Game Development · head to head
Construct 3 vs Defold

Construct 3
Game Development
Create games without coding. Powered by the Scirra engine.
- From
- Free
- Rated
- -
The short version
- Each has a real cost: Construct 3 the free version caps projects at 50 events, or 25 when used without an account; Defold the Defold License requires you to include the Defold license and copyright notice in any work you create with the engine
- They diverge on capability: Construct 3 covers Visual event system, Defold covers Lua scripting.
Where they differ
Only the attributes on which Construct 3 and Defold actually diverge.
| Attribute | Construct 3 | Defold |
|---|---|---|
| Pricing model | freemium | free |
| Founded | 2007 | 2005 |
Identical on both: starting price (Free), free tier (Yes), platforms (Windows, Macos, Linux, Ios, Android, Web), user rating (Not yet rated), category (Game Development).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Construct 3
- Visual event system
- Drag-and-drop editor
- Sprite editor
- Sound effects
- Web-based
- HTML5 support
- Dropbox
- Google Play
Only in Defold
- Lua scripting
- Sprite system
- Sound management
- Collection editor
- Mobile optimization
- Lightweight
- Visual Studio Code
- Bob build system
Both cover
- Physics engine
- Particle effects
- GitHub
- Local deployment
- Web deployment
- Mobile deployment
- Windows support
- Macos support
- Linux support
What people use each for
The jobs each tool is most often brought in to do.
Construct 3
- Building 2D browser games without writing codenot Defold
- Publishing HTML5 games to the web, desktop and mobile stores from one projectnot Defold
Defold
- Building 2D games for mobile, desktop, web and console from a single projectnot Construct 3
- Shipping small-footprint HTML5 gamesnot Construct 3
- Teams wanting a free engine with no revenue share on gamesnot Construct 3
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Construct 3
- The free version caps projects at 50 events, or 25 when used without an account
- Free projects are limited to 2 layers, 2 special effects, 1 timeline animation of up to 5 seconds and 1 web font
- The free version can only publish to HTML5 and the Construct Arcade, so desktop, Android, iOS and Facebook Instant Games all need a paid plan
- Licences are per seat and annual, at $129.99 for Personal, $168.99 for Startup Business and $468.99 for Business
Defold
- The Defold License requires you to include the Defold license and copyright notice in any work you create with the engine
- The licence forbids commercialising original or modified versions of the Defold editor or engine itself
- Significant changes made to the Defold source must be documented under the licence terms
Pricing, plan by plan
Construct 3
Free- FreeFree
- Web-based editor
- HTML5 export
- Asset library
- Personal$99/year
- All Free features
- Offline editor
- Advanced export
Defold
Free- FreeFree
- Full editor
- Lua scripting
- Physics engine
Which should you pick?
Choose Construct 3 if
- You need visual event system.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want drag-and-drop editor.
Choose Defold if
- You need lua scripting.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want sprite system.
Questions people ask
- Is Construct 3 or Defold better?
- Neither clearly leads. Construct 3 starts at Free and Defold at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Construct 3 or Defold?
- Construct 3 starts at Free and Defold at Free.
- Does Construct 3 or Defold run on more platforms?
- Both run on Windows, Macos, Linux, Ios, Android, Web, so platform support will not decide this one for you.
- Can I use Construct 3 for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Construct 3 best used for?
- Construct 3 is most often used for building 2d browser games without writing code, publishing html5 games to the web, desktop and mobile stores from one project. Of those, building 2d browser games without writing code and publishing html5 games to the web, desktop and mobile stores from one project are not what Defold is typically brought in for.
- What can Construct 3 do that Defold cannot?
- Construct 3 covers Visual event system, Drag-and-drop editor, Sprite editor, Sound effects. Defold covers Lua scripting, Sprite system, Sound management, Collection editor. Both handle Physics engine, Particle effects, GitHub, Local deployment.
Related pages
More on Construct 3
Other head to heads
- Construct 3 vs DragonBones
- Construct 3 vs Unity
- Construct 3 vs Aseprite
- Construct 3 vs Godot Engine
- Construct 3 vs Cascadeur
- Construct 3 vs GameMaker Studio 2
- Construct 3 vs Mixamo
- Construct 3 vs Pico-8
- Construct 3 vs Substance 3D Painter
- Construct 3 vs Adventure Game Studio
- Construct 3 vs AppGameKit
- Construct 3 vs Armory3D
- Construct 3 vs Bevy
- Construct 3 vs Buildbox
- Construct 3 vs Clickteam Fusion
- Construct 3 vs Cocos2d-x
- Construct 3 vs CryEngine
- Defold vs DragonBones
- Defold vs Unity
- Defold vs Aseprite
- Defold vs Godot Engine
- Defold vs Cascadeur
- Defold vs GameMaker Studio 2
- Defold vs Mixamo
- Defold vs Pico-8
- Defold vs Substance 3D Painter
- Defold vs Adventure Game Studio
- Defold vs AppGameKit
- Defold vs Armory3D
- Defold vs Bevy
- Defold vs Buildbox
- Defold vs Clickteam Fusion
- Defold vs Cocos2d-x
- Defold vs CryEngine

