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Game Development · head to head

Lumberyard vs PlayFab

Lumberyard logo

Lumberyard

Game Development

Build AAA games with a free, cross-platform engine

From
Free
Rated
-
PlayFab logo

PlayFab

Game Development

Player data backend for games

From
Free
Rated
-

The short version

  • Each has a real cost: Lumberyard aWS Lumberyard free tier has restricted access and is intended for getting started only; PlayFab a title in development mode can only have up to 1,000 lifetime player account creations
  • They diverge on capability: Lumberyard covers CryEngine foundation, PlayFab covers Player authentication.
  • Prices and features above were last checked on 30 August 2026.

Where they differ

Only the attributes on which Lumberyard and PlayFab actually diverge.

Attributes where Lumberyard and PlayFab differ
AttributeLumberyardPlayFab
Pricing modelfreeusage-based
PlatformsWindows, Playstation, Xbox, LinuxCross-platform
Founded20061975

Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Game Development).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Lumberyard

  • CryEngine foundation
  • Lua scripting
  • Flowgraph editor
  • Advanced graphics
  • Physics simulation
  • AWS GameLift integration
  • Multiplayer support
  • VR capabilities

Only in PlayFab

  • Player authentication
  • Data storage
  • Analytics
  • Multiplayer features
  • Economy system
  • Matchmaking
  • Cloud saves
  • Leaderboards

What people use each for

The jobs each tool is most often brought in to do.

Lumberyard

  • Building 3D games with an AWS-integrated enginenot PlayFab
  • Cloud-connected multiplayer game backendsnot PlayFab
  • Twitch integration for streamed gameplay featuresnot PlayFab

PlayFab

  • Backend as a service for live games, covering accounts, leaderboards and player datanot Lumberyard
  • Hosting dedicated multiplayer game servers on Azurenot Lumberyard
  • LiveOps, in-game economy and player segmentation for game studiosnot Lumberyard

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Lumberyard

  • AWS Lumberyard free tier has restricted access and is intended for getting started only
  • Production use requires pay-as-you-go costs that scale with usage
  • Exact pricing depends on specific AWS services consumed and usage levels

PlayFab

  • A title in development mode can only have up to 1,000 lifetime player account creations
  • Multiplayer server costs are billed per VM compute hour on Azure virtual machines and vary by region and VM family
  • Network egress is charged per GB and varies by zone, at $0.05 in Zone 1, $0.08 in Zone 2 and $0.20 in Zone 3
  • Pricing is consumption based across a set of separate meters rather than a flat plan
  • The vendor states prices are subject to change and that actual costs depend on the PlayFab plan and usage

Pricing, plan by plan

Lumberyard

Free
  • FreeFree
    • Full engine source
    • AWS integration
    • Lua scripting

PlayFab

Free
  • Free to StartFree
    • Up to 10 development titles
    • 1,000 lifetime players per title
    • 750 free VM hours/month
  • Pay-as-you-goFree
    • No minimum charge
    • Community support only
    • Usage-based pricing
  • Standard Plan$99/month
    • Includes $400 monthly meter value
    • Support tickets included
  • Premium Plan$1999/month
    • Includes $8,000 monthly meter value
    • Emergency escalations

Which should you pick?

Choose Lumberyard if

  • You need cryengine foundation.
  • You want to start without paying.
  • You work on Windows, Playstation, Xbox, Linux.
  • You also want lua scripting.

Choose PlayFab if

  • You need player authentication.
  • You want to start without paying.
  • You work on Cross-platform.
  • You also want data storage.

Questions people ask

Is Lumberyard or PlayFab better?
Neither clearly leads. Lumberyard starts at Free and PlayFab at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Lumberyard or PlayFab?
Lumberyard starts at Free and PlayFab at Free.
Does Lumberyard or PlayFab run on more platforms?
Lumberyard runs on Windows, Playstation, Xbox, Linux. PlayFab runs on Cross-platform.
Can I use Lumberyard for free?
Both have a free tier, so you can try either at no cost before committing.
What is Lumberyard best used for?
Lumberyard is most often used for building 3d games with an aws-integrated engine, cloud-connected multiplayer game backends, twitch integration for streamed gameplay features. Of those, building 3d games with an aws-integrated engine and cloud-connected multiplayer game backends are not what PlayFab is typically brought in for.
What can Lumberyard do that PlayFab cannot?
Lumberyard covers CryEngine foundation, Lua scripting, Flowgraph editor, Advanced graphics. PlayFab covers Player authentication, Data storage, Analytics, Multiplayer features.

Answered from the vendors’ own pages

Lumberyard: Does AWS Lumberyard cost money?

AWS Lumberyard is not free for production use. The service offers a free tier for getting started, hands-on experience, and development. Production deployments use AWS's pay-as-you-go pricing model where costs scale with your usage.

Source
PlayFab: How much does PlayFab cost?

PlayFab uses a usage-based consumption model. The Free to Start tier includes 1,000 lifetime players per title and 750 free VM hours. Pay-as-you-go has no minimum; Standard plans start at $99/month and include $400 in monthly meter value; Premium plans start at $1,999/month.

Source
Lumberyard: How is AWS Lumberyard priced?

Lumberyard uses AWS's flexible consumption-based pricing. Customers can use the free tier to explore services, then pay for what they use in production. AWS also offers Savings Plans for lower prices on committed usage.

Source
PlayFab: Is PlayFab free?

PlayFab offers a Free to Start tier for development with limits: up to 10 development titles and 1,000 lifetime players per title. Additionally, pay-as-you-go pricing has no minimum commitment and covers only actual usage.

Source
PlayFab: What are PlayFab's consumption meters and pricing?

PlayFab charges per various consumption metrics: PlayStream Events cost $6.60 per million, Profile Reads cost $0.33 per million, Profile Writes cost $7.15 per million, and Profile Storage costs $1.54 per GB. The first 150k Economy V2 requests monthly are free.

Source
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