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Software · head to head

DragonBones vs Cocos2d-x

D

DragonBones

Software

Free 2D skeletal animation solution

From
Free
Rated
-
Cocos2d-x logo

Cocos2d-x

Software

Open-source, lightweight 2D game engine

From
Free
Rated
-

The short version

  • Each has a real cost: DragonBones javaScript/TypeScript runtime limited to specific game engines (Egret, PixiJS, Phaser, Hilo, Cocos Creator); Cocos2d-x cocos2d-x is MIT licensed with no commercial tier, and the vendor's own site directs users toward its newer engine, Cocos Creator, as the actively developed product, leaving Cocos2d-x without a first-party paid support or upgrade path.
  • They diverge on capability: DragonBones covers Skeletal animation, Cocos2d-x covers 2D rendering.

Where they differ

Only the attributes on which DragonBones and Cocos2d-x actually diverge.

Attributes where DragonBones and Cocos2d-x differ
AttributeDragonBonesCocos2d-x
Pricing modelopen-sourcefree
PlatformsEgret, PixiJS, Phaser, Hilo, Cocos CreatorWindows, Macos, Linux, Ios, Android
Founded20142010

Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Unknown).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in DragonBones

  • Skeletal animation
  • Mesh deformation
  • IK system
  • Texture atlas
  • Animation blending
  • Bone constraints
  • FFD
  • Multi-resolution

Only in Cocos2d-x

  • 2D rendering
  • Physics engine (Chipmunk)
  • Particle effects
  • Animation system
  • Audio engine
  • Touch input handling
  • Tilemap support
  • Sprite batching

Both cover

  • Local deployment
  • Windows support
  • Macos support

What people use each for

The jobs each tool is most often brought in to do.

DragonBones

  • 2D skeletal animation for JavaScript and TypeScript game enginesnot Cocos2d-x
  • Cross-engine animation library for indie game developmentnot Cocos2d-x
  • Animation creation with LoongBones editornot Cocos2d-x

Cocos2d-x

  • Mobile game developmentnot DragonBones
  • 2D gamesnot DragonBones
  • Lightweight gamesnot DragonBones
  • Cross-platform gamesnot DragonBones

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

DragonBones

  • JavaScript/TypeScript runtime limited to specific game engines (Egret, PixiJS, Phaser, Hilo, Cocos Creator)

Cocos2d-x

  • Cocos2d-x is MIT licensed with no commercial tier, and the vendor's own site directs users toward its newer engine, Cocos Creator, as the actively developed product, leaving Cocos2d-x without a first-party paid support or upgrade path.

Pricing, plan by plan

DragonBones

Free

No published plan breakdown. See the DragonBones review.

Cocos2d-x

Free
  • FreeFree
    • Full engine source
    • MIT License
    • Community support

Which should you pick?

Choose DragonBones if

  • You need skeletal animation.
  • You want to start without paying.
  • You work on Egret, PixiJS, Phaser, Hilo, Cocos Creator.
  • You also want mesh deformation.

Choose Cocos2d-x if

  • You need 2d rendering.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Ios, Android.
  • You also want physics engine (chipmunk).

Questions people ask

Is DragonBones or Cocos2d-x better?
Neither clearly leads. DragonBones starts at Free and Cocos2d-x at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, DragonBones or Cocos2d-x?
DragonBones starts at Free and Cocos2d-x at Free.
Does DragonBones or Cocos2d-x run on more platforms?
DragonBones runs on Egret, PixiJS, Phaser, Hilo, Cocos Creator. Cocos2d-x runs on Windows, Macos, Linux, Ios, Android.
Can I use DragonBones for free?
Both have a free tier, so you can try either at no cost before committing.
What is DragonBones best used for?
DragonBones is most often used for 2d skeletal animation for javascript and typescript game engines, cross-engine animation library for indie game development, animation creation with loongbones editor. Of those, 2d skeletal animation for javascript and typescript game engines and cross-engine animation library for indie game development are not what Cocos2d-x is typically brought in for.
What can DragonBones do that Cocos2d-x cannot?
DragonBones covers Skeletal animation, Mesh deformation, IK system, Texture atlas. Cocos2d-x covers 2D rendering, Physics engine (Chipmunk), Particle effects, Animation system. Both handle Local deployment, Windows support, Macos support.

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