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Game Development · head to head

PlayFab vs Unity

PlayFab logo

PlayFab

Game Development

Player data backend for games

From
Free
Rated
-
Unity logo

Unity

Game Development

Create beautiful interactive content with the world's leading real-time engine

From
Free
Rated
-

The short version

  • Each has a real cost: PlayFab a title in development mode can only have up to 1,000 lifetime player account creations; Unity unity Personal is free only for businesses with under $200,000 in funding or annual revenue; above that a Pro subscription is required
  • They diverge on capability: PlayFab covers Player authentication, Unity covers Visual editor.

Where they differ

Only the attributes on which PlayFab and Unity actually diverge.

Attributes where PlayFab and Unity differ
AttributePlayFabUnity
PlatformsCross-platformWindows, Macos, Linux, Ios, Android, Webgl
Founded19752004

Identical on both: starting price (Free), pricing model (freemium), free tier (Yes), user rating (Not yet rated), category (Game Development).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in PlayFab

  • Player authentication
  • Data storage
  • Analytics
  • Multiplayer features
  • Economy system
  • Matchmaking
  • Cloud saves
  • Leaderboards

Only in Unity

  • Visual editor
  • Physics engine (PhysX)
  • Animation system
  • Particle system
  • Built-in audio engine
  • Scripting with C#
  • Asset Store
  • Version control integration

Both cover

  • Cloud deployment

What people use each for

The jobs each tool is most often brought in to do.

PlayFab

  • Backend as a service for live games, covering accounts, leaderboards and player datanot Unity
  • Hosting dedicated multiplayer game servers on Azurenot Unity
  • LiveOps, in-game economy and player segmentation for game studiosnot Unity

Unity

  • Building 2D and 3D games for desktop, mobile, web, AR and VRnot PlayFab
  • Shipping console titles under a Pro or Enterprise licencenot PlayFab
  • Real time 3D for manufacturing, automotive and retail visualisationnot PlayFab
  • Live operations and in-app purchase management for mobile gamesnot PlayFab

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

PlayFab

  • A title in development mode can only have up to 1,000 lifetime player account creations
  • Multiplayer server costs are billed per VM compute hour on Azure virtual machines and vary by region and VM family
  • Network egress is charged per GB and varies by zone, at $0.05 in Zone 1, $0.08 in Zone 2 and $0.20 in Zone 3
  • Pricing is consumption based across a set of separate meters rather than a flat plan
  • The vendor states prices are subject to change and that actual costs depend on the PlayFab plan and usage

Unity

  • Unity Personal is free only for businesses with under $200,000 in funding or annual revenue; above that a Pro subscription is required
  • Unity Pro costs $210.00 per month or $2,310.00 per year per seat
  • Businesses with more than $25M in annual revenue are required to be on Unity Enterprise, which is custom priced and requires contacting sales
  • Deploying to game consoles and to Apple Vision Pro requires Unity Pro or above
  • Splash screen customization is not available on Unity Personal
  • Unity Personal is licensed for gaming and entertainment applications only
  • Read-only engine source code access is an Enterprise feature and carries an additional cost
  • Asset Manager storage on Personal is capped at 10 GB per organization
  • Unity AI tools are free for a 14 day trial on Personal, after which a paid subscription is required
  • Enterprise terms note that minimum subscription or spending commitments may apply

Pricing, plan by plan

PlayFab

Free
  • FreeFree
    • 100K monthly active users
    • Basic API
    • Player authentication
  • Professional$100/month
    • Unlimited MAU
    • Advanced features
    • Priority support

Unity

Free
  • PersonalFree
    • Full engine access
    • Asset Store access
    • Community support
  • Professional$399/month
    • All Personal features
    • Priority support
    • Advanced analytics

Which should you pick?

Choose PlayFab if

  • You need player authentication.
  • You want to start without paying.
  • You work on Cross-platform.
  • You also want data storage.

Choose Unity if

  • You need visual editor.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Ios, Android, Webgl.
  • You also want physics engine (physx).

Questions people ask

Is PlayFab or Unity better?
Neither clearly leads. PlayFab starts at Free and Unity at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, PlayFab or Unity?
PlayFab starts at Free and Unity at Free.
Does PlayFab or Unity run on more platforms?
PlayFab runs on Cross-platform. Unity runs on Windows, Macos, Linux, Ios, Android, Webgl.
Can I use PlayFab for free?
Both have a free tier, so you can try either at no cost before committing.
What is PlayFab best used for?
PlayFab is most often used for backend as a service for live games, covering accounts, leaderboards and player data, hosting dedicated multiplayer game servers on azure, liveops, in-game economy and player segmentation for game studios. Of those, backend as a service for live games, covering accounts, leaderboards and player data and hosting dedicated multiplayer game servers on azure are not what Unity is typically brought in for.
What can PlayFab do that Unity cannot?
PlayFab covers Player authentication, Data storage, Analytics, Multiplayer features. Unity covers Visual editor, Physics engine (PhysX), Animation system, Particle system. Both handle Cloud deployment.

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