Software · head to head
DragonBones vs MonoGame
The short version
- Each has a real cost: DragonBones javaScript/TypeScript runtime limited to specific game engines (Egret, PixiJS, Phaser, Hilo, Cocos Creator); MonoGame console targets for PlayStation 4 and 5, Xbox One and Nintendo Switch require platform authorisation rather than being openly available
- They diverge on capability: DragonBones covers Skeletal animation, MonoGame covers C# language support.
Where they differ
Only the attributes on which DragonBones and MonoGame actually diverge.
| Attribute | DragonBones | MonoGame |
|---|---|---|
| Pricing model | open-source | free |
| Platforms | Egret, PixiJS, Phaser, Hilo, Cocos Creator | Windows, Macos, Linux, Ios, Android, Playstation, Xbox |
| Founded | 2014 | 2009 |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in DragonBones
- Skeletal animation
- Mesh deformation
- IK system
- Texture atlas
- Animation blending
- Bone constraints
- FFD
- Multi-resolution
Only in MonoGame
- C# language support
- Graphics rendering
- Audio engine
- Physics integration
- Content pipeline
- Input handling
- Sprite system
- 2D and 3D support
Both cover
- Local deployment
- Windows support
- Macos support
What people use each for
The jobs each tool is most often brought in to do.
DragonBones
- 2D skeletal animation for JavaScript and TypeScript game enginesnot MonoGame
- Cross-engine animation library for indie game developmentnot MonoGame
- Animation creation with LoongBones editornot MonoGame
MonoGame
- Cross-platform game development in C# and .NETnot DragonBones
- Shipping to Windows, macOS and Linux from one codebasenot DragonBones
- Mobile releases on Android, iOS and iPadOSnot DragonBones
- Commercial indie titles with no royalty or runtime feenot DragonBones
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
DragonBones
- JavaScript/TypeScript runtime limited to specific game engines (Egret, PixiJS, Phaser, Hilo, Cocos Creator)
MonoGame
- Console targets for PlayStation 4 and 5, Xbox One and Nintendo Switch require platform authorisation rather than being openly available
- A code-first framework in C# with no bundled editor or visual scene tooling
Pricing, plan by plan
DragonBones
FreeNo published plan breakdown. See the DragonBones review.
MonoGame
Free- FreeFree
- Full framework
- C# support
- Cross-platform
Which should you pick?
Choose DragonBones if
- You need skeletal animation.
- You want to start without paying.
- You work on Egret, PixiJS, Phaser, Hilo, Cocos Creator.
- You also want mesh deformation.
Choose MonoGame if
- You need c# language support.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Playstation, Xbox.
- You also want graphics rendering.
Questions people ask
- Is DragonBones or MonoGame better?
- Neither clearly leads. DragonBones starts at Free and MonoGame at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, DragonBones or MonoGame?
- DragonBones starts at Free and MonoGame at Free.
- Does DragonBones or MonoGame run on more platforms?
- DragonBones runs on Egret, PixiJS, Phaser, Hilo, Cocos Creator. MonoGame runs on Windows, Macos, Linux, Ios, Android, Playstation, Xbox.
- Can I use DragonBones for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is DragonBones best used for?
- DragonBones is most often used for 2d skeletal animation for javascript and typescript game engines, cross-engine animation library for indie game development, animation creation with loongbones editor. Of those, 2d skeletal animation for javascript and typescript game engines and cross-engine animation library for indie game development are not what MonoGame is typically brought in for.
- What can DragonBones do that MonoGame cannot?
- DragonBones covers Skeletal animation, Mesh deformation, IK system, Texture atlas. MonoGame covers C# language support, Graphics rendering, Audio engine, Physics integration. Both handle Local deployment, Windows support, Macos support.
Related pages
More on DragonBones
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