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DragonBones pricing

No tier breakdown is published on the record we hold for DragonBones. Below is what is on record, and how it compares with the software tools listed alongside it.

Entry price
Free
Model
Open-source
Tiers
-
Free tier
Yes

What is on record

The DragonBones catalogue entry carries no price and a open-source pricing model, but no tier breakdown. The category comparison below is still useful, and the DragonBones review carries the full feature record.

What the product covers

The full DragonBones feature record, grouped as the catalogue groups it. This is the product as a whole; the record does not map every feature onto a specific tier.

Core

  • Skeletal animation
  • Mesh deformation
  • IK system
  • Texture atlas
  • Animation blending
  • Bone constraints
  • FFD
  • Multi-resolution

Integrations

  • Unity
  • Cocos2d-x
  • Egret
  • Phaser
  • PixiJS

Deployment

  • Local deployment

Platform

  • Windows support
  • Macos support

Localization

  • JavaScript language support
  • TypeScript language support
  • C++ language support

People bring DragonBones in for 2d skeletal animation for javascript and typescript game engines, cross-engine animation library for indie game development, animation creation with loongbones editor. If that is not the job you are buying for, the alternatives to DragonBones are worth a look before you commit to a tier.

Before you pay for DragonBones

Three things this page cannot tell you, and all three change the bill. The record carries a price and a billing period but not the unit - per-seat and flat-rate pricing are indistinguishable in this data, so a five-person team may be looking at five times the figure above. It carries no annual rate, so any discount for paying yearly is not something this page can quote. And it carries no trial length.

What it can tell you is the shape of the ladder: not published on the record we hold. Because there is a free tier, the cheapest way to answer the rest is to use it before paying anything.

DragonBones runs on egret, pixijs, phaser, hilo, cocos creator, and is published by Egret Technology of Beijing, China. The full record is on the DragonBones review.

DragonBones pricing on the vendor's own site

DragonBones pricing questions

How much does DragonBones cost?
No price is published on the record we hold for DragonBones, which is listed as open-source. The vendor's own site is the only reliable source for the current figure.
Does DragonBones have a free plan?
Yes, DragonBones is recorded as open-source, so it can be used without paying.
What am I actually paying for with DragonBones?
The record lists 19 features across 5 areas: core, integrations, deployment, platform, localization. In practice it is brought in for 2d skeletal animation for javascript and typescript game engines, cross-engine animation library for indie game development, animation creation with loongbones editor.
Does DragonBones charge per user?
The record carries a price and a billing period, but not the unit that price is charged in. Per-seat and flat-rate billing look identical in this data, so check the vendor's page before budgeting for a team.
Are these DragonBones prices current?
They are what the catalogue entry holds, refreshed when the entry is. Vendors change pricing without notice and nobody at Softwr re-verifies each tier by hand, so treat this as a structured summary and the vendor's own pricing page as the authority.
What should I compare DragonBones against before paying?
Nothing else in this directory is filed close enough to DragonBones to make a useful price comparison.

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