Softwr

AR VR · head to head

Frame VR vs Three.js

Frame VR logo

Frame VR

AR VR

Browser-based VR for collaboration and events

From
Free
Rated
-
Three.js logo

Three.js

AR VR

JavaScript 3D library for WebGL and WebXR

From
Free
Rated
-

The short version

  • They diverge on capability: Frame VR covers Browser-based VR, Three.js covers WebGL rendering.

Where they differ

Only the attributes on which Frame VR and Three.js actually diverge.

Attributes where Frame VR and Three.js differ
AttributeFrame VRThree.js
Pricing modelfreemiumfree
PlatformsWebvr, Web, Vr, MobileWeb, macOS, Windows, Linux, iOS, Android
Founded20182010

Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (AR VR).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Frame VR

  • Browser-based VR
  • 3D presentations
  • Collaboration
  • Events
  • 3D model import
  • Screen sharing
  • Streaming
  • Webvr support

Only in Three.js

  • WebGL rendering
  • Scene graph
  • Materials system
  • Animation system
  • WebXR
  • Post-processing
  • Physics
  • Loaders

Both cover

  • Web support

What people use each for

The jobs each tool is most often brought in to do.

Frame VR

  • VR Gaming
  • AR Marketing
  • Virtual Training
  • 3D Visualization
  • Immersive Experiences

Three.js

  • VR Gaming
  • AR Marketing
  • Virtual Training
  • 3D Visualization
  • Immersive Experiences

Both are used for vr gaming, ar marketing, virtual training, 3d visualization, immersive experiences, on those jobs the choice comes down to price and fit rather than capability.

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Frame VR

Nothing recorded yet. See the Frame VR review.

Three.js

  • Forward rendering pipeline only, no deferred rendering support
  • No built-in collision detection or spatial indexing, requiring external physics libraries
  • WebGL dependency means no support for non-WebGL environments

Pricing, plan by plan

Frame VR

Free
  • FreeFree
    • 1 frame
    • 10 visitors
    • Basic features

Three.js

Free
  • FreeFree
    • Full library
    • WebXR module
    • Examples

Which should you pick?

Choose Frame VR if

  • You need browser-based vr.
  • You want to start without paying.
  • You work on Webvr, Web, Vr, Mobile.
  • You also want 3d presentations.

Choose Three.js if

  • You need webgl rendering.
  • You want to start without paying.
  • You work on Web, macOS, Windows, Linux, iOS, Android.
  • You also want scene graph.

Questions people ask

Is Frame VR or Three.js better?
Neither clearly leads. Frame VR starts at Free and Three.js at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Frame VR or Three.js?
Frame VR starts at Free and Three.js at Free.
Does Frame VR or Three.js run on more platforms?
Frame VR runs on Webvr, Web, Vr, Mobile. Three.js runs on Web, macOS, Windows, Linux, iOS, Android.
Can I use Frame VR for free?
Both have a free tier, so you can try either at no cost before committing.
What is Frame VR best used for?
Frame VR is most often used for vr gaming, ar marketing, virtual training, 3d visualization.
What can Frame VR do that Three.js cannot?
Frame VR covers Browser-based VR, 3D presentations, Collaboration, Events. Three.js covers WebGL rendering, Scene graph, Materials system, Animation system. Both handle Web support.

Answered from the vendors’ own pages

Three.js: Is Three.js free to use?

Yes. Three.js is released under the MIT license, an open-source license that permits unlimited commercial and personal use with no licensing fees.

Source
Three.js: Does Three.js include physics simulation?

No. Three.js is a rendering library only. Physics, collision detection, and spatial indexing must be implemented with external libraries like Rapier, Ammo, or JoltPhysics.

Source
Three.js: Can I use Three.js for offline development?

Yes. Local development requires a local web server for CORS compliance. You can use npm with a build tool like Vite, or run a local Python server for development.

Source
Three.js: Does Three.js support WebXR for VR/AR?

Yes. Three.js documentation includes WebXR APIs for building VR and AR experiences in web browsers.

Source
Share

Related pages

Other head to heads