AR VR · head to head
Microsoft HoloLens 2 vs Three.js

Microsoft HoloLens 2
AR VR
Enterprise mixed reality for the modern workplace
- From
- $3500/one-time
- Rated
- -
The short version
- Only Three.js has a free tier, so it costs nothing to try first.
- Each has a real cost: Microsoft HoloLens 2 narrow field of view of 52 degrees limits visibility of holograms and causes parts of 3D objects to disappear when viewing up close; Three.js forward rendering pipeline only, no deferred rendering support
- They diverge on capability: Microsoft HoloLens 2 covers Spatial mapping, Three.js covers WebGL rendering.
- Prices and features above were last checked on 30 August 2026.
Where they differ
Only the attributes on which Microsoft HoloLens 2 and Three.js actually diverge.
| Attribute | Microsoft HoloLens 2 | Three.js |
|---|---|---|
| Starting price | $3500/one-time | Free |
| Pricing model | Unknown | free |
| Free tier | No | Yes |
| Platforms | Standalone AR Headset | Web, macOS, Windows, Linux, iOS, Android |
| Founded | 2015 | 2010 |
Identical on both: user rating (Not yet rated), category (AR VR).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Microsoft HoloLens 2
- Spatial mapping
- Hand tracking
- Eye tracking
- Holographic display
- Azure
- Dynamics 365
- Microsoft Teams
- Mixed-reality support
Only in Three.js
- WebGL rendering
- Scene graph
- Materials system
- Animation system
- WebXR
- Post-processing
- Physics
- Loaders
What people use each for
The jobs each tool is most often brought in to do.
Microsoft HoloLens 2
- VR Gaming
- AR Marketing
- Virtual Training
- 3D Visualization
- Immersive Experiences
Three.js
- VR Gaming
- AR Marketing
- Virtual Training
- 3D Visualization
- Immersive Experiences
Both are used for vr gaming, ar marketing, virtual training, 3d visualization, immersive experiences, on those jobs the choice comes down to price and fit rather than capability.
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Microsoft HoloLens 2
- Narrow field of view of 52 degrees limits visibility of holograms and causes parts of 3D objects to disappear when viewing up close
- Heavy weight makes extended wearing uncomfortable and impractical for sessions longer than a few hours
- Short battery life of 2.5 to 5.5 hours limits extended deployments without charging
- Display is sensitive to bright light and sunlight, with rainbow color artifacts and poor outdoor readability
- High price of $3,500 limits accessibility to enterprises with substantial budgets
Three.js
- Forward rendering pipeline only, no deferred rendering support
- No built-in collision detection or spatial indexing, requiring external physics libraries
- WebGL dependency means no support for non-WebGL environments
Pricing, plan by plan
Microsoft HoloLens 2
$3500/one-timeNo published plan breakdown. See the Microsoft HoloLens 2 review.
Three.js
Free- FreeFree
- Full library
- WebXR module
- Examples
Which should you pick?
Choose Microsoft HoloLens 2 if
- You need spatial mapping.
- You work on Standalone AR Headset.
- You also want hand tracking.
Choose Three.js if
- You need webgl rendering.
- You want to start without paying.
- You work on Web, macOS, Windows, Linux, iOS, Android.
- You also want scene graph.
Questions people ask
- Is Microsoft HoloLens 2 or Three.js better?
- Neither clearly leads. Microsoft HoloLens 2 starts at $3500/one-time and Three.js at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Microsoft HoloLens 2 or Three.js?
- Three.js has a free tier; the other does not. Paid plans start at $3500/one-time for Microsoft HoloLens 2 and Free for Three.js.
- Does Microsoft HoloLens 2 or Three.js run on more platforms?
- Microsoft HoloLens 2 runs on Standalone AR Headset. Three.js runs on Web, macOS, Windows, Linux, iOS, Android.
- Can I use Three.js for free?
- Yes. Three.js has a free tier, so you can try it without paying. Microsoft HoloLens 2 starts at $3500/one-time.
- What is Microsoft HoloLens 2 best used for?
- Microsoft HoloLens 2 is most often used for vr gaming, ar marketing, virtual training, 3d visualization.
- What can Microsoft HoloLens 2 do that Three.js cannot?
- Microsoft HoloLens 2 covers Spatial mapping, Hand tracking, Eye tracking, Holographic display. Three.js covers WebGL rendering, Scene graph, Materials system, Animation system.
Answered from the vendors’ own pages
Microsoft HoloLens 2: How long is the battery life of HoloLens 2?
HoloLens 2 battery life is 2.5 to 5.5 hours of active use depending on workload intensity and brightness settings.
SourceThree.js: Is Three.js free to use?
Yes. Three.js is released under the MIT license, an open-source license that permits unlimited commercial and personal use with no licensing fees.
SourceMicrosoft HoloLens 2: What is the field of view for HoloLens 2?
HoloLens 2 has a 52-degree field of view (43 degrees horizontal and 29 degrees vertical), which is considered narrow and limits the visible hologram area when viewing objects up close.
SourceThree.js: Does Three.js include physics simulation?
No. Three.js is a rendering library only. Physics, collision detection, and spatial indexing must be implemented with external libraries like Rapier, Ammo, or JoltPhysics.
SourceMicrosoft HoloLens 2: Can HoloLens 2 be worn over glasses?
Yes, HoloLens 2 can be worn directly over glasses with an ergonomic design that allows the visor to flip up, though comfort depends on the glasses' size and weight.
SourceThree.js: Can I use Three.js for offline development?
Yes. Local development requires a local web server for CORS compliance. You can use npm with a build tool like Vite, or run a local Python server for development.
SourceMicrosoft HoloLens 2: What is the price of HoloLens 2?
The HoloLens 2 costs $3,500 USD with enterprise rental options at $125 per month and developer rental at $99 per month.
SourceThree.js: Does Three.js support WebXR for VR/AR?
Yes. Three.js documentation includes WebXR APIs for building VR and AR experiences in web browsers.
SourceRelated pages
More on Microsoft HoloLens 2
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