Software · head to head
DragonBones vs PlayFab
The short version
- Each has a real cost: DragonBones javaScript/TypeScript runtime limited to specific game engines (Egret, PixiJS, Phaser, Hilo, Cocos Creator); PlayFab a title in development mode can only have up to 1,000 lifetime player account creations
- They diverge on capability: DragonBones covers Skeletal animation, PlayFab covers Player authentication.
Where they differ
Only the attributes on which DragonBones and PlayFab actually diverge.
| Attribute | DragonBones | PlayFab |
|---|---|---|
| Pricing model | open-source | freemium |
| Platforms | Egret, PixiJS, Phaser, Hilo, Cocos Creator | Cross-platform |
| Founded | 2014 | 1975 |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in DragonBones
- Skeletal animation
- Mesh deformation
- IK system
- Texture atlas
- Animation blending
- Bone constraints
- FFD
- Multi-resolution
Only in PlayFab
- Player authentication
- Data storage
- Analytics
- Multiplayer features
- Economy system
- Matchmaking
- Cloud saves
- Leaderboards
What people use each for
The jobs each tool is most often brought in to do.
DragonBones
- 2D skeletal animation for JavaScript and TypeScript game enginesnot PlayFab
- Cross-engine animation library for indie game developmentnot PlayFab
- Animation creation with LoongBones editornot PlayFab
PlayFab
- Backend as a service for live games, covering accounts, leaderboards and player datanot DragonBones
- Hosting dedicated multiplayer game servers on Azurenot DragonBones
- LiveOps, in-game economy and player segmentation for game studiosnot DragonBones
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
DragonBones
- JavaScript/TypeScript runtime limited to specific game engines (Egret, PixiJS, Phaser, Hilo, Cocos Creator)
PlayFab
- A title in development mode can only have up to 1,000 lifetime player account creations
- Multiplayer server costs are billed per VM compute hour on Azure virtual machines and vary by region and VM family
- Network egress is charged per GB and varies by zone, at $0.05 in Zone 1, $0.08 in Zone 2 and $0.20 in Zone 3
- Pricing is consumption based across a set of separate meters rather than a flat plan
- The vendor states prices are subject to change and that actual costs depend on the PlayFab plan and usage
Pricing, plan by plan
DragonBones
FreeNo published plan breakdown. See the DragonBones review.
PlayFab
Free- FreeFree
- 100K monthly active users
- Basic API
- Player authentication
- Professional$100/month
- Unlimited MAU
- Advanced features
- Priority support
Which should you pick?
Choose DragonBones if
- You need skeletal animation.
- You want to start without paying.
- You work on Egret, PixiJS, Phaser, Hilo, Cocos Creator.
- You also want mesh deformation.
Choose PlayFab if
- You need player authentication.
- You want to start without paying.
- You work on Cross-platform.
- You also want data storage.
Questions people ask
- Is DragonBones or PlayFab better?
- Neither clearly leads. DragonBones starts at Free and PlayFab at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, DragonBones or PlayFab?
- DragonBones starts at Free and PlayFab at Free.
- Does DragonBones or PlayFab run on more platforms?
- DragonBones runs on Egret, PixiJS, Phaser, Hilo, Cocos Creator. PlayFab runs on Cross-platform.
- Can I use DragonBones for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is DragonBones best used for?
- DragonBones is most often used for 2d skeletal animation for javascript and typescript game engines, cross-engine animation library for indie game development, animation creation with loongbones editor. Of those, 2d skeletal animation for javascript and typescript game engines and cross-engine animation library for indie game development are not what PlayFab is typically brought in for.
- What can DragonBones do that PlayFab cannot?
- DragonBones covers Skeletal animation, Mesh deformation, IK system, Texture atlas. PlayFab covers Player authentication, Data storage, Analytics, Multiplayer features.
Related pages
More on DragonBones
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