Software · head to head
CryEngine vs LDtk

CryEngine
Software
Build worlds, break limits. Professional game development engine.
- From
- Free
- Rated
- -
The short version
- Each has a real cost: CryEngine a royalty of 5% of Gross Receipts is payable to Crytek on every game built with CRYENGINE; LDtk no web, iOS, or Android build; it is an Electron desktop app for Windows/macOS/Linux only
- They diverge on capability: CryEngine covers Advanced graphics, LDtk covers Auto-layers.
Where they differ
Only the attributes on which CryEngine and LDtk actually diverge.
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in CryEngine
- Advanced graphics
- Physics engine
- AI system
- Animation tools
- Flow Graph visual scripting
- C++ and Lua support
- Entity component system
- Sandbox editor
Only in LDtk
- Auto-layers
- IntGrid layers
- Entity system
- Enums
- World map
- Rule-based tiling
- JSON export
- Hot reloading
Both cover
- Local deployment
- Windows support
What people use each for
The jobs each tool is most often brought in to do.
CryEngine
- Building photorealistic first person and open world games with real time global illuminationnot LDtk
- Developing with full engine source code accessnot LDtk
- Sandbox based level design with what you see is what you get exportnot LDtk
LDtk
- 2D platformer and top-down level buildingnot CryEngine
- Placing customizable entities such as spawns, enemies, items, and triggersnot CryEngine
- Auto-tiling and auto-rendering via a visual rule systemnot CryEngine
- Multi-level 'worlds' with seamless level transitionsnot CryEngine
- Native Aseprite (.aseprite) import with live reloadingnot CryEngine
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
CryEngine
- A royalty of 5% of Gross Receipts is payable to Crytek on every game built with CRYENGINE
- Royalties are waived only on the first USD 5,000.00 of Gross Receipts per year per game
- Royalties are calculated at source on gross receipts before any publisher or platform deductions, so a developer receiving 70% of USD 100,000 still owes USD 4,750
- Military projects, gambling, simulation, science, architecture and serious games are excluded from the standard licence and are not covered as Games
- The licence forbids combining CRYENGINE with code from other game engine providers
- Supported platforms are limited to those Crytek announces at its sole discretion, listed in the agreement as Windows, Linux, PlayStation 4 and Xbox One
- Support is only provided against payment of a separate Support Fee that Crytek may change at its sole discretion
- Crytek may modify the licence agreement at any time, with the only remedy for disagreement being to stop using CRYENGINE
LDtk
- No web, iOS, or Android build; it is an Electron desktop app for Windows/macOS/Linux only
- Native format is JSON; use with other formats such as Tiled TMX requires a separate importer or custom parsing
- Engine integration depends on separate official importers/libraries per engine (Unity, Godot, MonoGame, Bevy, GameMaker, Haxe, Playdate)
- dev-x.y.z branches on GitHub are explicitly flagged as potentially unstable and not for production
Pricing, plan by plan
CryEngine
Free- FreeFree
- Full engine access
- Source code
- Asset library
LDtk
FreeNo published plan breakdown. See the LDtk review.
Which should you pick?
Choose CryEngine if
- You need advanced graphics.
- You want to start without paying.
- You work on Windows, Playstation, Xbox, Linux.
- You also want physics engine.
Choose LDtk if
- You need auto-layers.
- You want to start without paying.
- You work on Windows, macOS, Linux.
- You also want intgrid layers.
Questions people ask
- Is CryEngine or LDtk better?
- Neither clearly leads. CryEngine starts at Free and LDtk at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, CryEngine or LDtk?
- CryEngine starts at Free and LDtk at Free.
- Does CryEngine or LDtk run on more platforms?
- CryEngine runs on Windows, Playstation, Xbox, Linux. LDtk runs on Windows, macOS, Linux.
- Can I use CryEngine for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is CryEngine best used for?
- CryEngine is most often used for building photorealistic first person and open world games with real time global illumination, developing with full engine source code access, sandbox based level design with what you see is what you get export. Of those, building photorealistic first person and open world games with real time global illumination and developing with full engine source code access are not what LDtk is typically brought in for.
- What can CryEngine do that LDtk cannot?
- CryEngine covers Advanced graphics, Physics engine, AI system, Animation tools. LDtk covers Auto-layers, IntGrid layers, Entity system, Enums. Both handle Local deployment, Windows support.
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