Software · head to head
AppGameKit vs Stencyl
The short version
- Each has a real cost: AppGameKit exports to Windows, iOS and Android only, so there is no macOS, Linux or console target; Stencyl the free Starter tier can publish to the web only
- They diverge on capability: AppGameKit covers BASIC-like scripting, Stencyl covers Visual block programming.
Where they differ
Only the attributes on which AppGameKit and Stencyl actually diverge.
| Attribute | AppGameKit | Stencyl |
|---|---|---|
| Platforms | Windows, Macos, Linux, Ios, Android, Tvos | Windows, Macos, Linux, Ios, Android, Flash |
| Founded | 2004 | 2011 |
Identical on both: starting price (Free), pricing model (free), free tier (Yes), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in AppGameKit
- BASIC-like scripting
- Visual sprite editor
- Particle effects
- Tile support
- Multi-platform export
- Built-in debugger
- Code compilation
- Tv deployment
Only in Stencyl
- Visual block programming
- Drag-and-drop interface
- Sprite animation
- Tilemap editor
- Actor system
- Haxe support
- Dropbox
- Open-source blocks
Both cover
- Physics engine
- Sound and music
- Visual Studio Code
- GitHub
- Local deployment
- Mobile deployment
- Windows support
- Macos support
- Linux support
- Ios support
- Android support
What people use each for
The jobs each tool is most often brought in to do.
AppGameKit
- 2D and 3D game development from a single codebasenot Stencyl
- Cross-platform mobile game builds for iOS and Androidnot Stencyl
- Learning game programming in a BASIC-derived languagenot Stencyl
- Prototyping small games quicklynot Stencyl
Stencyl
- Building 2D games with visual block based logicnot AppGameKit
- Publishing the same project to web, desktop and mobilenot AppGameKit
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
AppGameKit
- Exports to Windows, iOS and Android only, so there is no macOS, Linux or console target
- The price is not shown on the product page and the product is sold through Steam
- The vendor describes it as their last outing for traditional programming languages before AI-driven development, which is a poor signal for long-term support
- appgamekit.com now redirects into the darkbasic.com site
Stencyl
- The free Starter tier can publish to the web only
- Desktop publishing requires the Indie plan at $99 a year
- iOS and Android publishing require the Studio plan at $199 a year
- Licences are annual, so continuing to publish means continuing to pay
Pricing, plan by plan
AppGameKit
Free- FreeFree
- Full editor
- Multi-platform export
- Built-in IDE
Stencyl
Free- FreeFree
- Full editor access
- Desktop export
- Mobile export
Which should you pick?
Choose AppGameKit if
- You need basic-like scripting.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Tvos.
- You also want visual sprite editor.
Choose Stencyl if
- You need visual block programming.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Flash.
- You also want drag-and-drop interface.
Questions people ask
- Is AppGameKit or Stencyl better?
- Neither clearly leads. AppGameKit starts at Free and Stencyl at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, AppGameKit or Stencyl?
- AppGameKit starts at Free and Stencyl at Free.
- Does AppGameKit or Stencyl run on more platforms?
- AppGameKit runs on Windows, Macos, Linux, Ios, Android, Tvos. Stencyl runs on Windows, Macos, Linux, Ios, Android, Flash.
- Can I use AppGameKit for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is AppGameKit best used for?
- AppGameKit is most often used for 2d and 3d game development from a single codebase, cross-platform mobile game builds for ios and android, learning game programming in a basic-derived language, prototyping small games quickly. Of those, 2d and 3d game development from a single codebase and cross-platform mobile game builds for ios and android are not what Stencyl is typically brought in for.
- What can AppGameKit do that Stencyl cannot?
- AppGameKit covers BASIC-like scripting, Visual sprite editor, Particle effects, Tile support. Stencyl covers Visual block programming, Drag-and-drop interface, Sprite animation, Tilemap editor. Both handle Physics engine, Sound and music, Visual Studio Code, GitHub.
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