Cocos2d-x
- CryEngine vs Defold
- PlayFab vs DragonBones
- PlayFab vs Unity
- PlayFab vs Aseprite
- PlayFab vs Godot Engine
- PlayFab vs Cascadeur
- PlayFab vs Construct 3
- PlayFab vs GameMaker Studio 2
- PlayFab vs Mixamo
- PlayFab vs Pico-8
- PlayFab vs Substance 3D Painter
- PlayFab vs Adventure Game Studio
- PlayFab vs AppGameKit
- PlayFab vs Armory3D
- PlayFab vs Bevy
- PlayFab vs Buildbox
- PlayFab vs Clickteam Fusion
- PlayFab vs Cocos2d-x
- PlayFab vs Defold
