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Software · head to head

DragonBones vs Flax Engine

D

DragonBones

Software

Free 2D skeletal animation solution

From
Free
Rated
-
Flax Engine logo

Flax Engine

Software

Modern 3D game engine with visual editor

From
Free
Rated
-

The short version

  • Each has a real cost: DragonBones javaScript/TypeScript runtime limited to specific game engines (Egret, PixiJS, Phaser, Hilo, Cocos Creator); Flax Engine flax charges a 4% royalty on game earnings above $250,000, assessed per calendar quarter
  • They diverge on capability: DragonBones covers Mesh deformation, Flax Engine covers 3D graphics rendering.

Where they differ

Only the attributes on which DragonBones and Flax Engine actually diverge.

Attributes where DragonBones and Flax Engine differ
AttributeDragonBonesFlax Engine
Pricing modelopen-sourcefree
PlatformsEgret, PixiJS, Phaser, Hilo, Cocos CreatorWindows, Linux, Playstation, Xbox
Founded20142017

Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Unknown).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in DragonBones

  • Mesh deformation
  • IK system
  • Texture atlas
  • Animation blending
  • Bone constraints
  • FFD
  • Multi-resolution
  • Unity

Only in Flax Engine

  • 3D graphics rendering
  • Visual editor
  • C# scripting
  • Physics engine
  • Audio system
  • Particle effects
  • Material system
  • Lighting system

Both cover

  • Skeletal animation
  • Local deployment
  • Windows support

What people use each for

The jobs each tool is most often brought in to do.

DragonBones

  • 2D skeletal animation for JavaScript and TypeScript game enginesnot Flax Engine
  • Cross-engine animation library for indie game developmentnot Flax Engine
  • Animation creation with LoongBones editornot Flax Engine

Flax Engine

  • Building 3D games in C# and C++ with full engine source accessnot DragonBones
  • Multi-platform deployment from one editornot DragonBones
  • Prototyping with the bundled Flax Samples projectsnot DragonBones

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

DragonBones

  • JavaScript/TypeScript runtime limited to specific game engines (Egret, PixiJS, Phaser, Hilo, Cocos Creator)

Flax Engine

  • Flax charges a 4% royalty on game earnings above $250,000, assessed per calendar quarter
  • Free use is granted for non-commercial or educational usage; commercial releases fall under the royalty
  • Users must accept the Flax Engine End-User License Agreement before using the engine or its tools, so it is not an OSI open source licence despite the source being on GitHub
  • Non-game uses such as in-house tools or SaaS products need a custom licence negotiated with the vendor, and no rate card is published for per-seat or flat-fee options

Pricing, plan by plan

DragonBones

Free

No published plan breakdown. See the DragonBones review.

Flax Engine

Free
  • FreeFree
    • Full engine
    • Visual editor
    • C# scripting

Which should you pick?

Choose DragonBones if

  • You need mesh deformation.
  • You want to start without paying.
  • You work on Egret, PixiJS, Phaser, Hilo, Cocos Creator.
  • You also want ik system.

Choose Flax Engine if

  • You need 3d graphics rendering.
  • You want to start without paying.
  • You work on Windows, Linux, Playstation, Xbox.
  • You also want visual editor.

Questions people ask

Is DragonBones or Flax Engine better?
Neither clearly leads. DragonBones starts at Free and Flax Engine at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, DragonBones or Flax Engine?
DragonBones starts at Free and Flax Engine at Free.
Does DragonBones or Flax Engine run on more platforms?
DragonBones runs on Egret, PixiJS, Phaser, Hilo, Cocos Creator. Flax Engine runs on Windows, Linux, Playstation, Xbox.
Can I use DragonBones for free?
Both have a free tier, so you can try either at no cost before committing.
What is DragonBones best used for?
DragonBones is most often used for 2d skeletal animation for javascript and typescript game engines, cross-engine animation library for indie game development, animation creation with loongbones editor. Of those, 2d skeletal animation for javascript and typescript game engines and cross-engine animation library for indie game development are not what Flax Engine is typically brought in for.
What can DragonBones do that Flax Engine cannot?
DragonBones covers Mesh deformation, IK system, Texture atlas, Animation blending. Flax Engine covers 3D graphics rendering, Visual editor, C# scripting, Physics engine. Both handle Skeletal animation, Local deployment, Windows support.

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