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Game Development · head to head

Aseprite vs CryEngine

Aseprite logo

Aseprite

Game Development

Animated sprite editor and pixel art tool

From
$19.99/once
Rated
-
CryEngine logo

CryEngine

Game Development

Build worlds, break limits. Professional game development engine.

From
Free
Rated
-

The short version

  • Only CryEngine has a free tier, so it costs nothing to try first.
  • Each has a real cost: Aseprite a one-off purchase with no free tier, only a trial; CryEngine a royalty of 5% of Gross Receipts is payable to Crytek on every game built with CRYENGINE
  • They diverge on capability: Aseprite covers Pixel art tools, CryEngine covers Advanced graphics.

Where they differ

Only the attributes on which Aseprite and CryEngine actually diverge.

Attributes where Aseprite and CryEngine differ
AttributeAsepriteCryEngine
Starting price$19.99/onceFree
Pricing modelone-timefree
Free tierNoYes
PlatformsWindows, Macos, LinuxWindows, Playstation, Xbox, Linux
Founded20011999

Identical on both: user rating (Not yet rated), category (Game Development).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Aseprite

  • Pixel art tools
  • Animation timeline
  • Onion skinning
  • Layers
  • Tilemap editor
  • Color palettes
  • Sprite sheets
  • Scripting (Lua)

Only in CryEngine

  • Advanced graphics
  • Physics engine
  • AI system
  • Animation tools
  • Flow Graph visual scripting
  • C++ and Lua support
  • Entity component system
  • Sandbox editor

Both cover

  • Local deployment
  • Windows support

What people use each for

The jobs each tool is most often brought in to do.

Aseprite

  • Pixel art creation for gamesnot CryEngine
  • Frame-by-frame sprite animationnot CryEngine
  • Exporting sprite sheets and GIFsnot CryEngine
  • Scripting repetitive export tasks through the command linenot CryEngine

CryEngine

  • Building photorealistic first person and open world games with real time global illuminationnot Aseprite
  • Developing with full engine source code accessnot Aseprite
  • Sandbox based level design with what you see is what you get exportnot Aseprite

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Aseprite

  • A one-off purchase with no free tier, only a trial
  • Deliberately narrow: a pixel art and sprite animation editor rather than a general image editor
  • The site does not state supported platforms or licence terms, which are on GitHub instead

CryEngine

  • A royalty of 5% of Gross Receipts is payable to Crytek on every game built with CRYENGINE
  • Royalties are waived only on the first USD 5,000.00 of Gross Receipts per year per game
  • Royalties are calculated at source on gross receipts before any publisher or platform deductions, so a developer receiving 70% of USD 100,000 still owes USD 4,750
  • Military projects, gambling, simulation, science, architecture and serious games are excluded from the standard licence and are not covered as Games
  • The licence forbids combining CRYENGINE with code from other game engine providers
  • Supported platforms are limited to those Crytek announces at its sole discretion, listed in the agreement as Windows, Linux, PlayStation 4 and Xbox One
  • Support is only provided against payment of a separate Support Fee that Crytek may change at its sole discretion
  • Crytek may modify the licence agreement at any time, with the only remedy for disagreement being to stop using CRYENGINE

Pricing, plan by plan

Aseprite

$19.99/once
  • License$19.99/once
    • Full feature set
    • Free updates
    • Commercial use

CryEngine

Free
  • FreeFree
    • Full engine access
    • Source code
    • Asset library

Which should you pick?

Choose Aseprite if

  • You need pixel art tools.
  • You work on Windows, Macos, Linux.
  • You also want animation timeline.

Choose CryEngine if

  • You need advanced graphics.
  • You want to start without paying.
  • You work on Windows, Playstation, Xbox, Linux.
  • You also want physics engine.

Questions people ask

Is Aseprite or CryEngine better?
Neither clearly leads. Aseprite starts at $19.99/once and CryEngine at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Aseprite or CryEngine?
CryEngine has a free tier; the other does not. Paid plans start at $19.99/once for Aseprite and Free for CryEngine.
Does Aseprite or CryEngine run on more platforms?
Aseprite runs on Windows, Macos, Linux. CryEngine runs on Windows, Playstation, Xbox, Linux.
Can I use CryEngine for free?
Yes. CryEngine has a free tier, so you can try it without paying. Aseprite starts at $19.99/once.
What is Aseprite best used for?
Aseprite is most often used for pixel art creation for games, frame-by-frame sprite animation, exporting sprite sheets and gifs, scripting repetitive export tasks through the command line. Of those, pixel art creation for games and frame-by-frame sprite animation are not what CryEngine is typically brought in for.
What can Aseprite do that CryEngine cannot?
Aseprite covers Pixel art tools, Animation timeline, Onion skinning, Layers. CryEngine covers Advanced graphics, Physics engine, AI system, Animation tools. Both handle Local deployment, Windows support.

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