Software · head to head
A-Frame vs MeetinVR
The short version
- Only A-Frame has a free tier, so it costs nothing to try first.
- Each has a real cost: A-Frame requires WebXR-capable browser; not supported on older browsers or devices without WebXR implementation; MeetinVR the free Guest and Trial tiers add a watermark to sessions; removing it requires the Pro plan
- They diverge on capability: A-Frame covers Declarative HTML, MeetinVR covers VR meetings.
Where they differ
Only the attributes on which A-Frame and MeetinVR actually diverge.
Identical on both: user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in A-Frame
- Declarative HTML
- Entity-component system
- WebXR support
- Cross-platform
- Three.js
- AR.js
- Physics engines
- Networking
Only in MeetinVR
- VR meetings
- Whiteboarding
- Presentation tools
- Recording
- Calendar sync
- Cloud storage
- Enterprise SSO
- Vr support
What people use each for
The jobs each tool is most often brought in to do.
A-Frame
- Virtual reality web experiencesnot MeetinVR
- Augmented reality applicationsnot MeetinVR
- 3D web visualisationsnot MeetinVR
- Interactive 3D content for web browsersnot MeetinVR
MeetinVR
- Holding team meetings and workshops in virtual realitynot A-Frame
- Collaborative whiteboarding and sticky notes in a shared VR roomnot A-Frame
- Reviewing 3D models and 360 content with remote colleaguesnot A-Frame
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
A-Frame
- Requires WebXR-capable browser; not supported on older browsers or devices without WebXR implementation
MeetinVR
- The free Guest and Trial tiers add a watermark to sessions; removing it requires the Pro plan
- Pro is priced per user at EUR 10 per week, EUR 35 per month or EUR 350 per year
- Meetings are capped at up to 32 users
- Uploading and using your own images, videos, documents, 360 and 3D files requires an account rather than guest access
- A VR headset is required to join meetings in VR
Pricing, plan by plan
A-Frame
FreeNo published plan breakdown. See the A-Frame review.
MeetinVR
$30/month- Business$30/month
- Unlimited meetings
- Custom environments
- Recording
Which should you pick?
Choose A-Frame if
- You need declarative html.
- You want to start without paying.
- You work on Web (via WebXR), VR headsets, AR-capable mobile devices.
- You also want entity-component system.
Choose MeetinVR if
- You need vr meetings.
- You work on Vr, Pc, Quest.
- You also want whiteboarding.
Questions people ask
- Is A-Frame or MeetinVR better?
- Neither clearly leads. A-Frame starts at Free and MeetinVR at $30/month, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, A-Frame or MeetinVR?
- A-Frame has a free tier; the other does not. Paid plans start at Free for A-Frame and $30/month for MeetinVR.
- Does A-Frame or MeetinVR run on more platforms?
- A-Frame runs on Web (via WebXR), VR headsets, AR-capable mobile devices. MeetinVR runs on Vr, Pc, Quest.
- Can I use A-Frame for free?
- Yes. A-Frame has a free tier, so you can try it without paying. MeetinVR starts at $30/month.
- What is A-Frame best used for?
- A-Frame is most often used for virtual reality web experiences, augmented reality applications, 3d web visualisations, interactive 3d content for web browsers. Of those, virtual reality web experiences and augmented reality applications are not what MeetinVR is typically brought in for.
- What can A-Frame do that MeetinVR cannot?
- A-Frame covers Declarative HTML, Entity-component system, WebXR support, Cross-platform. MeetinVR covers VR meetings, Whiteboarding, Presentation tools, Recording.


