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Game Development · head to head

Construct 3 vs O3DE

Construct 3 logo

Construct 3

Game Development

Create games without coding. Powered by the Scirra engine.

From
Free
Rated
-
O3DE logo

O3DE

Game Development

Open 3D Engine - Professional game engine

From
Free
Rated
-

The short version

  • Each has a real cost: Construct 3 the free version caps projects at 50 events, or 25 when used without an account; O3DE minimum hardware is a quad-core 2.5 GHz x86 CPU with SSE 4.1, 16 GB RAM and a DirectX 12 or Vulkan GPU with 2 GB VRAM and Shader Model 6.2
  • They diverge on capability: Construct 3 covers Visual event system, O3DE covers 3D graphics rendering.

Where they differ

Only the attributes on which Construct 3 and O3DE actually diverge.

Attributes where Construct 3 and O3DE differ
AttributeConstruct 3O3DE
Pricing modelfreemiumfree
PlatformsWindows, Macos, Linux, Ios, Android, WebWindows, Macos, Linux, Ios, Android, Playstation, Xbox
Founded20072021

Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Game Development).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Construct 3

  • Visual event system
  • Drag-and-drop editor
  • Sprite editor
  • Sound effects
  • Web-based
  • HTML5 support
  • GitHub
  • Dropbox

Only in O3DE

  • 3D graphics rendering
  • Modular architecture
  • Audio system
  • Animation tools
  • Material system
  • Lighting system
  • Visual scripting
  • C++

Both cover

  • Physics engine
  • Particle effects
  • Local deployment
  • Mobile deployment
  • Windows support
  • Macos support
  • Linux support

What people use each for

The jobs each tool is most often brought in to do.

Construct 3

  • Building 2D browser games without writing codenot O3DE
  • Publishing HTML5 games to the web, desktop and mobile stores from one projectnot O3DE

O3DE

  • Building 3D games and simulations on an open source Apache-licensed enginenot Construct 3
  • Robotics and industrial simulation using O3DE Gemsnot Construct 3
  • Projects that need full engine source access with no royaltynot Construct 3

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Construct 3

  • The free version caps projects at 50 events, or 25 when used without an account
  • Free projects are limited to 2 layers, 2 special effects, 1 timeline animation of up to 5 seconds and 1 web font
  • The free version can only publish to HTML5 and the Construct Arcade, so desktop, Android, iOS and Facebook Instant Games all need a paid plan
  • Licences are per seat and annual, at $129.99 for Personal, $168.99 for Startup Business and $468.99 for Business

O3DE

  • Minimum hardware is a quad-core 2.5 GHz x86 CPU with SSE 4.1, 16 GB RAM and a DirectX 12 or Vulkan GPU with 2 GB VRAM and Shader Model 6.2
  • Raytracing features require Shader Model 6.3
  • Disk space required is 40 GB using the prebuilt installer and 100 GB or more when building from source
  • Building the engine from source needs 2 GB of RAM per build thread on top of normal system requirements
  • On Windows the editor requires Windows 10 version 20H2 or later plus Visual Studio 2019 16.11.x, 2022 17.3.x or 2026 18.0.x with the Game development with C++ workload
  • The only primary Linux distribution for the editor is Ubuntu 22.04 LTS, and Ubuntu on 64-bit ARMv8 is experimental
  • Linux builds need CMake 3.30.0 or later, which is newer than the 3.22 shipped by default with Ubuntu 22.04
  • Wayland support is experimental, requires building from source, and is limited to the Game Launcher with no editor support until O3DE moves to Qt6
  • Linux requires a long list of additional apt library packages to be installed before building

Pricing, plan by plan

Construct 3

Free
  • FreeFree
    • Web-based editor
    • HTML5 export
    • Asset library
  • Personal$99/year
    • All Free features
    • Offline editor
    • Advanced export

O3DE

Free
  • FreeFree
    • Full engine
    • Modular architecture
    • Cross-platform

Which should you pick?

Choose Construct 3 if

  • You need visual event system.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Ios, Android, Web.
  • You also want drag-and-drop editor.

Choose O3DE if

  • You need 3d graphics rendering.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Ios, Android, Playstation, Xbox.
  • You also want modular architecture.

Questions people ask

Is Construct 3 or O3DE better?
Neither clearly leads. Construct 3 starts at Free and O3DE at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Construct 3 or O3DE?
Construct 3 starts at Free and O3DE at Free.
Does Construct 3 or O3DE run on more platforms?
Construct 3 runs on Windows, Macos, Linux, Ios, Android, Web. O3DE runs on Windows, Macos, Linux, Ios, Android, Playstation, Xbox.
Can I use Construct 3 for free?
Both have a free tier, so you can try either at no cost before committing.
What is Construct 3 best used for?
Construct 3 is most often used for building 2d browser games without writing code, publishing html5 games to the web, desktop and mobile stores from one project. Of those, building 2d browser games without writing code and publishing html5 games to the web, desktop and mobile stores from one project are not what O3DE is typically brought in for.
What can Construct 3 do that O3DE cannot?
Construct 3 covers Visual event system, Drag-and-drop editor, Sprite editor, Sound effects. O3DE covers 3D graphics rendering, Modular architecture, Audio system, Animation tools. Both handle Physics engine, Particle effects, Local deployment, Mobile deployment.

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