Game Development · head to head
Bevy vs Stencyl

Bevy
Game Development
A refreshingly simple data-driven game engine built in Rust
- From
- Free
- Rated
- -
The short version
- Each has a real cost: Bevy rust only, so it assumes a language most game teams do not already use; Stencyl the free Starter tier can publish to the web only
- They diverge on capability: Bevy covers Entity Component System, Stencyl covers Visual block programming.
- Prices and features above were last checked on 30 August 2026.
Where they differ
Only the attributes on which Bevy and Stencyl actually diverge.
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Game Development).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Bevy
- Entity Component System
- 2D/3D rendering
- Audio system
- Asset pipeline
- Hot reloading
- Cross-platform
- Modular architecture
- Parallel systems
Only in Stencyl
- Visual block programming
- Drag-and-drop interface
- Physics engine
- Sprite animation
- Sound and music
- Tilemap editor
- Actor system
- Haxe support
Both cover
- Local deployment
- Web deployment
- Windows support
- Macos support
- Linux support
What people use each for
The jobs each tool is most often brought in to do.
Bevy
- 2D and 3D game development in Rustnot Stencyl
- Data-driven design using an entity component systemnot Stencyl
- Shipping to Windows, macOS, Linux, web, iOS and Android from one codebasenot Stencyl
- Projects wanting a permissive licence with no royalties or feesnot Stencyl
Stencyl
- Game development for independent creatorsnot Bevy
- Cross-platform game publishing (iOS, Android, Web, Desktop)not Bevy
- Indie game studio platformnot Bevy
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Bevy
- Rust only, so it assumes a language most game teams do not already use
- No visual editor of the kind Unity or Godot provide, so scenes and logic are written in code
- Built around ECS, which is a different mental model from the scene-graph engines most developers come from
Stencyl
- The free Starter tier can publish to the web only
- Desktop publishing requires the Indie plan at $99 a year
- iOS and Android publishing require the Studio plan at $199 a year
- Licences are annual, so continuing to publish means continuing to pay
Pricing, plan by plan
Bevy
Free- Open SourceFree
- Full engine access
- ECS architecture
- Hot reloading
Stencyl
Free- Starter (Free)Free
- Publish to Web only
- Includes Stencyl branding splash screen
- Indie$99/year
- Publish to Web and Desktop (Windows, Mac, Linux)
- Early access to latest releases
- No watermarks or forced Stencyl branding
- Studio (Most Popular)$199/year
- Publish to iOS, Android, Web and Desktop
- Early access to latest releases
- No watermarks or forced Stencyl branding
Which should you pick?
Choose Bevy if
- You need entity component system.
- You want to start without paying.
- You work on Windows, Macos, Linux, Webgl.
- You also want 2d/3d rendering.
Choose Stencyl if
- You need visual block programming.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Flash.
- You also want drag-and-drop interface.
Questions people ask
- Is Bevy or Stencyl better?
- Neither clearly leads. Bevy starts at Free and Stencyl at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Bevy or Stencyl?
- Bevy starts at Free and Stencyl at Free.
- Does Bevy or Stencyl run on more platforms?
- Bevy runs on Windows, Macos, Linux, Webgl. Stencyl runs on Windows, Macos, Linux, Ios, Android, Flash.
- Can I use Bevy for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Bevy best used for?
- Bevy is most often used for 2d and 3d game development in rust, data-driven design using an entity component system, shipping to windows, macos, linux, web, ios and android from one codebase, projects wanting a permissive licence with no royalties or fees. Of those, 2d and 3d game development in rust and data-driven design using an entity component system are not what Stencyl is typically brought in for.
- What can Bevy do that Stencyl cannot?
- Bevy covers Entity Component System, 2D/3D rendering, Audio system, Asset pipeline. Stencyl covers Visual block programming, Drag-and-drop interface, Physics engine, Sprite animation. Both handle Local deployment, Web deployment, Windows support, Macos support.
Answered from the vendors’ own pages
Bevy: How much does Bevy Engine cost?
Bevy is 100% free, forever. There are no licensing fees, contracts, or sales cuts, whether for development, deployment, or commercial use.
SourceStencyl: How much does Stencyl cost?
Stencyl offers a free Starter plan, Indie at $99/year, and Studio at $199/year. All platforms include annual subscriptions with no royalties or per-game fees.
SourceBevy: Is Bevy Engine open source?
Yes. Bevy is open source under the permissive MIT or Apache 2.0 licenses, meaning you can use, modify, and distribute it freely.
SourceStencyl: What platforms can I publish to with each Stencyl plan?
Starter publishes to Web only. Indie adds Desktop (Windows, Mac, Linux). Studio includes all Indie platforms plus iOS and Android mobile.
SourceBevy: Are there any hidden costs with Bevy Engine?
No. Bevy has no license fees, contracts, or hidden charges. It is community-driven and funded through voluntary donations rather than commercial licensing.
SourceStencyl: Does Stencyl offer a money-back guarantee?
Yes, both Indie and Studio plans include a 30-day money-back guarantee from the date of purchase, provided you have not published any games.
SourceStencyl: Can I use Stencyl after my subscription expires?
Yes, your games will continue to work after your subscription expires. However, you cannot publish new games or updates without an active subscription.
SourceRelated pages
Other head to heads
- Bevy vs Unity
- Bevy vs DragonBones
- Bevy vs Aseprite
- Bevy vs Godot Engine
- Bevy vs Fyrox
- Bevy vs GameMaker Studio 2
- Bevy vs AppGameKit
- Bevy vs GDevelop
- Bevy vs Pico-8
- Bevy vs Buildbox
- Bevy vs O3DE
- Bevy vs Perforce Helix Core
- Bevy vs Cocos2d-x
- Bevy vs CryEngine
- Bevy vs Defold
- Bevy vs Flax Engine
- Bevy vs FMOD
- Bevy vs Ren'Py
- Bevy vs Clickteam Fusion
- Bevy vs Quixel Mixer
- Bevy vs RPG Maker MZ
- Bevy vs Mixamo
- Bevy vs Adventure Game Studio
- Bevy vs Lumberyard
- Bevy vs MonoGame
- Bevy vs OGRE
- Bevy vs Panda3D
- Stencyl vs Unity
- Stencyl vs DragonBones
- Stencyl vs Aseprite
- Stencyl vs Godot Engine
- Stencyl vs Fyrox
- Stencyl vs GameMaker Studio 2
- Stencyl vs AppGameKit
- Stencyl vs GDevelop
- Stencyl vs Pico-8
- Stencyl vs Buildbox
- Stencyl vs O3DE
- Stencyl vs Perforce Helix Core
- Stencyl vs Cocos2d-x
- Stencyl vs CryEngine
- Stencyl vs Defold
- Stencyl vs Flax Engine
- Stencyl vs FMOD
- Stencyl vs Ren'Py
- Stencyl vs Clickteam Fusion
- Stencyl vs Quixel Mixer
- Stencyl vs RPG Maker MZ
- Stencyl vs Mixamo
- Stencyl vs Adventure Game Studio
- Stencyl vs Lumberyard
- Stencyl vs MonoGame
- Stencyl vs OGRE
- Stencyl vs Panda3D

