Game Development · head to head
CryEngine vs OGRE

CryEngine
Game Development
Build worlds, break limits. Professional game development engine.
- From
- Free
- Rated
- -
The short version
- Each has a real cost: CryEngine a royalty of 5% of Gross Receipts is payable to Crytek on every game built with CRYENGINE; OGRE oGRE is MIT licensed with no vendor support or warranty; all maintenance is community-driven with no commercial backing entity.
- They diverge on capability: CryEngine covers Advanced graphics, OGRE covers 3D graphics rendering.
Where they differ
Only the attributes on which CryEngine and OGRE actually diverge.
Identical on both: starting price (Free), pricing model (free), free tier (Yes), user rating (Not yet rated), category (Game Development).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in CryEngine
- Advanced graphics
- Physics engine
- AI system
- Animation tools
- Flow Graph visual scripting
- C++ and Lua support
- Entity component system
- Sandbox editor
Only in OGRE
- 3D graphics rendering
- Shader system
- Material system
- Lighting and shadows
- Particle effects
- Scene graph
- Skeletal animation
- Terrain rendering
Both cover
- Local deployment
- Windows support
What people use each for
The jobs each tool is most often brought in to do.
CryEngine
- Building photorealistic first person and open world games with real time global illuminationnot OGRE
- Developing with full engine source code accessnot OGRE
- Sandbox based level design with what you see is what you get exportnot OGRE
OGRE
- 3D game developmentnot CryEngine
- Graphics applicationsnot CryEngine
- Visualization projectsnot CryEngine
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
CryEngine
- A royalty of 5% of Gross Receipts is payable to Crytek on every game built with CRYENGINE
- Royalties are waived only on the first USD 5,000.00 of Gross Receipts per year per game
- Royalties are calculated at source on gross receipts before any publisher or platform deductions, so a developer receiving 70% of USD 100,000 still owes USD 4,750
- Military projects, gambling, simulation, science, architecture and serious games are excluded from the standard licence and are not covered as Games
- The licence forbids combining CRYENGINE with code from other game engine providers
- Supported platforms are limited to those Crytek announces at its sole discretion, listed in the agreement as Windows, Linux, PlayStation 4 and Xbox One
- Support is only provided against payment of a separate Support Fee that Crytek may change at its sole discretion
- Crytek may modify the licence agreement at any time, with the only remedy for disagreement being to stop using CRYENGINE
OGRE
- OGRE is MIT licensed with no vendor support or warranty; all maintenance is community-driven with no commercial backing entity.
Pricing, plan by plan
CryEngine
Free- FreeFree
- Full engine access
- Source code
- Asset library
OGRE
Free- FreeFree
- Full rendering engine
- C++ support
- Graphics pipeline
Which should you pick?
Choose CryEngine if
- You need advanced graphics.
- You want to start without paying.
- You work on Windows, Playstation, Xbox, Linux.
- You also want physics engine.
Choose OGRE if
- You need 3d graphics rendering.
- You want to start without paying.
- You work on Windows, Macos, Linux, Android, Ios.
- You also want shader system.
Questions people ask
- Is CryEngine or OGRE better?
- Neither clearly leads. CryEngine starts at Free and OGRE at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, CryEngine or OGRE?
- CryEngine starts at Free and OGRE at Free.
- Does CryEngine or OGRE run on more platforms?
- CryEngine runs on Windows, Playstation, Xbox, Linux. OGRE runs on Windows, Macos, Linux, Android, Ios.
- Can I use CryEngine for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is CryEngine best used for?
- CryEngine is most often used for building photorealistic first person and open world games with real time global illumination, developing with full engine source code access, sandbox based level design with what you see is what you get export. Of those, building photorealistic first person and open world games with real time global illumination and developing with full engine source code access are not what OGRE is typically brought in for.
- What can CryEngine do that OGRE cannot?
- CryEngine covers Advanced graphics, Physics engine, AI system, Animation tools. OGRE covers 3D graphics rendering, Shader system, Material system, Lighting and shadows. Both handle Local deployment, Windows support.
Related pages
Other head to heads
- CryEngine vs DragonBones
- CryEngine vs Unity
- CryEngine vs Aseprite
- CryEngine vs Godot Engine
- CryEngine vs Cascadeur
- CryEngine vs Construct 3
- CryEngine vs GameMaker Studio 2
- CryEngine vs Mixamo
- CryEngine vs Pico-8
- CryEngine vs Substance 3D Painter
- CryEngine vs Adventure Game Studio
- CryEngine vs AppGameKit
- CryEngine vs Armory3D
- CryEngine vs Bevy
- CryEngine vs Buildbox
- CryEngine vs Clickteam Fusion
- CryEngine vs Cocos2d-x
- CryEngine vs Defold
- OGRE vs DragonBones
- OGRE vs Unity
- OGRE vs Aseprite
- OGRE vs Godot Engine
- OGRE vs Cascadeur
- OGRE vs Construct 3
- OGRE vs GameMaker Studio 2
- OGRE vs Mixamo
- OGRE vs Pico-8
- OGRE vs Substance 3D Painter
- OGRE vs Adventure Game Studio
- OGRE vs AppGameKit
- OGRE vs Armory3D
- OGRE vs Bevy
- OGRE vs Buildbox
- OGRE vs Clickteam Fusion
- OGRE vs Cocos2d-x
- OGRE vs Defold
