Software · head to head
Bevy vs Lumberyard

Bevy
Software
A refreshingly simple data-driven game engine built in Rust
- From
- Free
- Rated
- -

Lumberyard
Software
Build AAA games with a free, cross-platform engine
- From
- Free
- Rated
- -
The short version
- Each has a real cost: Bevy rust only, so it assumes a language most game teams do not already use; Lumberyard aws.amazon.com/lumberyard now redirects to the AWS homepage; Amazon Lumberyard is no longer offered as an AWS product
- They diverge on capability: Bevy covers Entity Component System, Lumberyard covers CryEngine foundation.
Where they differ
Only the attributes on which Bevy and Lumberyard actually diverge.
| Attribute | Bevy | Lumberyard |
|---|---|---|
| Platforms | Windows, Macos, Linux, Webgl | Windows, Playstation, Xbox, Linux |
| Founded | 2020 | 2006 |
Identical on both: starting price (Free), pricing model (free), free tier (Yes), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Bevy
- Entity Component System
- 2D/3D rendering
- Audio system
- Asset pipeline
- Hot reloading
- Cross-platform
- Modular architecture
- Parallel systems
Only in Lumberyard
- CryEngine foundation
- Lua scripting
- Flowgraph editor
- Advanced graphics
- Physics simulation
- AWS GameLift integration
- Multiplayer support
- VR capabilities
Both cover
- Local deployment
- Windows support
What people use each for
The jobs each tool is most often brought in to do.
Bevy
- 2D and 3D game development in Rustnot Lumberyard
- Data-driven design using an entity component systemnot Lumberyard
- Shipping to Windows, macOS, Linux, web, iOS and Android from one codebasenot Lumberyard
- Projects wanting a permissive licence with no royalties or feesnot Lumberyard
Lumberyard
- Building 3D games with an AWS-integrated enginenot Bevy
- Cloud-connected multiplayer game backendsnot Bevy
- Twitch integration for streamed gameplay featuresnot Bevy
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Bevy
- Rust only, so it assumes a language most game teams do not already use
- No visual editor of the kind Unity or Godot provide, so scenes and logic are written in code
- Built around ECS, which is a different mental model from the scene-graph engines most developers come from
Lumberyard
- aws.amazon.com/lumberyard now redirects to the AWS homepage; Amazon Lumberyard is no longer offered as an AWS product
- The engine's successor is the Open 3D Engine, governed by the Open 3D Foundation rather than AWS, so migration means moving to a differently governed project
- No Lumberyard-branded documentation, download or support commitment remains at the original AWS product URL
Pricing, plan by plan
Bevy
Free- Open SourceFree
- Full engine access
- ECS architecture
- Hot reloading
Lumberyard
Free- FreeFree
- Full engine source
- AWS integration
- Lua scripting
Which should you pick?
Choose Bevy if
- You need entity component system.
- You want to start without paying.
- You work on Windows, Macos, Linux, Webgl.
- You also want 2d/3d rendering.
Choose Lumberyard if
- You need cryengine foundation.
- You want to start without paying.
- You work on Windows, Playstation, Xbox, Linux.
- You also want lua scripting.
Questions people ask
- Is Bevy or Lumberyard better?
- Neither clearly leads. Bevy starts at Free and Lumberyard at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Bevy or Lumberyard?
- Bevy starts at Free and Lumberyard at Free.
- Does Bevy or Lumberyard run on more platforms?
- Bevy runs on Windows, Macos, Linux, Webgl. Lumberyard runs on Windows, Playstation, Xbox, Linux.
- Can I use Bevy for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Bevy best used for?
- Bevy is most often used for 2d and 3d game development in rust, data-driven design using an entity component system, shipping to windows, macos, linux, web, ios and android from one codebase, projects wanting a permissive licence with no royalties or fees. Of those, 2d and 3d game development in rust and data-driven design using an entity component system are not what Lumberyard is typically brought in for.
- What can Bevy do that Lumberyard cannot?
- Bevy covers Entity Component System, 2D/3D rendering, Audio system, Asset pipeline. Lumberyard covers CryEngine foundation, Lua scripting, Flowgraph editor, Advanced graphics. Both handle Local deployment, Windows support.
